Is Fast Track underrated in groups or not worth?
I got Fast Track a few months ago and it's been one of my favorite perk combos to run alongside Stake Out. So many situations where it stopped the killer from ambushing the generator in time and getting all that bonus progression with the perks feels fun. It's always made me wonder, would it be strong if everyone ran it?
Fast Track grants 3% generator progression every time a survivor is hooked, that's 9% if everyone has the perk equipped (the survivor being hooked gains no tokens). If you're constantly hitting the skill checks with Stake Out, it grants a 1% bonus progression which basically adds a bonus token each time you use Fast track, so that would be 13% overtime if everybody used those 2 perk slots of their build. If everybody is alive and no one dies (which is a heavily situational example) that's 108% of a generator for free over the course of the trial.
Is Fast Track good and worth the 4-8 survivor perk slots? Or does it just sound good on paper? Prove Thyself likely straight up outclasses Fast Track for gen progression I'm guessing.
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You nailed it in your last paragraph. Prove Thyself outclasses it for the whole match, without requiring teammates to be hooked or for you to hit a skill check.
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Considering it would cost you slot for one of the meta best perks while you can equip super good toolbox and good medkits in your team... Nah, the perk is just bad.
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I like Fast Track and Stake-Out together. I do think Stake-Out is actually the better perk of the two, since you get unlimited 2% on great skill checks. I looked it up and you get a skill check at about 8% of gen progress.
But, I think if you do the math, Resilience may be the perk to run for doing gens since you get 1% gen progress every 10 seconds.
- Resilience = 1% every 10 seconds (Plus you get 10% healing speed)
- Stack-Out = 1% every 8 seconds (If you hit the great skill checks)
- Fast Track = 3% every hook.
I would say drop Fast Track and go with Resilience. If you run Self-Care, you can heal up to right before you are completely healed and do gens, then heal the last bit the second you hear the heart beat.
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Fast track is a fun but outclassed perk from my experience
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Fast Track isn't worth the slot...
1) It's outclassed by other perks
2) By the time you get use out of Fast Track everyone is on 2nd or death hook
3) Even if you do get some use out of Fast Track the hatch is either opened (cause you are the last Survivor left) or the Gens are blocked cause the Killer found the hatch first
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I day it's a fun perk but definitely outclassed it should be buffed to 2% in my opinion
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honestly l believe fast track and stake-out is a very underrated combo.
Correct me if i'm wrong but getting a great skill check on a generator guarantees a 0.8s bonus right?
So it means stake-out takes 1.6s off a generator due to 1% bonus.
fast track takes 2.4s off a generator
If you combine the two perks you can guarantee -4s from a generator every time someone is hooked what doesn't seem to be much.
But think of a whole team using this build, I think it would be pretty scary every time you hook someone, it's less 12s of a generator in total if everyone is using it.
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Fast Track is an incredible perk, but you'll need to be pretty jammy about hitting that skill check and also depends on you not getting killed off early. It's one of those perks that scares the pants off me as killer.
PTS is definitely a superior perk, but comes with two big downsides:
- You basically need 2 other survivors on the same gen as you.
- Killers love to run Discordance, Pain Resonance and the like and these can cause things to go horribly wrong with PTS.
PTS, however, is god tier in SWFs.
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fast track is better than prove thyself in solo queue
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Fast Track+Stake Out lets you maintain better spacing. It's increasing your efficiency at an individual level, but your Fast Track value is going to fluctuate depending on how many hooks your team is taking. You also have some RNG with skill checks.
Prove Thyself is a flat value gain at the cost of optimal spacing. The positive is that you can blast through gen regression perks and break up bad gen clusters.
If you're really trying to build for gens in a group, have one survivor with Fast Track+Stake Out and another with Prove Thyself. I wouldn't have more than two survivors with gen builds, because you're going to need combat perks if the killer is any good.
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It depends on how well the killer is doing. If your teammates aren't getting hooked, then you're not going to get much from fast track, but you probably won't need it anyways because if your teammates aren't getting hooked then you're probably doing alright unless you're the one being tunneled or something.
If your teammates are getting hooked and you're getting tokens, then cool, but there's not much of a difference between "my teammates have quite a few hooks and I'm getting a decent amount of tokens" and "my teammates are getting hooked and are dead and now we're probably going to lose".
Prove Thyself is far more consistent.
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