Does Everyone Happen to be Playing The Legion Wrong?
He is similar to The Pig, where his power is to waste time.
When you hit a survivor with your power, they have to mend AND heal. Then, the when you hit a survivor for the first time with your power, you see little symbols where other non-deep wounded survivors are in your terror radius, so you can go hit them.
I think M&A would be a great perk for this killer, so you can sneak up to survivors, then once you catch one, you can use your power and your now larger terror radius to find more survivors to use you power on. Then you just down survivors by M1-ing.
You could also use the power just for catching up by using it to run right on top of a survivor and then cancelling it.
EDIT: I do have one gripe though, the Deep Wound timer should still count down while in a chase. Same for borrowed time's deep wound.
EDIT 2: The timer might have to be shorter as well, for The Legion's power? Maybe.
Comments
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I mean, kind of?
It doesn't waste nearly as much time as pig does, mend is very quick. And it doesn't matter if you had hit them 1 or 2 times using Frenzy, it does not increase the mend cure time. Which it would make sense that it takes longer if you had hit them multiple times, but maybe that would've made them to strong?
From my experience, as soon as you leave them, they start mending. At least, most do.
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@Swiftblade131 said:
I mean, kind of?It doesn't waste nearly as much time as pig does, mend is very quick. And it doesn't matter if you had hit them 1 or 2 times using Frenzy, it does not increase the mend cure time. Which it would make sense that it takes longer if you had hit them multiple times, but maybe that would've made them to strong?
From my experience, as soon as you leave them, they start mending. At least, most do.
True, I do feel the mend does need a bit of a buff so it handicaps the survivor a little bit more than it does right now, but I'm not sure how. Still thinking about it.
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Does Everyone Happen to be Playing The Legion Wrong?
Probably, at least all the ones complaining too soon.9 -
I agree with the title, he is a hit and go killer or hit with ability and hit with normal attack so you dont recover from the first attack, wasting time
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@AntiJelly said:
He is similar to The Pig, where his power is to waste time.When you hit a survivor with your power, they have to mend AND heal. Then, the when you hit a survivor for the first time with your power, you see little symbols where other non-deep wounded survivors are in your terror radius, so you can go hit them.
I think M&A would be a great perk for this killer, so you can sneak up to survivors, then once you catch one, you can use your power and your now larger terror radius to find more survivors to use you power on. Then you just down survivors by M1-ing.
You could also use the power just for catching up by using it to run right on top of a survivor and then cancelling it.
EDIT: I do have one gripe though, the Deep Wound timer should still count down while in a chase. Same for borrowed time's deep wound.
My problem with the killer is that he is a 110% killer. Give him 115% and everything is gucci
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You gotta admit, Legion plays usually.
Most people are used to chasing one person until they're dying.
Legion is a serious departure from that, ideally. Optimal style seems to be finding, locating, and tagging multiple people in short order.
Problem is that's betting heavily that there's multiple people not only in close proximity, but they can be tagged before fury runs out.1 -
By the time you'll aply deep wound to the last one and start the chase the other 3 will break out of it. And then you are pretty much a Hag with no traps
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Most of the time i see people saying they hit a survivor with frenzy in tell they get downed at this I facepalm. The best way to down is to hit them with frenzy along with anyone nearby then at the guy your going to chase you hit them to apply deep wounds then get behind them and cancel frenzy to give less time to get away so you can m1 them.1
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People aren't playing him incorrectly because they don't understand how he works or what you're actually supposed to be doing with him. They are playing him incorrectly because the way he's intended to be played (how you described) isn't currently viable with how weak he is. You're more incentivized to tunnel the one dude out currently.
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@Vietfox said:
Does Everyone Happen to be Playing The Legion Wrong?Probably, at least all the ones complaining too soon.
I go for other survivors that are shown to me through frenzy and he still sucks ass because mending and healing up takes not much time when compared to me sprinting to some other sob at a lousy 120speed and hoping he was stupid to stay close enough instead of running away. Is he as bad as people say? no, but he's nowhere near billy which is a killer that is considered fun to play against and pretty balanced by most ppl here.
He sucks ass without at least green duration addon and speedboost addon and becomes barely playable when you use them.
