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The Killer perk meta is pretty balanced
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I mean yeah I don't like how boons were supposed to be this "secondary objective" for survivors then have such a huge upside.
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The difference is academic at best. It's still a hell of a thing to accuse someone of, especially someone that plays this game for a living and especially since it didn't look like you apologized after it turned out you were completely wrong.
Anyway, I wasn't looking to beef, was just curious if that was you or someone with a different name.
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Its not only academic. Its a totally different thing. And he knew that this was an issue.
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Corrupt, Deadlock, and No Way Out are viable. All of those other perks require survivors to gift the killer easy pressure. No reason for them to give that many downs or hooks before the game is over, which is what you see at the mid-high MMR level, not the true high MMR level. You do see a variety of perks, but not at the level that matters.
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Spine Chill is fine. It's the only way to counter annoying af Scratched Mirror.
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Apparently so... Some even say it's as strong as pre-nerfed Object Of Obsession 😂
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It's not broken, but at the same time, it shouldn't be as strong as it is against killers in stealth. People think it's broken because it's just the best perk to counter stealth and it's just too good at what it does.
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Overall?
Yeah, that'd be me.
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I partially disagree, because I think the killer meta only seems balanced due to how unbalanced the survivor objective is given the strength of most maps. As it currently stands, sure the killer meta is much more balanced than the survivor meta.
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Dude, there are over 90 killer perks and less than 20 of them are going to have much of any screen time. :(
Less than 1/4 of killer perks are surfacing for air to breathe. I don't think that the killer meta game is healthy when for every 'good' perk in the game, there are 4 other lame perks that are so bad, they're almost beyond the Dev's help, they need to be saved by a certified surgeon from Stanford.
For Every Pop Goes The Weasel, there's Gearhead, Unnerving Presence, Beast Of Prey, and Distressing gathering dust on the shelf.
Do you really want to run Tinkerer, Save The Best For Last, Devour Hope, and Haunted Ground for a cute little 'Off meta' build?
Well, that build is worth its weight in 16 perks sitting on your list gathering dust:
Predator, Play With Your Food, Rancor, Crowd Control, Gift Of Pain, Hoarder, Remember Me, Forced Penance, Third Seal, Deathbound, Fire Up, Knock-Out, Shadowborn, Spies From The Shadows, Deerstalker, Hysteria, and Bloodhound.
Look at all those perks you ignored, yet again.
The perk meta in the game may be bigger than 4 or 5, so I agree with you in that way.
But trying to make the argument that having 14 or so meta perks is some major accomplishment for game health is like saying 'Let's admit that being put Oxygen is a lot better than being Intubated!'
Sure, but it's a very poorly placed stance to draw attention to.
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Iron Will is also broken and should not be at 100%.
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