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Killer Perks for Gen. pressure?

xBlitzAce1989x
xBlitzAce1989x Member Posts: 336
edited April 2022 in General Discussions

Hey all, so I've been playing for around two years and I'm still not too sure how to go about creating gen. pressure. When I play as a Killer, my gens seem to pop unusually (and very SUS) quickly for lack of a better term. Last night, three matches in a row, all of my gens popped somewhere between 2-3 minutes and with Doctor on a map like Ormond, that shouldn't be happening.

Specifically, with Doctor, I'll run Huntress Lullaby, Lightborn (if I see any flashlights), NOED, and Tinkerer. With Tinkerer, I've noticed that two gens. will notify me at about the same time and it's possible that some shady-business is going on because in each of these matches, gates appeared to open almost instantly. Sometimes I'll run Ruin but I try not to run too many totems as higher rank players are familiar with spawn locations (I myself have memorized all totem spawn locations in the RPD).

Any suggestions on a good gen. pressure build? When I play as a survivor, I'll notice that sometimes, it's near impossible for me to achieve even 50% on a gen. before having to high-tail and I'm not understanding why. I'm wondering if certain Killers have an inherent ability to just create pressure similar to Myers' "Undetectable" at EW 1.

Comments

  • RaSavage42
    RaSavage42 Member Posts: 5,572

    Run Corrupt... For early game (If you are worried about it)

    SH:PR and DMS seems to be the thing to go to

    Cheats are a thing to be Sus of... but it's more like those two gens were started at the same time with either one or two Survivors on them

    Huntress Lullaby is not that good right now... What you need to instant pressure and not built up pressure... Also Huntress Lullaby doesn't effect those Survivors with nothing else to focus on

    I Run Ruin, Surveillance, Discordance, Whispers sometimes as Doctor

  • xBlitzAce1989x
    xBlitzAce1989x Member Posts: 336

    I'm getting better with BBQ. As Doctor I thought that subbing Huntress Lullaby might be more helpful due to the Madness levels, but it doesn't seem to be doing much.

  • lauraa
    lauraa Member Posts: 3,195
    edited April 2022

    Right now my primary form of gen pressure is simply to overwhelm the survivors. Sometimes I run Lethal Pursuer to put on the pressure almost immediately. Either way, I focus on forcing that first down. That lets me use my favorite perk, Starstruck. Sometimes I use this with Agitation. Starstruck makes survivors play so much safer for a few seconds, and can multiply my pressure if I can get a follow up down, possibly with the assistance of BBQ.

    But what makes it all come together is Pain Resonance. I sometimes am a little slow to get the ball rolling, but downing healthy survivors and chaining Scourge Hooks has been working for how I like to play. I love saving The Game offerings for Nemesis haha, either BBQ finds you or your coughing will give you away.


    I'm a huge fan of Plague, too. I had a lot of success using her prayer tablet addon using the perks Fearmonger, Tinkerer and Jolt. With Plague, you can puke on the generaiders that you want to contest. The survivors will be forced to break themselves. They will likely refuse to give you a killer power, but they'll suffer for it with Fearmonger and Tinkerer. No Dead Hard means no free getaway, Tinkerer means you approach unexpectedly, and Jolt is my way of saying " nice try"


    Outside of my personal biases, mobility really helps. Blight is one of the best killers in the game because he can easily cover lots of ground. All the Tinkerer notifications don't mean a whole lot if you can't get there in time. And good survivors typically split up.

  • xBlitzAce1989x
    xBlitzAce1989x Member Posts: 336

    Interesting build. I've heard about Surveillance so maybe I'll try it again. And it's funny that you mentioned Corrupt because I never tried to run that. As a survivor it definitely annoys me since I'll need to look around but you're right, it's a great way to get a head start as a killer.

  • RaSavage42
    RaSavage42 Member Posts: 5,572

    Things that annoy you when playing Survivor are the things you need to think of when playing Killer... Sorry to say

  • tenoresax
    tenoresax Member Posts: 797

    For Doctor specifically, I love Agitation, Starstruck and Scourge Hook: Pain Resonance.