Currently you have to break the chase with him to play him effectively, let the survivors drop to ~30% deepwound by moonwalking towards them and then either smack them normally if they mend or smack them through frenzy at which point it will down them. But who the ######### thinks it will stay like this? a moonwalking/groundwatching killer?
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Disclaimer: I'm not stating that he's strong nor weak, I need more time played to fully understand him.
[Sloppy butcher + Bloodhound + Thanatophobia + M&A] seems like the most useful perks for that killer
[sloppy + BH] gives you easier tracking after frenzy ends
[Thanatophobia] punishes survivors for not healing
[M&A] sneak on survivors + bigger detection radious from powerPerfect scenario is hitting all four survivors and commiting into chase after the last one.
As for chasing single survi what I came up with is:
1. frenzy
2. hit (initiates deep wounds)
3. hit (ends frenzy, depletes part of survivor's timer)
4. frenzy when fully charged
5. hit (again survivor's timer depletes)
6. disengage chase, wait for bleed out; if survi starts mending go for M1/frenzy hit and try to not trigger chase as long as possibleSingle chase takes me usually 30-70 seconds
EDIT: I've never had so much fun playing any other killer even if I'm getting 1-2 sacrifices each mach.
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Butcher+Thana is a pointless combo. You don't want to incentivize the survivors to NEVER heal since never healing is actually a counter to him currently, just rush the gens after mending.
Either you go butcher alone or thana, thana's healdebuff stacks miserably with butcher and puts it just over 30% instead of 25%.
Bloodhound is good currently for moonwalk-chases where you break the chase but still keep track of the surv so the bleedtimer goes down but I imagine this will be fixed.
M&A is ofc pretty strong because of the nature of frenzy.Instead of butcher or thana just pick a hexperk, he's good at defending those.
Also there's no point in a full-charged frenzy against a deep wound survivor, you just waste time because it will deplete fully anyways after u hit them.
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Yup, most are playing him wrong.
Btw M&A sounds good but I heard that when the chase starts and his terror radius becomes 32m you might see auras that you can't make it too.
Thanat is good on him though.0 -
I don't see frenzy as a killing tool.Actually, it is great for mobility.(You move so much more quickly and vault faster.)
And works great as an elaborate "distraction" tool.
All that mobility let legion:
-Patrol generators(and the map) with ease.
-Catch survivors faster compared to his regular speed. ( You do move faster than them while in frenzy after all.)
-Take a "way around" during the chase to "ambush".(A good example of what I'm trying to say would be: You're chasing a wounded meg in Lery's map/treatment theater, she's getting out of a room and turns right, instead of following her you go the window on the right side of the room and stab her as she crosses the corner and she's down.)Deep wound is really useful tool for mostly everything but killing the afflicted survivors.It's main role is to force them of the gens, just like the pig, with her reversed bear trap.And with the ability to reveal any survivor in your terror radius when you inflict Deep-wound, you can easily find survivor on gens and while chasing them the one inflicted with deep wound is too busy mending and healing themselves to work on generators.
Or at least this is how I see the "basics" of this killer.
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You do realize to mend you have to have bt itself equipped right1
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@redsopine01 said:
You do realize to mend you have to have bt itself equipped rightCan you show the source? From what everyone says you don't need any perk to mend.
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@Juya said:
@redsopine01 said:
You do realize to mend you have to have bt itself equipped rightCan you show the source? From what everyone says you don't need any perk to mend.
You don't need any perk to Mend.
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Damn must have been a live ptb player mistake sorry1
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Catching up to survivors with frenzy is only good for denying very strong loops. You get put at 120% speed, 125% with addons, your regular speed is 110%, the stun lasts so long that you might as well have walked.
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The problem isn't playing him wrong, its that playing him the way he was intended to be played is awful. Its very obvious from his ability synergy the point is to frenzy, tag multiple nearby survivors, and then finish off one while the rest mend. In practice, the "finish off one" part takes so monumentally long that he might as well not even be able to put people into a BT state to begin wtih because he's so slow.
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@Juya said:
I don't see frenzy as a killing tool.Actually, it is great for mobility.(You move so much more quickly and vault faster.)
>
And works great as an elaborate "distraction" tool.
All that mobility let legion:
-Patrol generators(and the map) with ease.
