We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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Access the survey HERE!
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Killer Perk Ideas
Just brainstorming some ideas for perks for killers and would like feedback as well as have others join in and pitch there own perk ideas!
Tormenting Presence - When survivors are in your terror radius, repairing, sabotaging, and cleansing speeds are reduced by 15%/20%/25% and all skill checks have a 30%/40%/50% chance to go counterclockwise.
Hex: Whiteout - When you hit a survivor, they suffer from an affliction. Afflicted survivors field of view is clouded by thick white fog, reducing it to 32/24/16 meters of fov until the totem is cleansed.
Hex: White Noise - When you hit a survivor, that survivor is afflicted with deafeness, which reduce the range at which survivor's hear the killer's terror radius by 4m/8m/12m as well as have survivor's hear a slighlty/moderalty/considerably loud whispering noise (like whispers or doctor's addons).
Hex: Lockdown: When the exit gates are powered and are being open, the killer will be alerted by a noise notification if a survivor starts to work on either exit gate. Hex:Lockdown will take affect when the exit gates are at 90%/70%/50%. (Meaning that you won't know this Hex is active until you reach this percentage) When active, both exit gates are blocked from being progressed any further until this Hex is destroyed. All survivors will also suffer from hindrance (5% speed decrease) once the totem is active.
Tormenting Presence - When survivors are in your terror radius, repairing, sabotaging, and cleansing speeds are reduced by 15%/20%/25% and all skill checks have a 30%/40%/50% chance to go counterclockwise.
Hex: Whiteout - When you hit a survivor, they suffer from an affliction. Afflicted survivors field of view is clouded by thick white fog, reducing it to 32/24/16 meters of fov until the totem is cleansed.
Hex: White Noise - When you hit a survivor, that survivor is afflicted with deafeness, which reduce the range at which survivor's hear the killer's terror radius by 4m/8m/12m as well as have survivor's hear a slighlty/moderalty/considerably loud whispering noise (like whispers or doctor's addons).
Hex: Lockdown: When the exit gates are powered and are being open, the killer will be alerted by a noise notification if a survivor starts to work on either exit gate. Hex:Lockdown will take affect when the exit gates are at 90%/70%/50%. (Meaning that you won't know this Hex is active until you reach this percentage) When active, both exit gates are blocked from being progressed any further until this Hex is destroyed. All survivors will also suffer from hindrance (5% speed decrease) once the totem is active.
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Comments
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1 first one is just annoying and the docs wet dream cause hes the king of supper annoying
2 ahaha yea u are gonna find the totem if u can barely see just gotta pray a teamate finds totem who isnt blinded
3 so its a super overpowered blood warden perk
i like the second one alot but the numbers would need to be tweaked i think on range vision is obscured
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Mystoc said:
1 first one is just annoying and the docs wet dream cause hes the king of supper annoying
2 ahaha yea u are gonna find the totem if u can barely see just gotta pray a teamate finds totem who isnt blinded
3 so its a super overpowered blood warden perk
i like the second one alot but the numbers would need to be tweaked i think on range vision is obscured
The second perk feels like a better and improved version of Hex:Third Seal with the survivors being actually blind lol.
The Hex:Lockdown is still one I'm working on since I'm trying not to take away from Remember Me or Blood Warden, but to synergize with them. I made it a bit powerful since it's like Noed, and tied it to a totem with a chance to not even make it but if it did, it would make the game last longer, which was the idea for the perk.0