Fan Made Chapter: Biohazardous Horror

TheDBDConceptMaker11
TheDBDConceptMaker11 Member Posts: 2
edited April 2022 in Creations

Killer: The Hazard

Nationality: Japanese American

Terror Radius: 30m

Height: Spirit

Speed: Trapper

Killer Lore: Whenever a nuclear meltdown happened in a power plant, Benjamin Graham and a few hazmats were called to the scene. Benjamin was the first to go into the nuclear power plant. It had a menacing atmosphere. As soon as he entered a hallway, a door went loose and fell down, taking Benjamin's boot with it. The pain was unimaginable but still he continued to head to the power source to shut it off. Then soon an explosion occurred, causing Benjamin to fall unconscious. Outside the power plant, the hazmats were concerned about Benjamin and so entered the facility. What they had found Benjamin to be was horrifying to them: He had mutated into a fragment of his former humanity. Due to his insanity from being stuck there, Benjamin ran forward at the men and killed them in cold blood. A black mist poured in from the ventilation shafts and encircled Benjamin. The fog spoke of promises to end its mutation, and Benjamin accepted before being never seen again. Little did he know that the Entity never keeps its promises.

Weapon: Melted Amalgamation. The result of tools melted into flesh. Whenever a survivor is attacked, the Hazard shakes his mutated arm.

Power: Gieger Counter. 'A very useful piece of technology for detecting radiation, but with the Entity's interference, it can detect fear." Press the Power button to activate the Geiger Counter. The further into the Terror Radius that a Survivor is, the more intense the sound of the Geiger Counter is. If the Survivor is in a chase with you while the Geiger Counter is active, they will gain the Oblivious Status Effect.

Special Ability: Fallout Fumes. Press the Active Ability Button to emit nuclear fumes. Whenever a Survivor is within these fumes, they will be revealed to the Hazard for 10 seconds. The survivor also gains the Blindness status effect for 10 seconds.

Killer Perks:

  1. Fallout. 'Give Survivors the pain you suffered.' Whenever a Survivor is hooked, all survivors will suffer the Mangled status effect. "Reports show that the nuclear power plant of- -suffered a terrible meltdown within this past week." -Radio Station
  2. Hex: Nuclear Fury. 'The radiation gives you power.' Whenever a survivor stuns you with a pallet, the survivor responsible will be put into the Dying State when hit. Their aura is also revealed to you for 5/10/15 seconds. 'Dear God... Is that Benjamin?" -Hazmat #1
  3. Contamination. 'Contaminate all.' After you damage a pallet, all pallets that are vaulted on will reveal the Survivor's aura responsible for it for 1/2/3 seconds.

Mori: You unleash nuclear fumes onto the Survivor, causing them to cough. You then crush the Survivor's head with your mutated foot.

Survivor: Alexander Templin.

Survivor Lore: Alexander Templin was one of Benjamin Graham's friends. He was a very caring individual and used it to ascend to the top of the medical staff. However, when he found out about the nuclear meltdown of the power plant, he went into paranoia about the loss of his friend. After years and years of the paranoia, he couldn't bear the presumed death of Benjamin Graham and became depressed as a result. He tried to find answers to the disappearance, but like grains of sand, it didn't come out. Only rumors. As soon as he tried to take his life from the mental damage, a black fog enshrouded him and was never seen again.

Survivor Perks:

  1. Surgical Procedure. 'Your knowledge of medical procedures helps you with saving Survivors from certain death.' Press the active ability button and your healing speed increases by 4/5/6% for only 5/10/15 seconds. "The doctor is in!" -Alexander Templin
  2. Special Emergency. 'Those close to death are the most vulnerable.' Whenever a survivor is in the Dying State, their aura is revealed to you for 3/6/9 seconds. "Help is on the way." -Alexander Templin
  3. Defibrillate. 'Give survivors in need a jumpstart.' After healing a survivor, they receive a speed-boost for 3/4/5 seconds. "CLEAR!" -Alexander Templin
Post edited by TheDBDConceptMaker11 on

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