-Catch survivors faster compared to his regular speed. ( You do move faster than them while in frenzy after all.)You move at 120% MS while in Frenzy, and 110% MS while walking. Assuming that you need to wait some amount of time to fully charge the Frenzy bar, you can use it once per ~6-7s of charging plus the amount of time that Frenzy Run takes (5-6s?). You run in Frenzy with 120% speed, then you have 2-3s of stun, then you walk with 110% speed waiting for a cooldown. For a short distance it is quicker than most of the other killers, but as you said, Legion should be, in your opinion, used for putting pressure by patrolling the map. On the long distance any 115% MS killer can cover bigger distance per minute (especially Billy and Wraith, who can walk with 126% of speed while cloaked) and, of course, Nurse. So Legion is not the best killer to patrol.
-Take a "way around" during the chase to "ambush".(A good example of what I'm trying to say would be: You're chasing a wounded meg in Lery's map/treatment theater, she's getting out of a room and turns right, instead of following her you go the window on the right side of the room and stab her as she crosses the corner and she's down.)
This can be done by any killer, and if you mean you should do this in Frenzy mode, please, remember that you won't down her, you will only put the DWE (Deep Wound Effect) on her/take small amount of the DWE bar.
Deep wound is really useful tool for mostly everything but killing the afflicted survivors.It's main role is to force them of the gens, just like the pig, with her reversed bear trap.And with the ability to reveal any survivor in your terror radius when you inflict Deep-wound, you can easily find survivor on gens and while chasing them the one inflicted with deep wound is too busy mending and healing themselves to work on generators.
When you play Legion, survivors will want to stay as far from each other as possible (at least high ranked ones would do), so because of them working on many generators at one time the genrush is even more efficient. When you manage to find the survivor and stab him, there is a very small chance that you will find second survivor to stab, not speaking of the third one.
But let's say you found the first one, stab him, then found the second one and stabbed him as well. There is no third survivor, so you stab the second survivor again, thus making him sprinting, or you just press M2 to cancel the power, which will stun you. Survivor, thanks to his sprint/your stun gains a distance, the first survivor mended already and is only hurt. You chase the second survivor, that has DWE on him. He, of course, tries to loop you. Then you have 2 ways to end the chase - try to chase him as a 110% MS killer, which would be horrible (please remember, that using Frenzy to catch up to the survivor and then cancelling it is highly inefficient), or you can tryhard to hit the surv 4 times with the Frenzy attack. Both ways takes very long time to down your first survivor, probably much more than average Nurse, Billy, Doc or even Freddy.
And if you say that his ability should be used to waste survivors' time - then I have one question. What's the point in wasting their time (unlimited), while making your chase longer (killer has ~5-7 minutes to win the game), or almost impossible by harming yourself playing trapless Hag/hatchetless Huntress?1 -
https://www.youtube.com/watch?v=Z3h4bQ_70cI
Thats how I play the Legion, if this helps someone:
1.Find and M2 a survivor. Always M2, if they are not injured!
2 Look if you can see other survivors.
3.Now you need to decide: Is it a good idea to follow the injured survivor or do you want to hit the other one? And is it possible to hit him?
4.Is here a big loop or can I cancel the second possible M2 hit, so I can hit the injured survivor with my weapon, so the borrowed time effects end.
5.Always try to chainattack. And always decide to cancel the M2 charge or use the speed to bring the survivor in a bad position.
6.If you want to play around the M2 Effect, then just chase them without the hunting music. They are gonna run away, so the timer is going down and if they dont, you gonna hit them with your weapon. If you want I can upload a video with this, but it will take some time with my 4K Internet (So sad ;W; )
7.Never, and I mean never, just go for one and the same person, if it takes too much time. Killers that are too lazy gonna lose.
8.Before I forget it: Use your M2 Speed to force some survivors to drop pallets!I played like 10 matches with him. The first two I got completely destroyed. Like holy #########, that was awful. But after them I understand his mechanic and changed my playstyle. Please dont get to frustrated, not every Killer is a "Play 1 Hours and you will be a mastermind"-Killer. Take your time, lose some trials and get better.
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I'm kinda split on their tier. They can be lower tier if you play them honest and how they should be played (mend everyone, then either chase 110%(preferably) or use frenzy 3 times). Or they can be higher tier if you use cheese and play them in unintended ways, by moonwalking problematic survivors down.
