The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Hmmmm

fcc2014
fcc2014 Member Posts: 4,388

4 man with Breakdown, Saboteur, No Mither and Resilience. This seems like it could be a problem.

Comments

  • ModernFable
    ModernFable Member Posts: 836
    Is Breakdown permanent?

    And it breaks 3 hooks in total right?

    Unless I’m misunderstanding something here, it seems really broken.
  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    oh my #########, why no mither, just run deliverence

  • fcc2014
    fcc2014 Member Posts: 4,388

    If it breaks a hook for 3 minutes for each person hooked and lets say the 4 get hooked twice that is 8 hooks not including any hooks sabotaged at (3.5 minutes).

  • fcc2014
    fcc2014 Member Posts: 4,388

    @alivebydeadight said:
    oh my #########, why no mither, just run deliverence

    Killer can't slug or they can but you keep getting up.

  • ModernFable
    ModernFable Member Posts: 836

    oh my #########, why no mither, just run deliverence

    New Borrowed Time, Breakdown, Saboteur, and Deliverence.

    Hooks just got a lot more annoying.
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771

    oh my #########, why no mither, just run deliverence

    New Borrowed Time, Breakdown, Saboteur, and Deliverence.

    Hooks just got a lot more annoying.
    To prevent slugging.
  • ModernFable
    ModernFable Member Posts: 836
    Any confirmation on the duration of Breakdown?

    Is the hook destroyed permanently or for multiple minutes?
  • fcc2014
    fcc2014 Member Posts: 4,388

    @ModernFable said:
    Any confirmation on the duration of Breakdown?

    Is the hook destroyed permanently or for multiple minutes?

    I would assume the standard time of a sacrifice.

  • ModernFable
    ModernFable Member Posts: 836
    fcc2014 said:

    @ModernFable said:
    Any confirmation on the duration of Breakdown?

    Is the hook destroyed permanently or for multiple minutes?

    I would assume the standard time of a sacrifice.

    If a person is sacrificed on hook, the hook breaks permanently.
  • fcc2014
    fcc2014 Member Posts: 4,388

    @ModernFable the hook still respawns after i believe 3 minutes.

  • Khalednazari
    Khalednazari Member Posts: 1,433
    fcc2014 said:

    @ModernFable the hook still respawns after i believe 3 minutes.

    It doesn't. It only respawns if you have Hangman's Trick equipped. 
  • ModernFable
    ModernFable Member Posts: 836
    fcc2014 said:

    @ModernFable the hook still respawns after i believe 3 minutes.

    That’s only when they are Sabotaged.

    When someone is sacrificed, the hook stays destroyed, unless they have Hangman’s Trick.
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited November 2018
    fcc2014 said:

    @ModernFable the hook still respawns after i believe 3 minutes.

    It doesn't. It only respawns if you have Hangman's Trick equipped. 
    Really? Thats insanely OP. Especially when stacked, its like the sabo meta without sabo.
  • ModernFable
    ModernFable Member Posts: 836
    fcc2014 said:

    @ModernFable the hook still respawns after i believe 3 minutes.

    It doesn't. It only respawns if you have Hangman's Trick equipped. 
    Really? Thats insanely OP. Especially when stacked, its like the sabo meta without sabo.
    Yeah, hence why I’m concerned that there’s no timer on the Perk.
  • fcc2014
    fcc2014 Member Posts: 4,388

    My bad was that changed? I was pretty sure they respawned.

  • Khalednazari
    Khalednazari Member Posts: 1,433
    Really? Thats insanely OP. Especially when stacked, its like the sabo meta without sabo.
    We really don't know if Breakdown permanently destroys the hook. I really doubt that it would. It will most probably behave like a sabotaged hook and respawn in 180 seconds. 
  • ModernFable
    ModernFable Member Posts: 836
    fcc2014 said:

    My bad was that changed? I was pretty sure they respawned.

    Hook/Traps respawn after 3 minutes when Sabotaged.

    The Hook respawn time can be modified by Saboteur and Hangman’s Trick.

    Hooks don’t respawn after being destroyed by a Sacrifice. As far as I know it’s always been like this.

    The only thing that was changed, was a long time ago Hooks didn’t respawn after being Sabotaged.
  • ModernFable
    ModernFable Member Posts: 836
    fcc2014 said:

    My bad was that changed? I was pretty sure they respawned.

    The only way to respawn Hooks lost to a sacrifice is Hangman’s Trick.
  • Carpemortum
    Carpemortum Member Posts: 4,506
    Really? Thats insanely OP. Especially when stacked, its like the sabo meta without sabo.
    We really don't know if Breakdown permanently destroys the hook. I really doubt that it would. It will most probably behave like a sabotaged hook and respawn in 180 seconds. 
    Wondering why someone hasnt gone into a kyf and idk, waited 3 mins to see?
  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    edited November 2018
    I think it stays broken for 180 seconds. Does Hangman’s affect the perk? Hook swarming and SWF might have just gotten an unnecessary buff. 
    Post edited by SnakeSound222 on
  • Orion
    Orion Member Posts: 21,675

    @Carpemortum said:
    Wondering why someone hasnt gone into a kyf and idk, waited 3 mins to see?

    I did, and it's 3 minutes.

  • ModernFable
    ModernFable Member Posts: 836
    Orion said:

    @Carpemortum said:
    Wondering why someone hasnt gone into a kyf and idk, waited 3 mins to see?

    I did, and it's 3 minutes.

