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Is Call of Brine really that good?

I’ve seen a few Perk Tier list and COB is high up there. I am not saying it is a weak perk but isn’t it easily countered?

I have used this a couple times, and the survivors usually know that I have it early/mid game and just tap the generator, even while I am chasing them.

I would probably use it more if gen tapping wasn’t a thing to prevent the generator from regressing but what are your guys thoughts on the perk?

I personally give it a 3/5. Not bad but easily countered. If gen tapping wasn’t a thing, I would use it more

Comments

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,930

    If gen tapping wasn't a thing, it would be genuinely top tier. As it stands, it's still very good simply for the fact that if they don't tap it they can lose up to 30 seconds of gen progress every time you kick it, it synergises very well with other perks which automatically makes it better, and if you can kick a gen with COB and then trigger Pain Resonance or Surge on it it'll continue to regress at twice the speed. It's like a Hex: Ruin that can't be cleansed, except you need to kick the gen to get it to work- which doesn't sound great, but in practice it does just feel so good to use.

    It's easily countered, yes, but so is Ruin. So are the PR and DMS combo. Technically, so are boons- "just snuff them"; these counters are all deceptively simple to do when in actuality consistently doing so is pretty difficult. Especially since COB would need survivors to tag-team gens which, without Prove Thyself, is incredibly inefficient (because really if they tap a gen in your face you can kick it again, or be using COB/PGTW/Surge).

    Is it the best of the best? No. Is it a really good perk with lots of synergy that can still manage to hold it's own even without other regression perks? Absolutely.

  • OpenX
    OpenX Member Posts: 890

    It's good if you want to do a 3 gen strat or are playing killers who are really lethal in deadzones. You could try it with Dragon's Grip but I think it's better to just put it on a killer like Bubba or Plague who gets straight up downs if you catch survivors out.

    Once they nerf CoH and buff hemorrhage I can't wait to try some 3 gen sloppy butcher + call of brine hag. I bet the matches will last an eternity.

  • BabyCameron10
    BabyCameron10 Member Posts: 956

    I won’t lie, it is a pretty fun perk to use and it feels really good when you get value of it. Have any perks that it combines well with? I would like to try it more.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,848

    It’s good, but I don’t think it’s as strong as I initially thought it was.

  • Mazoobi
    Mazoobi Member Posts: 1,604

    I've been playing defensive plague lately with the prayer's tablet add-on (very fun to run) with my objective to be very defensive with gens.

    Pop Goes the Weasel is very good with CoB! If you're within the gen's vicinity for a lil bit after kicking it, the gen's progress is obliterated.

    Surge (Jolt) is semi-good to apply some extra progress removal while CoB is active although it might put you into situations where Surge prevents you from kicking the gen in the first place... yeah Pop is a lot more reliable since both can be activated at the same time.

    Lastly, I've found Eruption to be quite fun. In conjunction with Pop and CoB, the gen will have a lot of debuffs applied. If a survivor tries to repair the gen, Eruption is kind of a "safety-net" as long as you can get it to activate before it gets popped.

  • Valik
    Valik Member Posts: 1,365

    It's okay.

    People who are buzzing about it are likely playing against lower tier survivors.

    It may be useful in baby tiers, but once you start getting into matches where survivors know how to spread out their time and keep generators flying - it's not going to see all that much use.

    Pop is a good synergy perk. You could run something like Pop and Brine on Freddy to deliver a powerful blow to a gen and let it regress for a bit longer - or you could take a different perk of better power - like NOED, Haunted Ground, Echo, and much more.


    On paper it's brilliant, but it needs a rework to truly shine - as the faster games become, the less you kick gens and the less valuable the perk becomes.

  • CharlieChatBox
    CharlieChatBox Member Posts: 258

    If kicking gens did a flat 5% off the top, kicking and all kicking perks would be receiving an indirect buff through that one change.

  • StarLost
    StarLost Member Posts: 8,076

    I use it on 'kicky' killers - high sustained mobility. It's awesome on Wraith and Demo, decent on Sadako and Nurse. I like to pair it with Pop (really strong combo) or Oppression/Overcharge if I'm in a silly mood. It also pairs insanely well with Pentimento builds.

    It also has a decent information aspect, combined with a loud noise - a lot of fun on Nemesis as it'll attract zombies.

    On everyone else...I find that I need the extra time, so I usually go PR+DMS or Plaything+Penti.

  • Pulsar
    Pulsar Member Posts: 22,958

    I've found it to work great in conjunction with other slowdowns, as long as you have good game sense.

    Corrupt. Buy some time in the early game to get a good set-up.

    Pain Resonance. It's just good.

    PGTW and CoB, knock 25% off of another gen and Ruin-regress it.


    The idea is that the Survivors you are facing are good. They're spreading pressure and you know that. PR is gonna hit the most ideal gen and then you can option-select. Do you want to go for a different gen and regress it a ton? Or do you want to hit that PR-gen and knock it to zero?


