Hmmmm
4 man with Breakdown, Saboteur, No Mither and Resilience. This seems like it could be a problem.
Comments
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Is Breakdown permanent?
And it breaks 3 hooks in total right?
Unless I’m misunderstanding something here, it seems really broken.1 -
oh my #########, why no mither, just run deliverence
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If it breaks a hook for 3 minutes for each person hooked and lets say the 4 get hooked twice that is 8 hooks not including any hooks sabotaged at (3.5 minutes).
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@alivebydeadight said:
oh my #########, why no mither, just run deliverenceKiller can't slug or they can but you keep getting up.
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alivebydeadight said:
oh my #########, why no mither, just run deliverence
Hooks just got a lot more annoying.1 -
ModernFable said:alivebydeadight said:
oh my #########, why no mither, just run deliverence
Hooks just got a lot more annoying.0 -
Any confirmation on the duration of Breakdown?
Is the hook destroyed permanently or for multiple minutes?0 -
@ModernFable said:
Any confirmation on the duration of Breakdown?Is the hook destroyed permanently or for multiple minutes?
I would assume the standard time of a sacrifice.
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fcc2014 said:
@ModernFable said:
Any confirmation on the duration of Breakdown?Is the hook destroyed permanently or for multiple minutes?
I would assume the standard time of a sacrifice.
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@ModernFable the hook still respawns after i believe 3 minutes.
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fcc2014 said:
@ModernFable the hook still respawns after i believe 3 minutes.
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fcc2014 said:
@ModernFable the hook still respawns after i believe 3 minutes.
When someone is sacrificed, the hook stays destroyed, unless they have Hangman’s Trick.
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Khalednazari said:fcc2014 said:
@ModernFable the hook still respawns after i believe 3 minutes.
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ChesterTheMolester said:Khalednazari said:fcc2014 said:
@ModernFable the hook still respawns after i believe 3 minutes.
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My bad was that changed? I was pretty sure they respawned.
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Really? Thats insanely OP. Especially when stacked, its like the sabo meta without sabo.0
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fcc2014 said:
My bad was that changed? I was pretty sure they respawned.
The Hook respawn time can be modified by Saboteur and Hangman’s Trick.
Hooks don’t respawn after being destroyed by a Sacrifice. As far as I know it’s always been like this.
The only thing that was changed, was a long time ago Hooks didn’t respawn after being Sabotaged.0 -
fcc2014 said:
My bad was that changed? I was pretty sure they respawned.
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Khalednazari said:Really? Thats insanely OP. Especially when stacked, its like the sabo meta without sabo.0
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I think it stays broken for 180 seconds. Does Hangman’s affect the perk? Hook swarming and SWF might have just gotten an unnecessary buff.
Post edited by SnakeSound222 on0 -
@Carpemortum said:
Wondering why someone hasnt gone into a kyf and idk, waited 3 mins to see?I did, and it's 3 minutes.
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Orion said:
@Carpemortum said:
Wondering why someone hasnt gone into a kyf and idk, waited 3 mins to see?I did, and it's 3 minutes.
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if they hook swarm wont that just ensure they all end up with "deep wounds" ?0
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@Orion said:
@Carpemortum said:
Wondering why someone hasnt gone into a kyf and idk, waited 3 mins to see?I did, and it's 3 minutes.
i watched a bit of your stream with @Peasant and @DocOctober
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ModernFable said:Orion said:
@Carpemortum said:
Wondering why someone hasnt gone into a kyf and idk, waited 3 mins to see?I did, and it's 3 minutes.
The hook could only break when the Killer is within X meters and there are Survivors nearby (like the Chaser penalty)
Have the Entity block the hook instead of break it if the Killer tries to put the recently unhooked Survivor back on that same hook before a timer runs out or they get healed.
The hook respawn timer could get reduced (would only work on the hooks broken by Breakdown.
The breaking hooks part from the perk could just be removed and it could be reworked.
Any of these nerfs would not require Killers to run Hangman’s against sweaty hook rushing Survivors. I get the point of the perk (discourages tunneling), but can’t it be done in a way that doesn’t ######### over the Killer?0 -
SnakeSound222 said:ModernFable said:Orion said:
@Carpemortum said:
Wondering why someone hasnt gone into a kyf and idk, waited 3 mins to see?I did, and it's 3 minutes.
The hook could only break when the Killer is within X meters and there are Survivors nearby (like the Chaser penalty)
Have the Entity block the hook instead of break it if the Killer tries to put the recently unhooked Survivor back on that same hook before a timer runs out or they get healed.
The hook respawn timer could get reduced (would only work on the hooks broken by Breakdown.
The breaking hooks part from the perk could just be removed and it could be reworked.
Any of these nerfs would not require Killers to run Hangman’s against sweaty hook rushing Survivors. I get the point of the perk (discourages tunneling), but can’t it be done in a way that doesn’t [BAD WORD] over the Killer?
I’m just relieved Behavior remembered that letting people permanently destroy hooks via items and perks is really unfair.0 -
@fcc2014 said:
@ModernFable the hook still respawns after i believe 3 minutes.Yay! perk that punish the killer for DOING their objective. How have i seen this coming.
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Global said:
@fcc2014 said:
@ModernFable the hook still respawns after i believe 3 minutes.Yay! perk that punish the killer for DOING their objective. How have i seen this coming.
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@fcc2014 said:
@Orion said:
@Carpemortum said:
Wondering why someone hasnt gone into a kyf and idk, waited 3 mins to see?I did, and it's 3 minutes.
i watched a bit of your stream with @Peasant and @DocOctober
I noticed. Thanks for watching and following. Unfortunately, my mod was AFK due to real-life issues, so I couldn't find out your name until after the stream.
Context: I don't have a second monitor, so I rely on a mod to copy/paste every message and send it to me over Steam so that I can reply.
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Orion said:
@fcc2014 said:
@Orion said:
@Carpemortum said:
Wondering why someone hasnt gone into a kyf and idk, waited 3 mins to see?I did, and it's 3 minutes.
i watched a bit of your stream with @Peasant and @DocOctober
I noticed. Thanks for watching and following. Unfortunately, my mod was AFK due to real-life issues, so I couldn't find out your name until after the stream.
Context: I don't have a second monitor, so I rely on a mod to copy/paste every message and send it to me over Steam so that I can reply.
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@fcc2014 I'm surprised at this perk too. Like, what kind of #########*y thought process went behind designing this perk? I'm kinda okay with the other new survivor perks and changes despite them being a moderate nerf to killers but 'Breakdown' is just plain annoying. Get 4 survivors in lobby with a build like you mentioned and good luck, you are gonna need that. Really looking forward to hearing their reasoning behind this.
PS; even if its just 3 mins like sabo, thats effing huge.
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@Carpemortum said:
Ahh maker sense. Still, I'll hit follow and check you out soemtime!Thank you. I'm going out tonight with my mod (he's also my BF :P), so no stream today. There might be one tomorrow, assuming the program I have to leave running in the background for a physics experiment doesn't overwhelm my system.
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