    That’s a relief.
  • Avariku
    Avariku Member Posts: 608
    if they hook swarm wont that just ensure they all end up with "deep wounds" ?
  • fcc2014
    fcc2014 Member Posts: 4,388

    @Orion said:

    @Carpemortum said:
    Wondering why someone hasnt gone into a kyf and idk, waited 3 mins to see?

    I did, and it's 3 minutes.

    i watched a bit of your stream with @Peasant and @DocOctober

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    Orion said:

    @Carpemortum said:
    Wondering why someone hasnt gone into a kyf and idk, waited 3 mins to see?

    I did, and it's 3 minutes.

    That’s a relief.
    For me it isn’t, because of how sweaty Survivors can be. I don’t want to have to run a perk just because Survivors get sweaty and I want to have a fun game. Hook rushing isn’t a sacrificial situation anymore, especially if that is the only hook nearby or the Survivors are running No Mither or are sabotaging hooks. Some suggestions I had for nerfing the perk are:

    The hook could only break when the Killer is within X meters and there are Survivors nearby (like the Chaser penalty) 

    Have the Entity block the hook instead of break it if the Killer tries to put the recently unhooked Survivor back on that same hook before a timer runs out or they get healed. 

    The hook respawn timer could get reduced (would only work on the hooks broken by Breakdown.

    The breaking hooks part from the perk could just be removed and it could be reworked.

    Any of these nerfs would not require Killers to run Hangman’s against sweaty hook rushing Survivors. I get the point of the perk (discourages tunneling), but can’t it be done in a way that doesn’t ######### over the Killer? 
  • ModernFable
    ModernFable Member Posts: 836
    Orion said:

    @Carpemortum said:
    Wondering why someone hasnt gone into a kyf and idk, waited 3 mins to see?

    I did, and it's 3 minutes.

    That’s a relief.
    For me it isn’t, because of how sweaty Survivors can be. I don’t want to have to run a perk just because Survivors get sweaty and I want to have a fun game. Hook rushing isn’t a sacrificial situation anymore, especially if that is the only hook nearby or the Survivors are running No Mither or are sabotaging hooks. Some suggestions I had for nerfing the perk are:

    The hook could only break when the Killer is within X meters and there are Survivors nearby (like the Chaser penalty) 

    Have the Entity block the hook instead of break it if the Killer tries to put the recently unhooked Survivor back on that same hook before a timer runs out or they get healed. 

    The hook respawn timer could get reduced (would only work on the hooks broken by Breakdown.

    The breaking hooks part from the perk could just be removed and it could be reworked.

    Any of these nerfs would not require Killers to run Hangman’s against sweaty hook rushing Survivors. I get the point of the perk (discourages tunneling), but can’t it be done in a way that doesn’t [BAD WORD] over the Killer? 
    It’s still gonna really strong and the anti-hook build I brought up before is still gonna be very annoying.

    I’m just relieved Behavior remembered that letting people permanently destroy hooks via items and perks is really unfair.
  • Global
    Global Member Posts: 770

    @fcc2014 said:
    @ModernFable the hook still respawns after i believe 3 minutes.

    Yay! perk that punish the killer for DOING their objective. How have i seen this coming.

  • fcc2014
    fcc2014 Member Posts: 4,388
    Global said:

    @fcc2014 said:
    @ModernFable the hook still respawns after i believe 3 minutes.

    Yay! perk that punish the killer for DOING their objective. How have i seen this coming.

    Im wondering how thought out this was with the sabo buff recently and now this.
  • Orion
    Orion Member Posts: 21,675

    @fcc2014 said:

    @Orion said:

    @Carpemortum said:
    Wondering why someone hasnt gone into a kyf and idk, waited 3 mins to see?

    I did, and it's 3 minutes.

    i watched a bit of your stream with @Peasant and @DocOctober

    I noticed. Thanks for watching and following. Unfortunately, my mod was AFK due to real-life issues, so I couldn't find out your name until after the stream.

    Context: I don't have a second monitor, so I rely on a mod to copy/paste every message and send it to me over Steam so that I can reply.

  • Carpemortum
    Carpemortum Member Posts: 4,506
    Orion said:

    @fcc2014 said:

    @Orion said:

    @Carpemortum said:
    Wondering why someone hasnt gone into a kyf and idk, waited 3 mins to see?

    I did, and it's 3 minutes.

    i watched a bit of your stream with @Peasant and @DocOctober

    I noticed. Thanks for watching and following. Unfortunately, my mod was AFK due to real-life issues, so I couldn't find out your name until after the stream.

    Context: I don't have a second monitor, so I rely on a mod to copy/paste every message and send it to me over Steam so that I can reply.

    Ahh maker sense. Still, I'll hit follow and check you out soemtime!
  • kimukipi
    kimukipi Member Posts: 137
    edited November 2018

    @fcc2014 I'm surprised at this perk too. Like, what kind of #########*y thought process went behind designing this perk? I'm kinda okay with the other new survivor perks and changes despite them being a moderate nerf to killers but 'Breakdown' is just plain annoying. Get 4 survivors in lobby with a build like you mentioned and good luck, you are gonna need that. Really looking forward to hearing their reasoning behind this.

    PS; even if its just 3 mins like sabo, thats effing huge.

  • Orion
    Orion Member Posts: 21,675

    @Carpemortum said:
    Ahh maker sense. Still, I'll hit follow and check you out soemtime!

    Thank you. I'm going out tonight with my mod (he's also my BF :P), so no stream today. There might be one tomorrow, assuming the program I have to leave running in the background for a physics experiment doesn't overwhelm my system.