    Agitation is just great quality of life but it combos really well with Starstruck for a larger area of effect and allows you to reach Scourge Hooks that are farther away.

    Starstruck works wonders on Doc because he can find exposed targets easily with Static Blast right after hooking someone and get an easy down with Shock Therapy anti loop.

    Pain Resonance just works great on everyone because it rewards you for getting downs with information on where to go next and regression on the most progressed gen, and you don't even have to go out of your way to use it unlike Pop.

    Fourth perk is your choice, I like BBQ just for the BP.

  • StarLost
    StarLost Member Posts: 8,077

    On any zippy killer with good sustained mobility, I really like Call of Brine and Pop.

    Pentimento+Plaything is great on killers with decent mobility and the ability to protect totems (Hag, Trapper, Demo, PH etc).

    On low mobility/busy killers, Pain Resonance is a godsend, with DMS if I've got some sort of long range disruption (zombies, birds) or Plaything+Penti if I don't.

    On instadown killers, Surge/Jolt is solid.

    Mix and match!

  • Kill_Yr_Idol83
    Kill_Yr_Idol83 Member Posts: 213

    If you want some crazy gen pressure, run Corrupt, Scourge: Pain Resonance, Call Of Brine and Pop Goes The Weasel. For add-ons, run Calm and Order (it'll give you almost constant use of Static Blast). This build is overkill but you'll know where survivors are and on what gens almost the entire match.

  • dictep
    dictep Member Posts: 1,333

    Use noed. 2 free kills at egc on average

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,030

    Corrupt intervention can buy you time early on. Pain Resonance/Dead Man's Switch is a hot combo right now, and for good reason. Call of Brine and/or Pop is deadly, and if you don't mind taking another slot, pairing them with Tinkerer can be really nasty (if you want to be a real jerk add Dragon's Grip). You can essentially fully reset a nearly finished gen.

    A lot depends on the mobility of the killer you're using. If you have mobility using preventatives like Corrupt/Hex: Ruin + Undying might be the best route, but instant regression like the combo above would be best utilized by a high mobility killer. You're likely not going to get to a nearly finished gen in time if you're Nemesis, Myers, Huntress, etc.

    And as mentioned, info perks like Surveillance and Discordance can really help.

    If you're low mobility I would say Corrupt Intervention is absolutely necessary in many cases (large maps).

  • Hunkulese
    Hunkulese Member Posts: 433
    edited April 2022

    Sorry, but your build is garbage. You're worried about using Ruin because decent survivors know where totems are, but you're using Lullaby, Lightborn, and Tinkerer? Lullaby might be the worst killer perk in the game. Good survivors don't miss skill checks no matter how hard you make them, plus it needs to ramp up, plus it's a hex. It's only for memes. Go all out and use 4 skill check perks or don't any of them. Lightborn is hardly ever going to give you value, especially on a doctor. Learn how to play around flashlights and bring a useful perk. Infectious Fright gives you way more information and also makes flashlight saves almost impossible. Tinkerer isn't completely useless but it's also not great. As Doctor, you don't need to run tracking perks. Maybe you'll catch someone off guard once, but good survivors will realize immediately you're running Tinkerer and there are plenty of maps where it's difficult to sneak up on a gen.

  • danielmaster87
    danielmaster87 Member Posts: 9,797

    Corrupt/Deadlock. Nuff said.

  • Zeidoktor
    Zeidoktor Member Posts: 2,065
    edited April 2022

    One thing I might toss out there is that there's more to gen pressure than pressuring the gens themselves.

    Maybe I'm conflating this with map pressure but what I've always understood is that pressure is anything that makes a Survivor do something other than generators.

    That's why slugging can be a valid strategy for example. You down someone, then chase someone else who was close by. Even if the first guy downed is picked up you still keep at least two to three players unable to do gens for however long it takes for that pickup to happen. One you're chasing, one that's down, and one to pick up the downed guy. Even in the worst case they pick themselves up, barring Boon: Exponential or Soul Guard, you still force their unbreakable.

    That can be done without a single gen- defense perk.

    Not to say don't use them at all, just bear in mind there's more to gen pressure than actually pressuring gens.