Legion can safely stall the game right from the get go. The problem is downing good loopers, since 110% is a joke to loop, which is his balance to his stalling. Now with moonwalking this does not apply anymore, they will go down in ~30s. As mending takes 15-16s, this actually leaves little gentime for a guaranteed down and this could make him very strong. But this is probably not how he was designed to play...
Day 2 2c, went from weakest killer to potentially high tier0 -
@The_Daydreamer said:
https://www.youtube.com/watch?v=Z3h4bQ_70cIThats how I play the Legion, if this helps someone:
1.Find and M2 a survivor. Always M2, if they are not injured!
2 Look if you can see other survivors.
3.Now you need to decide: Is it a good idea to follow the injured survivor or do you want to hit the other one? And is it possible to hit him?
4.Is here a big loop or can I cancel the second possible M2 hit, so I can hit the injured survivor with my weapon, so the borrowed time effects end.
5.Always try to chainattack. And always decide to cancel the M2 charge or use the speed to bring the survivor in a bad position.
6.If you want to play around the M2 Effect, then just chase them without the hunting music. They are gonna run away, so the timer is going down and if they dont, you gonna hit them with your weapon. If you want I can upload a video with this, but it will take some time with my 4K Internet (So sad ;W; )
7.Never, and I mean never, just go for one and the same person, if it takes too much time. Killers that are too lazy gonna lose.
8.Before I forget it: Use your M2 Speed to force some survivors to drop pallets!I played like 10 matches with him. The first two I got completely destroyed. Like holy #########, that was awful. But after them I understand his mechanic and changed my playstyle. Please dont get to frustrated, not every Killer is a "Play 1 Hours and you will be a mastermind"-Killer. Take your time, lose some trials and get better.
wow u 4k'd on the game with a killer that feels like he was made for this map /slowclap
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@MhhBurgers said:
wow u 4k'd on the game with a killer that feels like he was made for this map /slowclapI can show you different videos, if you want. There is no need to be rude.
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@The_Daydreamer said:
@MhhBurgers said:
wow u 4k'd on the game with a killer that feels like he was made for this map /slowclapI can show you different videos, if you want. There is no need to be rude.
U can 4k with a 100% ms t1 myers in this game because even R1 survivors will occasionally be total noobs.
All of your tips are pointless because the killer is pretty basic. can you down the person with your M1? don't use power.
Try to hit as many ppl as possible with it and break chase as often as you can so they lose deep wounds timer.
Rinse and repeat. He's a basic M1 killer and the only difference is that his power should not be used in succession unless you know that you won't catch that survivor without spending alot of time on him.
1 of the 2 things
1.He needs 115% base MS to actually be able to down any decent survivors.
2. Mending Deep Wounds needs to be considerably louder than it is right now (I think there's no sound at all currently), getting hit by another stab resets the deep wound healing (why is this not a thing in general, dafuck? in theory it could take you 6(!) hits to down a survivor with frenzy.Because losing people on purpose becomes unviable against good survivors due to the fact that deep wounds get mended so quickly or is heavily reliant on the map (the game being notorious for not losing survivors btw)
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@MhhBurgers said:
Butcher+Thana is a pointless combo. You don't want to incentivize the survivors to NEVER heal since never healing is actually a counter to him currently, just rush the gens after mending.Either you go butcher alone or thana, thana's healdebuff stacks miserably with butcher and puts it just over 30% instead of 25%.
Thanatophobia affects gens too. The problem with the perk is that you need at least 2 people injured at all times to get some benefit. Legion can injure multiple survivors very quickly, and even at base they stay injured for longer because they need to mend. It forces them to heal or else they do gens slower too, which counters the counter to his power in not healing. If you can get all 4 injured then a solo gen takes 94 seconds. Sloppy is more the anti-heal perk, which if you use they just won't heal and then proc Adren and you are borked.
Remember Me works on Frenzy. If the guy has DS, you can get 2 hits from Frenzy, 1 normal hit, get DS'ed, get 1 more Frenzy hit and 1 more normal hit. In one chase you can get 5 tokens really fast. TP also combos well with RM because it can help you slow the game enough to get tokens. Legion can maximize this potentially.
To that end, his perk Discordance would be a good pick to use with TP and RM, since you want to catch survivors in groups this is probably the most efficient way to do that.
Bloodhound I imagined being a good perk for him. Helps with tracking and also beat the "I won't heal" tactics.
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