To both sides, are gen regression perks or gen speed perks or items necessary in your opinion?
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To both sides, are gen regression perks or gen speed perks or items necessary in your opinion? 40 votes
Comments
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I use them to counteract the other side
I don't particularly like running gen defense perks, but I kind of have to because otherwise the game will be over in 5 minutes.
I don't run gen perks as survivor that much, just Prove Thyself for the extra BP.
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Other
I like to think about it like this:
Most killers in the game simply don't have the capability of pressuring all 4 survivors at once, you can only chase 1 survivor at a time - which is neither easy nor quick in a lot of cases. Gen regression perks are essentially a way of 'getting back' the time you spent chasing and allowing the match to progress at a much slower pace.
They also incentivize a less campier playstyle (For the most part), because almost all regression perks are triggered through hooks, downs or kicking generators.
However there is also the issue of Killers that are capable of pressuring multiple survivors at once through very quick chases and slugging - In these situations the gen regression perks aren't exactly necessary to win but they are incredible at making a bad situation for survivors even less winnable.
Once the game becomes a 3 v 1, gen speed slows down massively which means gen regression perks hit twice as hard. This is often why you will see people running them even if they are setting out to camp/tunnel somebody straight from the start.
As for survivors, on one hand I think having perks that affect generator speed is not a good idea and unhealthy because it all stacks together. Prove thyself/Toolboxes and such but on the other I think survivor perks and addons should have a tangible impact in the game too, just like Killer perks and powers do.
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Other
I don't like running slowdown perks all the time as killer but it feels necessary to not lose in 5 minutes.
As survivor, I don't use prove thyself hardly ever and I usually play without items, so I don't bring toolboxes much.
Ideally I'd like to see the early game revisited as a whole and basekit regression improved a bit, and then nerf slowdown perks, prove thyself, and toolboxes all at the same time.
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I use them to counteract the other side
Voted for the wrong thing, I meant to vote for "Yes (Killer POV)"
Slowdown Perks are necessary when you're not playing Nurse and when you're going against Survivors that want to win
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Yes (Killer POV)
Against good survivors gen regression perks are required unless you’re on nurse, that’s just facts.
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Yes (Killer POV)
80 seconds to full repair a generator is very quick, and coordinated teams can apply toolboxes and other buffs to make this go by even faster.
3 survivors bring Wire spool BNP toolboxes and they can get 3 gens done in about 50 seconds, before you're even able to get your first hook.
Bringing perks like Ruin, Pop, Pain Resonance - they are vital to surviving the Trial as a killer.
On the other hand, survivors have basically ZERO pressure to bring speedy perks. Resilience, Prove Thyself, Toolboxes, Fast Track. These are sprinkles on top of the sundae. They make the game a bit easier, but they are not at all vital.
Killer slowdown perks are an absolute must.
The major problem, in my opinion, is that survivor gen speed options are super limited because of how tightly the gen progress has been balanced. You can't give anyone '50% increased repair speed' because the entire game has been balanced around the 'sacred' 80 second repair time, which makes most games extremely tight - killer regression perks hurt, but there's a lot of pressure on killers to play well to keep survivors away from Objectives. If you throw in a tiny 5% buff to shave off 4 seconds on a generator - you're already tipping the scales heavily.
It's a very delicate balance they've found themselves in - which is exactly why I personally think they should increase generator repair time and buff all of the repair speed boost sources as well.
I'd rather people brought Toolboxes because they were important to use to tackle objectives quickly - and not an insult-to-injury advantage given to survivors that want to make the killer cry in the corner.
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Most of the time I see toolboxes nowadays they're used for Sabo by at least one survivor. Mind you, it doesn't work well but half the time for them.
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Gen slow down is effective, I’m not entirely sure it’s “necessary” though. It’s possible that through strong macro play and solid perks to help you get downs more efficiently that the extra pressure from quick downs and periodic slugs can give you enough time to get a 4k without using a gen slowdown perk. Basically if you can get into a cycle of having one person down or on hook and another in chase, then that means a third is usually going for a rescue and the fourth is the only one on the gens which greatly slows down their progress. Especially if you can exert enough pressure that literally all four survivors are busy rescuing or healing each other then that’s when you can definitely win without a gen slowdown perk.
So having them certainly works, but I’m not sure they’re “necessary”, it’s just takes more attention to detail and fewer mistakes to win without them.
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Yes (Killer POV)
My envy for you is vast and seemingly endless.
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Idk I run into really sweaty games at times, and then really really weird ones like this morning. One survivor dc'd soon as I am about to hit them, then the other three swarm me and stand at pallets while I'm using blood favor. Then they keep clicking the survivor on hook.
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Yes (Killer POV)
Slowdown/regression is basically a necessity unless all of your chases end in 5 seconds. Otherwise the survivors will crank them out faster than you can keep up with, because most killers can't pressure all 4 survivors at once. Even if you have one on hook and are chasing another, that's still 1-2 people on gens, meaning you NEED fast chases. On the flipside, gen speed perks/items aren't necessary at all. Gens can still be pumped out rather quickly without them, although bringing them does still help.
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I use them to counteract the other side
I run gen regression perks on killers who don't have great map pressure.
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