If they announce dead hard nerf today on stream, I'll celebrate🎂
This would satisfy me for the entire year of 2023, 2024, etc. This will be all over the news and learned in history books in schools.
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Alright, be the most excited about a single perk nerf, instead of a proper health patch or worthy new content.
Some people in this forum, I swear lol
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Don't let the person above me be a debbie downer, I would also celebrate a much needed nerf
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Some would underestimate the wonders this would do for the game’s health
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I think we’ll be waiting a little longer for a DH nerf, but i’m sure we’ll get info about it today.
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They're generally going to want to mention things that all sides of the community like rather than something that's going to upset a lot of people and overshadow the whole event.
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Except for SoloQ, as usual. Some already can't hold out for long even with DH, so without... We're going to have to deal with Nurse double range, 4x slowdowns perks, without communication and without DH.
Youhoo !
It should come as no surprise that only the toxic SWF remain on this game.
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As much as I'd love to hear that too, I don't think they typically announce that kind of thing in anniversary streams?
Maybe I'm wrong, I've only been around for one previously to this, but it feels like this is more a celebration and a teaser at future additions, rather than somewhere they'd announce a single perk change.
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Nobody seems to want to hear this, but it's true.
DH will not improve the game when going against SWF squads, it'll only gut solo queue even further, causing them to leave even more like killers have been doing as well.
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They can't hold out long without DH because it's a crutch perk, yet it has way too much value. Spine Chill is a crutch perk for new survivors too but the difference is its not OP.
Also leave Nurse out of this, she's a special case and everyone knows that her powers fundamentally ignores basic match rules but the devs have made it clear that they don't want to mess with their precious "high skill completely fair" killer.
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I dont understand how a basic ass ping system is taking so long. Solo queue would be 90% better with pings for gen here, Heal please, Killer on me. Its not complicated and it would even the playing field for swf and solo queue.
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Well hopefully they don't completely destroy the perk otherwise you're gonna see a ton of sprint burst and lithe complaints next, I myself prefer sprint burst over dead hard but I still don't want to see the perk be completely useless
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So they can’t last long without relying on a perk? That sounds like a skill issue and they should learn to get better and not rely on a crutch
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Careful what you wish for the nerf everyone wants could be more of a buff🙂
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Why does this basic, underbaked talking point only ever apply to solo survivors, and never apply to killers?
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That single perk nerf will probably be the best health change this game has ever had
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Because you usually have to actually work for killers perk to have any affect, minus a couple perks like NOED. If you really think NOED is that bad than I'm sure killer mains will gladly trade with dead hard for both to be trashed from the game.
But at the end of the day, NOED isn't being used in 50% of the games because it's not as OP as dead hard.
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And cry a river about the next perk in line. We all know how this goes, dont even try to pretend it not.
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A perk being used more doesn't necessarily mean its "OP" - solo queue almost isn't even viable without DH lately (and yes, this same logic applies to killer perks that got nerfed because killers used them all the time). Nerfing often-used perks into the ground is not the solution people think it is - we should be looking at what gameplay mechanics necessitate the usage.
And again, this won't affect the frustrations killers have with SWFs, this will be only gut solo queue harder. And it isn't as simple as "git gud" at all. I like to think I'm a fairly skilled solo survivor, but if a killer wants to tunnel and camp me, there really isn't much I can do that isn't a perk-based distraction.
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If they remove 1 of the two annoying parts of Dead Hard, ill celebrate sure.
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Remember when people were acting like the key nerf would be THE thing that will turn this game around etc pp and then we finally got the key rework and keys were pretty much rendered useless and… none of the people complaining about it actually ever acknowledged what the devs have done?
yeah. Same will happen if Dead Hard will be nerfed. Those people will just jump on the next thing to cry about.
(just to clarify: I do think Dead Hard is unhealthy and needs a change as was old key/hatch mechanics)
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Is there a single perk that killers rely on without fail that the survivors are universally against? The most common perk I see is BBQ and Chili, not exactly a crutch perk. The second most common is NOED, maybe once every few games? Not nearly as prolific as DH.
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Why would nerfing an overwhelmingly complained about perk not improve the Killer experience? Elaborate, I am curious.
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If a perk is used in half of all games and causes this much frustration, it's OP. Dead Hard has the capability to extend chases far beyond what they would have originally been just by the press of a single button. The survivor does not work for dead hard, no resources go into using it. It's just a single button press and in exchange it grants the survivor 20+ seconds of free chase. If say three survivors have that perk and all use it well for distance then that is devastating for a killer who's entire gameplay revolves around time management.
And it won't solve the frustrations with SWF but it will be a start. Dead Hard is even worse when playing against SWF because they use it in more risky and unorthodox ways because they know they have another survivor ready to flashlight save them or sobo hook right around the corner. DH is an unhealthy perk no matter how you spin the story. It's a crutch perk thats too good for the skill it takes, it's frustrating for the killers, and enables SWF to be even more unstoppable.
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If you read my entire post, I specifically say "against SWF squads", which it won't. Bully squads will bully, just as killers will camp and tunnel. The only group this will affect are halfway decent solo survivors.
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In a game with perfect MMR, "skills" would not be an issue since if the survivor sucks, so does the killer. This is not the case with DBD.
When you place a Killer at 3k hours against SoloQ at 200h ~ 400h, strangely, you can't hear you cry much anymore. No, that's a "skills issue".
So DH is a problem for you ? Maybe it's a skills issue, right ?
The hypocrisy of the killers is the biggest joke in all of DBD. They spend their time crying over SWF because they can't get to 4K, however, SoloQ's imbalances ? it's not their problem, after all. It 4K easily against them.
