Killer Concept : The Uncaged (licensed killer from League of Legends)
Name - Warwick
Alias - The Uncaged Wrath of Zaun / The Howler
Gender - Male
Realm - The Undercity
Base Stats - HEIGHT : Tall, TERROR RADIUS : 32 meters, BASE SPEED : 4.6m/s
Lore - Warwick is a monster who hunts the gray alleys of Zaun. Transformed by agonizing experiments, his body is fused with an intricate system of chambers and pumps, machinery filling his veins with alchemical rage. Bursting out of the shadows, he preys upon those criminals who terrorize the city’s depths. Warwick is drawn to blood, and driven mad by its scent. None who spill it can escape him. ~Copied from Lol Universe - Warwick story
One night Warwick followed the scent and trail of blood. Led by the captivating smell, the Uncaged followed and followed. After a few minutes of chasing arrived darkness : a darkness that even Warwick, who have suffered the limits of human cruelty before, was surprised by.
Overview : The Uncaged is a killer that excels at chasing and hunting down wounded Survivors. Using his power, Blood Hunter, he can sense bleeding Survivors both far and near.
His personal perks, Manhunter, Chemical Trails, and Scourge Hook : Hunting Trophy allow the Uncaged to ambush Survivors, interrupt them from abusing the Entity's mercy and strike terror when he has successfully finished a hunt.
Weapon : Augmented Claws
Power : Blood Hunter
Whenever a Survivor is Injured by any means, the Uncaged begins Blood Hunt for 30 seconds. When a Blood Hunt is started, the Uncaged lets out a loud howl, alerting all Survivors in the trial. The Uncaged moves as if he is recovering from a successful basic attack while howling. During the duration of a Blood Hunt, the following effects are activated :
- - The Uncaged moves at 5.0m/s.
- - The Uncaged cannot see scratch marks left by Survivors.
- - All Injured Survivors suffer from Hemorrhage.
- - Survivors suffering Hemorrhage are revealed to you by Killer Instinct as long as they're not within the Terror Radius of the Uncaged.
Whenever a Blood Hunt comes to an end, the Uncaged must wait for 30 seconds before another Blood Hunt can begin.
Infinite Duress - Once per Blood Hunt, press the Power Button to begin charging Infinite Duress. After charging for minimum 1.5 seconds and maximum 3.5 seconds, the Uncaged can pounce to the direction he is facing (*similar to Victor's Pounce from the Twins). Any Survivor hit by Infinite Duress is immediately put into dying state regardless of their health state, and cannot recover from dying state until the Blood Hunt comes to an end.
If the Uncaged uses Infinite Duress and crashes into a breakable wall or a pallet, he will destroy them.
The longer Infinite Duress is charged, the longer the Uncaged can travel.
Perks :
Manhunter (Level 30) :
You are used to hunting down your prey. You know how to catch them off guard.
When a Survivor enters your Terror Radius, Manhunter activates, granting Undetectable for 3/4/5 seconds.
Manhunter can only activate every 30/25/20 seconds.
Chemical Trails (Level 35) :
You are powered by chemical solutions. The Survivors' attempts to fight back backfires.
When you are stunned by a Pallet Drop, Chemical Trails activates on that dropped pallet until it is destroyed.
Any Survivor that vaults over a dropped pallet affected by Chemical Trails become Injured. An already Injured Survivor will suffer Broken for the next 20/25/30 seconds.
Scourge Hook : Hunting Trophy (Level 40) :
You are skilled in displaying the trophies of your hunts. Survivors on hook strikes fear into other Survivors.
At the start of the Trial, 4 random hooks are changed to Scourge Hooks. Whenever a Survivor enters a 12 meter radius of a Scourge Hook with a Survivor hooked on it, that Survivor will scream, revealing their location.
These Survivors will continue to scream every 5/4/3 seconds, as long as they are in the range of Scourge Hook : Hunting Trophy.
Add-Ons :
BROWN :
Cracked Fang - A broken tooth from the Uncaged. Decreases the cooldown between Blood Hunts by 5 seconds.
Shattered Vial - A shattered vial that used to contain some of the chemical solutions. Decreases the required charging time of Infinite Duress by 0.5 seconds.
Bloody Scrap - A bloodied piece of cloth, salvaged from the hunting site of the Uncaged. Increases the duration of Blood Hunts by 5 seconds.
Twisted Cogs - A pair of cogs with design errors. Eliminates the bonus movement speed during Blood Hunts. Gain 100% more Bloodpoints in Hunting category.
YELLOW :
Green Liquid Vial - A glass flask that contains mysterious green liquid. Decreases the required charging time of Infinite Duress by 0.75 seconds.
Claw Sharpener - A sturdy piece of metal used by the Uncaged to hone his weapon. Injuring Survivors during Blood Hunts inflicts them with Mangled.
Strong Furs - Bestial furs from the Uncaged that act as his armor. Increases the duration of Blood Hunts by 10 seconds.
Bloody Fang - A bloodied tooth pulled off from the Uncaged. Decreases the cooldown between Blood Hunts by 10 seconds.
Broken Gears - Remnants of the machinations that adorn the body of the Uncaged. Increase the haste bonus during Blood Hunts to 5.2 m/s.
GREEN :
Tainted Whetstone - A flat steel whetstone meant for the Uncaged. Injuring Survivors during Blood Hunts inflicts them with Deep Wound.
Chemical Regulator - A machine used to control the amount of chemical flow the Uncaged is exposed to. Decreases the cooldown between Blood Hunts by 15 seconds.
Displaced Pipe - A pipe meant to transfer chemical compounds, wrongly placed. Increases the duration of Blood Hunts by 15 seconds.
Tainted Wristband - A worn-out wristband, with an initial 'V' written on it. During Blood Hunts, Survivors suffer Blindness.
Broken Chains - Broken steel chains, that used to contain the Uncaged in the laboratory. The Killer Instinct effect of Blood Hunts persists for 5 seconds after Blood Hunts end.
PURPLE :
Human Remains - Torn pieces of flesh that used to belong to the Uncaged before he was fused with experiments. Increases the duration of Blood Hunts by 30 seconds. Increases the cooldown between Blood Hunts by 30 seconds.
Singed's Solution - A new version of solution, concocted by the mad chemist. Hitting a Survivor with Infinite Duress now kills them immediately. Blood Hunter no longer applies Hemorrhage to Survivors.
Hextech Booster - A culmination of Zaun's original technology, equipped to the Uncaged for a more swift hunt. Disables Infinite Duress. Sets the base movement speed of the Uncaged to 4.8m/s.
Eternal Hunger - The inner bestial instinct of the Uncaged, now unleashed. Injuring a Survivor during Blood Hunts renews the duration of Blood Hunt and allows for one more Infinite Duress.
IRIDESCENT :
Iridescent Chemical Claw Additives - An empowered version of the augmented claws, that adds a touch of deadliness to the Uncaged's weapon. During Blood Hunts, all Survivors suffer Exposed. Blood Hunter no longer reveals Survivors.
Dysfunctional Gauntlets - A pair of metal gauntlets that used to be wielded by someone, but now long since last use. Decreases the duration of Blood Hunts by 20 seconds. Unlimited uses of Infinite Duress during Blood Hunts.