Killer concept: The Kitsune

leviivel
leviivel Member Posts: 286

Don’t have much to do, so i did what a totally healthy person should do and sat down made this, enjoy! (Criticism is allowed and much appreciated).

The Kitsune


A mischievous killer, being a remnant of dark culture, the Kitsune toys around with it’s victims by filling them with fear before scaring them in lethal matter.


It’s personal perks include, MirageTears of joy and Scourge hook: Nine tails, allow it too frighten survivors and surprise them with even bigger fear.


Appearance: humanoid shape creature, with a wavey curve on it’s chest, lots of misfigurememt on it’s body, with a rotting purple skin, lots of sharp teeth with bones and teeth poking out of it’s body in several places and having an extra 9 arms all different sizes and shapes coming out its back.


Attributes:

Difficulty: Very hard

4.6MS

32M Terror radius

Height: Tall


Power: Nine tail mischief

Your frightening presence fills fear into survivors, even if you aren’t physically there.


Spirit realm:

The Kitsune starts the trial in the spirit realm.

While inside the spirit realm, the Kitsune gains an increased movement speed and the undetectable status effect, while also being fully invisible and unable to interact with survivors, but still see them.

6 tunnel portals spawn around the map that the Kitsune may teleport to using the ability button to exit the spirit realm, to enter the spirit realm, press the ability while not inside the spirit realm to enter it anywhere.


Creator of fear:

Press and hold the power button to charge and aim a Terror phantasm, these will travel forward ignoring all obstacles until it hits the edge of the map, which will cause it to disappear. This phantasm will emit a fake terror radius that builds up fear on survivors, these have a token based cooldown system.

Terror phantasm that are spawned while inside the spirit realm will move slower, but will be invisible to survivors. When spawned outside the spirit realm, it will be much faster in both movement and fear buildup, but if it comes in contact with a survivor, it dissapears and reveals that survivor via killer instinct.

Survivors inside your terror radius or being chased by you also passively gain fear, survivors cannot tell how much or even if they have fear unless their fear is full.

For each survivor with full fear, your lunge attack will gain an increased range, survivors with any amounts of fear that are injured have their fear removed and suffer from a halved injured panic sprint, if the survivor had full fear, they gain no panic sprint. If atleast 2 survivors have full fear at any moment, all full fear survivors become exposed.



Special attack: Realm strike:

While any survivor has full fear and your in the spirit realm, press the attack button to immediately swap back to the physical realm and perform an attack on the spot, removing all fear from all survivors in the process.


Power trivia:

•Movement speed in spirit realm 7.4MS.

•cooldown for each phantasm power token: 18 seconds

•Creator of fear charge time: 1 second

•Full fear means your at 100% fear

•you may spawn phantasms at any time as long as you have atleast 1 token

•Phantasm terror radius: 24 meters

•spirit realm phantasm MS: 3.0MS

•spirit realm phantasm fear build-up: 1% fear every second inside it’s terror radius

•physical phantasm MS: 5.2MS

•Physical phantasm fear build-up: 1,75% every second inside it’s terror radius

•passive chase/self terror radius fear build-up (doesn’t stack together): 0,75% every second.

•killer instinct reveal time: 4 seconds

•Increased lunge for each full fear survivor: 15%

•whenever you teleport to a tunnel portal, you teleport that instantly with a short 1 second fatigue

•entering the spirit realm is instant

•Tunnel portal spawn logic: will be spread out as much as possible from other portals, not to close to gens but not too far

•Survivors cannot enter the spirit realm in anyway


Perks:

Mirage:

It’s all in your head.


While a survivor is hooked , all survivors hear a terror radius as if you were within 32/16/8 meters of them, that will block out your own terror radius unless you get closer than the fake.


After hooking a survivor, you become undetectable for 12 seconds.



Tears of joy:

As they cry their eyes out in hope of escape, they’ll be tricked in a less joyful manner.


Whenever an exit gate reaches 75% completion, reveal the auras of all survivors for 6/7/8 seconds.


When an exit gate gets opened for the first time in the trial outside the endgame collapse, both exit gates are blocked for 30 seconds.



Scourge hook: Nine tails:

It’ll be the last thing you’ll ever see.


At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The Auras of Scourge Hooks are revealed to you in white.


Whenever a survivor is hooked on a scourge hook, your next basic attack has a 30/35/40% increased lunge range and a 20% reduced hit or miss cooldown.