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How would this not make swf less frustrating, when DH is the most frustrating perk in the game and swf guarantees all 4 survivors have it?
Now I know what you said, I just want you to explain your reasoning for this conclusion.
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In that case, give it a token system or something specific that procs it besides just being injured. If killers are so concerned about survivors not "earning" DH, why does the perk fundamentally have to change what it does? Why not just give it a condition before it can work?
You'll find that most people on this forum don't want to give it a condition, they just want it killed, period.
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Lots of generalizations and assumptions in this post. You just spoke for all killers twice and said something different both times.
- If killers are so concerned about survivors not "earning" DH, why does the perk fundamentally have to change what it does?
- You'll find that most people on this forum don't want to give it a condition, they just want it killed, period.
Have you considered that maybe many people have many different solutions and no-one has agreed on anything?
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I mean sure, I'm up for any type of nerf that takes it out of every other game. Maybe tokens increase the distance, up to three tokens and to receive these tokens you have to be in chase while injured with the killer for 10 seconds. So in chase while injured for 30 seconds will give the survivor complete dead hard.
I'll be fine with that.
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This is a very vague way to avoid my fundamental line of questioning. Yes, many people have many solutions. We're all different people, this isn't some deep or revolutionary talking point.
At what point did I ever say "all" for anyone? I used the general term "killers", and specifically said "most people on this forum", not in the game. Regardless, it's safe to "generalize" and "assume" that most people on this forum want Dead Hard killed, as evidenced by the plethora of topics that literally say "kill Dead Hard", "it should have never been in the game", etc etc.
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A DH nerf would be absolutely amazing. I know so many people who would come back to the game. It would do wonders for the games health.
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Watch out!
They're gonna post their profile at you and flex their 4k+h (see my post history for reference and amusement).
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I didn't avoid your questioning. It's just not relevant to me:
The vocal portion of the killer community that want dead-hard murdered are probably a small subset, just like the vocal portion of the survivor community that want NOED nerfed. The sizes of those subsets are debatable, but you don't have to say "all" when you make sweeping statements in previous posts. We read it as it was meant to be taken and it was egregious generalizing.
I promise you what isn't a generalization is the sheer number of forum goers that read these nerf threads and roll their eyes, never adding their own input because it isn't even on their radar or it's beaten to death and better solutions have already been offered. You can also click on the OP's name and see how many threads they create or proliferate regarding the same issue. You will find repeat offenders.
And this is my point. Most Nurse and Blight players probably don't complain about DH anywhere near as much as people who play M1 killers that struggle far more with it. You really think DH holds back two of the most mobile killers when they're played properly? If a blight gets hit by DH it's, "Okay, I'll see you soon." If a Ghostface gets hit by DH it's, "Okay, have a nice life maybe I'll get you during the EGC if you tool around enough trying to rescue my 1k".
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You are making terribly false assumptions that I believe Solo Q doesn’t need improvements, I’ve advocated for Kindred basekit or ways to see each other’s perks to know who should and shouldn’t say go for saves. Which is how it needs actual improvements improved communication not some chase perk that takes the skill out of looping by the press of E which many truly rely on too much.
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Because the killer equivalent NOED is far less common and other killer metas do often require more
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And in turn, the people who don't give their input are also not relevant to this discussion, because even if they have great and rational ideas, they're offering nothing. You're not wrong, but it's just a moot point.
When Behaviour looks at the community for feedback on perks, who do you think they hear? The eye rollers who contribute nothing, or the loud subsets? It isn't egregious generalizing if that's the only information there is to go off of. Behaviour certainly doesn't survey the community anonymously about specific perks very often, if at all, so other than match statistics, the "vocal minority" as it were are the only other data (based on player opinions) that they have to base decisions on.
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That's a different topic, and I personally do not think BHVR reviews these dialogues at all. Or if they do, their ego is too big to recognize good suggestions and try them. I'm not getting into the suggestion-picking-process when there's no standard or policy on it to begin with.
For the actual purposes of using the forum, generalizations are bad, hyper-focusing on obtuse minutia is also bad. Too many people labeling others as adversarial when the reality is a lot more mundane.
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I can already hear the champagne corks popping everywhere from all killer players if they did announce it.
It does need changing. Its the biggest get out of jail free card in the game.
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I would imagine they would want to avoid pissing off players and save such changes for mid chapters.
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I think there is a high probability it will get nerfed, and if it does- everyone celebrating will be crying about Sprint Burst in 2023.
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Nah they'll gut it behaviour doesn't know how to do middle ground nerfs for powerful stuff it either has to be overpowered or garbage
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Why dont you just use an exhaustion perk? There are more than one.
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That single perk nerf would be one of the greatest health patches in dbd, id rather the perk just be made into a different perk all together
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Yeah. In a meta where nearly all Killers tunnel look like they have the same intellectual level as Bubba, DH sure doesn't help in SoloQ where BT/DS aren't necessarily brought in by teammates. Sure.
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Why? Many people on this forum say that sprint burst will substitute it and is the superior perk anyway? So for survivor nothing should change except they can use a BETTER perk after the nerf and the balance would even better for them?
Why would that make killer nerfs necessary?
Edit: Fyi i don't even want an answer but instead just point out the irony.
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Once again that’s a different discussion if you want to nerf camping and tunneling you first need to rework gens. And Dead Hard is separate from camping and tunneling the reason Dead Hard is Op and needs the changes is because take this situation the survivor is close to a pallet you swing now they dead hard away you wait they dead hard for distance not good perk design especially when it isn’t needed to outplay a killer.
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Dead Hard is getting reworked lets go!!!!!!!!
Also shoutout to the new killer perk that destroys boons
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