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F Haddonfield

leva3
leva3 Member Posts: 3

How is it possible that in this map 2 gens spawn 5 meters apart from one another? I just lost one hour of my life trying to chill with some friends, against a double iri doctor with the closest 3 gen ever! The man wasn't even chasing people! fix the goddamn game pls

Comments

  • leva3
    leva3 Member Posts: 3

    I don't hate the map, but #########?

  • Pulsar
    Pulsar Member Posts: 20,783

    Yes, even one next-gen we've been having some major issues with FPS

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,028

    I dont see this problem on lerys anymore.

    Looks like it moved to Haddonfield

  • AykDanroyd
    AykDanroyd Member Posts: 232
    edited May 2022

    I hate everything about the rework: the big open spaces, the fact that it looks nothing like Haddonfield but more like an apocalyptic version of central park if it had a town/village of destroyed homes built within it, the plastic look/vibe of everything with the stupidly huge houses that make it feel like you're playing a Toy Story game, the spawns of the gens, the stupid dark houses that encourage Blendette strats (one of the shittiest survivor play styles), and how it's garbage in comparison to the old map.

    Was the old map perfect? No, but it could've been easily fixed to keep its nicer overall layout & visuals that FAR more looked like Haddonfield intact while fixing loops that made it a pain for killers by shortening some loops and adding breakable walls and even breakable fences and trees/bushes. If you get Legion on the reworked map, pretty much give up and don't even bother. Same with many other killers now. What pisses me off are the players who think the new map is good because killers are owed 4Ks in every match which is nonsense. Not every map is supposed to be good for every killer. Good killer players were still able to get 4Ks on the old Haddonfield, just not as easily. I had great matches as Trapper on that map along with clown, Spirit, and Doctor and went up against tough killers who got 4Ks against SWF teams I was part of who played as Pyramidhead, Nurse, Demogorgon, Nemesis, Trickster, Hag, Blight, Twins and Deathslinger. Killers like Artist with her birds and Pinhead with his chains would be good on that map too if it existed upon their release. I had some of my highest # of basement hooks on that map.

    The real shame is that it only needed some minor tweaking to make it fair to both modes of play and instead of that we got total desecration of a once fun map. As a player who splits his time between survivor & killer I even hate playing killer on the reworked map because it's not a fun challenge and brings the worst of 2 worlds (killer & survivor) instead of the best--such as open spaces outside and even in the houses if you catch a survivor there or are caught by the killer, little area to use stealth tactics outside, stupidly big dark houses that encourage cheap Blendette strats, houses that have no hooks where if you down a survivor & try to take to a hook on the street without iron grasp or agitation you will never reach it without the survivor getting free, and all the stupidly destroyed houses with gaping holes in the walls and floors that ruin chases for survivors.

    If DBD really evolved with some revolutionary changes, the killers would be able to interact with the houses, rooms, and objects of maps like the old Haddonfield & every other one in the game (kind of like the Friday the 13th game had with counselors being able to open drawers, lock doors, and Jason being able to break down doors, etc but more advanced) where they would set up items of theirs and passing survivors would trigger killer instinct much like Ghostace does when he's revealed or Victor does for the twins when you switch to charlotte. Something like that would make DBD a far more interactive game and one where the survivors would have to pay attention to their surroundings to deactivate the killer's items or risk getting caught. Just imagine if dull totems for example could have things like that applied to them. How much more fun and chilling would the game be with survivors not knowing that a totem they'd find or one that is hidden amongst them that they have not yet found could be reporting info to the killers? Now that's the type of game I'd love to play.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,954

    I like the map, but tonight I was playing on Haddonfield as Twins and I ended up with a 3 gen where all three were within 20-30 meters or so; at the end of the road, one in the middle behind a barrier, another just to the left near a hedge, and the last upstairs in a house right next to a broken wall. It took no more than 10 seconds to patrol all three. Easily the easiest 3 gen to defend I've ever had.

    I just parked Charlotte between the three of them and chased with Victor, and they had zero chance, and pretty much gave up. The match went on near 20 minutes because the last two didn't even try to finish a gen and just immersed instead, so I ended up just throwing the rest of the game because it was so boring.

    Really awful RNG.

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    It’s kind of sad that you can have a nuclear submarine PC rig and the game still runs like garbage. The performance issues keep getting worse with every patch. In every other game I play, patches usually fix performance issues but BHVR manage to do the opposite. Really disappointing that there was no mention of addressing performance issues in the live stream. I guess they’re not going to do anything about it until people stop playing the game.

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,421
    edited May 2022

    Agreed. New Haddonfield leaves a lot to be desired still.