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New Killer and Survivor: Alien and Ripley Jr.

Naturally_Pink
Naturally_Pink Member Posts: 59

The Xenomorph: A highly reactive killer, it's end goal is unclear.

Speed: 107%

Basic: Claw swipe

M2: Change Demeanor: The Xenomorph can either be Stalking or Hunting. In Stalking Demeanor, its Terror Radius, Speed and Lunge are reduced and gains access to the Pharyngeal Jaw ability. In Hunting Mode, it returns to its full Terror Radius, Lunge and Speed and gains the Tail Strike ability.

Special: Tail Strike: When a Survivor steps near the Xenomorph's Tail, you get a prompt to use Tail Strike. If a Survivor is hit, they are damaged as normal. This ability can hit multiple Survivors.

Pharyngeal Jaw: The Xenomorph opens its mouth slowly, and a whiplike set of jaws lash out straight, reaching up to 12 meters.


Perks:

Aggressive Investigation: When alerted with a Visual or Loud Noise notification, you gain a +5% speed increase when moving toward the sound for 5/10/15 seconds. This has a cooldown of 45 seconds.

Prey: Become Obsessed with one survivor. Each time a non-Obsession is Hooked, gain a Token. at 4/3/2 Tokens, the Obsession becomes Exposed. After your Obsession has been put into the Dying State, lose all Tokens.

Xenobiology: Your Alien form corrupts the Trial. Spawn 1/2/3 Morphed Generators. To Interact with a Morphed Generator, a Survivor must break off the structure encasing it. When a Morphed Generator has had the structure broken off, the Auras of Survivors within 10m of the Generator are revealed to you for 4 seconds.


Survivor: Ripley Jr.

Perks:

Make It Count: When hitting a Great Skill Check on a Generator, gain a stack of Make It Count. at 10/9/8 Stacks, Make It Count activates. When the Killer attempts to Pull you from a Locker, Pick you Up, or Mori you, a Skill Check is prompted. If Successful, you pull a makeshift Bolt Gun and shoot the Killer. If you were in the Dying State, recover 1 Health State, move at 150% Speed for 3 seconds, and gain the Exhausted Status effect for 40 Seconds. Once per Trial.

Electrical Bypass: If you are on a generator when it is completed, gain 1 Token on Electrical Bypass. For each stack, you open Exit Gates faster by 5%. Max 3/4/5 Tokens.

Experienced Technician: Decrease Good Skill Check zone by 50%. For each Great Skill Check hit, gain a token on Experienced Technician. For each token, increase the bonus amount repaired when hitting a Great Skill Check by 1%. max 1/2/3 Tokens. All Tokens are lost when you stop repairing a generator.