    I've found it to work quite well for me.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623
    edited April 2022

    It's a more consistent Ruin with better synergy. You don't have to run Hex: Undying to use it, you could use PGTW instead for even more slowdown

  • Sepex
    Sepex Member Posts: 1,451

    It's a good perk but I'm honestly too lazy to ever kick gens.

  • Valik
    Valik Member Posts: 1,365

    Again, it works with newer survivors - but it also requires a lot of lead-up and planning to make it work.

    You're talking about the amazing meta perks of Pop and Pain, and - yes, the two have undeniable synergy and sit on the top of the killer meta right now.

    Call Of Brine, however, does very little to fit within.

    If a generator sits idle for, like, 8-12 seconds - you're lucky. Which translates to 4-6 seconds (~5%) of generator progress. With survivor time being a quarter as valuable as your own - that's like saving you (the killer) 1 second every time you kick a generator - maybe a little bit more.

    At that point, you might as well take Eruption for better synergy, or Deadlock for better slowdown, Ruin for a more reliable start, or - hell - waste time doing other things. New healing meta will steal more than 5 seconds away from survivors here and there if you run Sloppy Butcher, lots more slowdown against healing. Save The Best For Last makes you more deadly as the match goes on, paired with the Pain-Pop combo it can be dizzying.

    Even off-meta perk choices are better selections for this. Saving the killer 1-2 seconds every time they kick a generator can be quickly outclassed by Brutal Strength, which saves 0.6 seconds on a pallet break - which can add up over time. Kicking 5 pallets, walls, or GENERATORS will give you almost 3 seconds of time.

    Kick a wall, kick 3 pallets in a chase, then hook and kick a generator? Brutal Strength already gave you more value than Call of Brine would have if you brought it.

    That's where we are.

    Call Of Brine is a more specific, less as generally useful perk as Brutal Strength.


    There are few perks you wouldn't be better off taking if you're playing against coordinated survivors. Even niche ones like Coup De Grace have greater general and potential value.

  • StarLost
    StarLost Member Posts: 8,076

    I'd disagree.

    It's not great on every killer, but running it on a high sustained mobility killer - especially Wraith with his faster kicking addons - it's rock solid. The idea isn't simply regression, it's also information. You hook, kick, then go and pressure elsewhere and the second you get a notification you come back and pressure that gen.

    Combine it with Pop and it's gorgeous.

  • dugman
    dugman Member Posts: 9,714

    I think it’s on par with Ruin. Ruin is stronger because it’s less vulnerable to tapping gens to stabilize them, but it also is a hex so is usually destroyed after a couple of minutes. Brine can be negated by a tap but if a survivor isn’t in a position to do that it works just as well as Ruin on that gen plus gives tracking info when someone works on it as a bonus and since it’s not a hex is guaranteed to work.

    So the two have pros and cons relative to each other.

  • AverageKateMain
    AverageKateMain Member Posts: 949

    Call of Brine is a pretty good perk, but it's something I wouldn't put on just any killer. Because gen tapping exists, it would be smart to use this perk with a killer with movement abilities or decent map patrol

  • Aurelle
    Aurelle Member Posts: 3,611

    I like using it on anti-gen builds. It's better than Ruin, imo.

  • StarLost
    StarLost Member Posts: 8,076

    Eh.

    It's a bit like this. Ruin, PR, CoB and Pop exist on a pair of axis, called 'power' and 'reliability'.

    Ruin is the most powerful, but the least reliable. It can vanish within seconds or win you the match.

    CoB would probably be the most reliable and least powerful of these. I do really like it on some killers though, especially combined with Pentimento.

  • ChurchofPig
    ChurchofPig Member Posts: 2,936

    I initially thought it would be stronger than Ruin because you couldn't destroy it, however I started having the same experience as you where survivors would gen tap. I think it has a lot of potential and can be good in certain situations, but it's honestly less reliable than Ruin.

  • IamFran
    IamFran Member Posts: 1,681

    It's only good combined with Pop imo.

  • Valik
    Valik Member Posts: 1,365

    I mean, Just about everything is 'Gorgeous' with pop.

    You literally will get more value out of the same build with Eruption.

    On top of this - you could also pair it with an aggressive perk to maintain momentum with Pop to a much greater effect than Call Of Brine ever would give.

    If you're taking it for information - you might as well take Surveillance for the constant information, Thrilling Tremors for Pop value, or even BBQ for higher momentum and doubling your bloodpoints.

    It's highly frequent that the perk simply will not work.


    In addition - even if you bring your super-kick with the Wraith addons - you still have a better efficiency bringing Brutal Strength to save your time.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    It's overrated. It's better when you can combo it with Pop or perhaps Eruption, but you wouldn't use it on its own for gen defence. It would be nice if it was base though.