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Why do most survivors play this game like it's a free for all?

Laurie268
Laurie268 Member Posts: 576

I'm sure we've all experienced doing everything we can so our teammates can get out only to be left to die on 1st hook without a care in the world. This is one of the reasons why SoloQ is such a pain to play, you run the killer for 4 gens and get hit by noed and your teammates just leave without even looking for the totem. This is a team game, without your team you can't win. If your team dies, you die as well.

The emblem system should be changed to only allow you to pip if you did altruistic things like unhooking, taking a hit for a teammate or saboing a hook. This game should not be a free for all where you use your teammates so you can get out yourself. I've tried playing more selfishly myself but I just can't because I know how much it sucks to be left on hook.

The most fun games I've had were games where everyone was working together taking hits and looking out for eachother. Teamwork should be the most important thing when playing survivor.

Comments

  • Shaped
    Shaped Member Posts: 5,906
    edited May 2022

    Altruistic games are the most enjoyable for me as solo as well.

    But, at the end game I don't mind teammates leaving me if the killer has noed, it's bubba, not everyone alive etc.

    Better for more people to escape than to risk it. I sometimes do it but don't expect everyone to be a martyr.


    For me the best thing is more survs escaping. It doesn't have to be me.

  • Puddles
    Puddles Member Posts: 95

    If survivors are forced to do altruistic actions to pip, killers would just camp (even more) as it would almost certain result in getting a free hook on the unhooker.

  • tippy2k2
    tippy2k2 Member Posts: 5,208
    edited May 2022

    "We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield

    Once Dwight can survive, you're on your own

    The game has always been about making sure you survive. Usually saving your teammates is the best way to make sure you survive (since more teammates means more people to be murdered by the killer while you scurry away) but there's nothing in the rules that force you to play altruistically.

    Personally I do as I find the game a lot more fun to do the high risk saves at the EGC but that's just me. Some people would rather "win" and once the gates are open, they're gone and it sucks to be you if you're still on the hook at that point.

  • Hex_Llama
    Hex_Llama Member Posts: 1,846

    I think the game is actually designed for everyone to play completely selfishly, but most of us have tacitly agreed not to do that because the game isn't actually fun that way. Which is a candidate for The Core Problem with DBD: the fact that, if you play in the intended way, no one has a good time.

    Anyway, I'm right there with you. I wish people would try harder to get a team win, and I wish we were rewarded more for team wins.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    At the end of the day playing selfishly is what gives me mmr rank ups

  • ArchAbhor
    ArchAbhor Member Posts: 847

    Outside of the emblem and piping the devs do not reward altruism. MMR in fact encourages people to play selfishly. People who dont want teams that are more effective at killing them then the killer will want to raise their mmr so they get more efficient teams. Fortunately I think in the last q&a they said they were thinking about a way to work in the teams survival and teamwork into the mmr. So you can go for those risky saves or martyr for your team without having to worry about it dragging your mmr down to play with a 30 hour adept locker hiding dwight.

  • BadZilla
    BadZilla Member Posts: 467

    What I hate most about soloQ is when you get hooked and everyone is working on gens no one wants to save you and you easily hit hook 2 state what's the point of playing and then someone comes quickly to farm you and unhooks you in front of killer..

  • Leatherface1990
    Leatherface1990 Member Posts: 718
    edited May 2022

    Got down to 1 gen today on the corn map. Guy gets hooked for the first time in the game. Straight kills himself on the hook. Gamer.


    Without the lobby showing teammates perks and no in-game Survivor World chat we are at the mercy of poor game design and idiotic teammates..

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Because ultimately it is one. You always had the players who play selfishly. It got worse when they decided escaping/kills were the only metrics for winning.

  • pseudechis
    pseudechis Member Posts: 3,904

    Because sometimes you are in it for yourself.

    Survivor is a team game and just like any survival horror some people will be altruistic and some people will be selfish.

    The odd thing about DBD is players expect everyone to be altruistic and get all angry when they are not. Guess what… selfishness will trump altruism in a lot of scenarios so in a survival setting you may want to assess just how altruistic you wanna be.

    Unless you are playing with friends or a team who want to prove themselves valuable so you can keep playing together, you should anticipate some level of selfishness from strangers.

    Especially in a no real consequences, doesn’t really matter, low stakes environment like an online game.