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Random Killer Perk ideas

Trauma: "Your brutal attacks cause more than just physical wounds."

When an injured survivor is within 32/24/16 meters of you they scream and have their aura revealed for 3/4/5 seconds

Amnesia: "The constant trials and horrors have begun taking their toll on the minds of survivors."

When a totem is broken or blessed all survivors are teleported to random locations on the map and their aura is revealed for 8/9/10 seconds.

Anarchy: "Each kill fills you with unnatural strength."

When a survivor is killed or sacrificed gain a token up to a maximum of 1/2/3. Each token lets you fully regress a finished generator.

These are just random perk ideas for killers that I think would spice things up and make the game more random and chaotic for both survivors and killers

Comments

  • eleventbh
    eleventbh Member Posts: 374

    Amnesia actually sounds fun.

    Trauma could be in the game but it sounds like it should probably have a cooldown, like 40/35/30 and in return every tier could have the 32.

    I am not commenting on Anarchy balance-wise but it is definitely chaotic!

  • Mr_K
    Mr_K Member Posts: 9,228

    Trauma, the distance should be fixed with the duration being the variable. I think the tier one would be perferred over the tier 3.

    Amnesia, a good way to bhvr survivors out of the map.

    Anarchy, absolutely not balanced or fair.

  • Zenologic
    Zenologic Member Posts: 51

    You have to actually kill a survivor to get a token. You don't start with one. If you just tunnel then it's kinda pointless if 4 gens get done while you only go after one guy all game or camp. It's more situational than game breaking

  • Zenologic
    Zenologic Member Posts: 51

    Yeah my thinking with Amnesia is now totems can actually be risky to break or bless. Someone could teleport in front of the killer or to a back corner somewhere or off gens or into a dead zone. With Anarchy I think it's balanced ok. You don't start with a token and camping someone on hook or tunneling is kinda pointless since gens are getting done by all the other survivors. You don't get a token if someone DCs either

  • The_Krapper
    The_Krapper Member Posts: 3,259

    I think there should be a killer version of blast mine, it would be neat to be able to booby trap a gen as a killer make it to where it blinds the survivor, regresses the gen 15 percent, and reveals aura for 7 seconds, and how you would activate the perk is landing 2 basic attacks then you could choose a gen to trap, figure it should be easy to gain and use due to the reward not being huge but still giving advantages

  • Mr_K
    Mr_K Member Posts: 9,228
    edited April 2022

    It becomes significantly easier to control gens when its a 3v1 vs a 4v1. Once it becomes a 2v1 survivors chances to complete gens become less likely.

    Since you brought it up, it is actually in the killer's best interest to tunnel a survivor (off the hook) to get that kill before gens complete or risk not getting any value from the perk.

  • Shroompy
    Shroompy Member Posts: 6,703

    Trauma seems to be better for the earlier levels

    Amnesia seems interesting, but I feel like Survivors could use this for their own benefit

    Anarchy is just the "winning more" perk, not really a fan of it