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My First Original Chapter idea: “Pigs Get Slaughtered”

CaptainRaider
CaptainRaider Member Posts: 154
edited May 2022 in Creations

Killer: Jack Frost


Backstory:

A former Wall Street trader who was guilty of crimes related to stock market manipulation. Jack Kari Frostman was a notorious public figure who wrote two memoirs to be released posthumously. The first detailed his upbringing, which revealed his father’s criminal past in which several times his family would be on the run and live remotely in the woods during winter months. One night his father went out hunting and never returned leaving his mother and child (Jack) to fend for themselves.


His mother’s mental health eventually declined to a point that child protective services had to step-in. She was permanently relocated to a mental institution, in which she only lasted a year until she was discovered in her room dead from ritual suicide.


It’s often speculated exactly how Jack K. Frostman was able to break into a career in investment. Newspaper clippings of occultist activity seemed to follow wherever Jack went, some have speculated involvement but it never made it to court. His second memoir was released two years after his disappearance. This memoir exposed activities of other rival businesses, shareholders and clients. The body of Jack K. Frostman was never found.


Stats:

Name: Jack K. Frostman

Height: Average/Tall (bulky like Nemesis when Tall)

Movement speed: 4.6 m/s

Terror Radius: 32

Weapon: Icicle


Abilities:

Icicle Frost:

During chase Icicle Frost activates automatically and lasts for 60 seconds, this ability recharges when outside of chase. This ability leaves a trail of ice in your wake that causes survivors to slide, lose friction when running over it and prevents fast or medium vaults while sliding. Every 60 seconds that your power is used you gain a token. After 3 tokens you may use your climatic power Black Doom, which instantly uses 3 tokens.


Black Doom:

To use Black Doom you must first activate it with M2. This causes a transformation that takes 4 seconds. Once completed you change height and become tall. Your movement speed is now 5.2 m/s and bloodlust is disabled. While in this state you can’t vault and dropped pallets can be m1’d. Black Doom deactivates after 60 seconds of use and your previous appearance is restored.


Perks:


1: Short and Distort

• When hooking a survivor you gain a token, when you achieve 6/5/4 tokens you can break an upright (unused) pallet of your choosing (this action borrows from the “wall-break” animation”


2: Competitor Defamation

• You can’t lose if there is no competition. At the start of the Trial, 4 random Hooks are changed into Scourge Hooks. The aura of Scourge Hooks are revealed to you in white. Each time a survivor is hooked on a Scourge Hook a random survivor emits a terror radius of 32 meters and their aura is revealed for 8/9/10 seconds.


3: Dead Cat Bounce

• If a gen is completed within 60 seconds this perk activates. Until another gen is completed you see the auras of survivors farther than 8 meters from a gen and have unlimited use of your secondary attack (M2).


Addons: 4/5/5/4/2


Brown:

• Desk Name Plate

Reads, “Jack K. Frostman”

• Torn plaid shirt

Claw marks litter the shirt, undoubtedly from a pack of wolves. The blood has been frozen into the shirt.

• Torn family photo

Both the father and mother’s heads had been torn off but the child in the middle has been untouched.

• Fake ID

Convincingly crafted ID with an obviously fake name, “Jack Frost”


Yellow:

• Father’s Mug Shot

Dated 1945, NPA (Taiwan): his father is 17 yrs old

• Asylum Commitment Papers

Signed with Jack’s signature

• Photo of “Dad’s employees”

One man is sharply dressed and looks out of place among the tattered and weathered boys in the photograph.

• Jack’s Cover Letter

A Brief letter addressed to an empty lot with just a mailbox

• Check for Two-Hundred Thousand Dollars

memo reads, “expect this monthly, do as you’re instructed”


Green:

• Newspaper clippings

Tabloid writers followed Jack wherever he went, there is no earthly power that could keep them away

• Photograph of Suicide Crime Scene

A disturbing photograph with an evil presence

• Business Card

“Jack F. Frostman, ‘There’s no nobility in poverty’”

• Hunting Rifle

Belonging to Jack’s Father, there is blood on it

• Ritual Knife

A bloody knife wrapped in cloth and oddly cold to the touch

Purple:

• Dirty pouch

Rifle bullets for hunting stolen from his Father’s gun before he left

• Group Photograph Taken of Hooded Figures

The crowd is forming a semi-circle around a man in a suit with his face redacted. The photo is labeled, “J’s Initiation”

• Tape Recording

Tape is labeled, “J’s First Wish” which showcases Jack in his Mother’s quiet room with a ritual knife and a bucket of red “paint;” the tape is corrupted 

• Norse Runes

A collection of seemingly ordinary stones with engravings, they have been arranged to spell out Jokul Frosti

Pink:

• Memoir no.1

Details Jack’s upbringing and childhood

• Memoir no.2

Great detail has been taken in this memoir to catalogue all the dirt collected on those who knew Jack


Survivor: Saint Nicholas


Backstory:


When Nicholas Claus was very young, his spastic focus and unending curiosity was considerably charming to his parents at first. However, as he grew older his parents became concerned that he may be cognitively under-developing. With Nick’s Parents Homeland being on the brink of civil war, and were unsure about the longevity of their country, Nick’s Parents sent him to an overseas orphanage in Taiwan.


One day, a strange man with a foreign accent entered the Orphanage speaking broken Chinese. Within minutes the Directress lined up all the Orphan boys and girls in a row as the man haphazardly-ushered different children forward. Nick was one of those children.


Nick was taken to a dark room with loud machinery and high ceilings, where a child’s scream could reverberate for over a minute. Most children didn’t last the week without injury. However, Nick had many advantages over other children in the factory. One of these was his early fascination with machinery that his father constructed and his desire to know how things function. His father was an army engineer, so naturally he knew how to be safe around the machines.


Nick was quickly recognized for his talents and the man with the foreign accent, Mr. Claus, took a liking to him. Mr. Claus adopted Nicholas (who he called Nick) so that they could be seen together and provide him cover; in return the man offered to make him factory manager one day. When the man went on his monthly “log cabin retreat,” Nick would run the factory; although this time he did not return. Nick was 21 at this time and so he decided to let the children go free and turn this factory into a legitimate business. He leveraged some of the people he met while traveling with Mr. Claus, advising him on how to start a charitable organization.


Three years later his charity was running smoothly and delivering toys to kids everywhere, overtime the children that were freed returned to work in the factory, which was much safer now. They called him Saint Nick to celebrate their freedom and his generosity. His board of shareholders were not happy, however. They were expecting this to be a cover in which to line their pockets, they started to sell and the company started to lose purchasing power. Saint Nicholas made a drastic choice and illegally invested charity funds into equity stock. Jack K. Frostman was his [investor] that guaranteed returns. When Nick read Jack’s obituary it mentioned his name in the notorious Memoir no.2. Before Jack could react an icy gas burst from the book filling his lungs and blinding his senses, then a warmth flooded over him in waves as a singular camp fire came into view. A forest surrounded him as he lay there by the fire collecting his thoughts.


Perks:


1: Holiday Spirit

You know how to prepare for the inevitable scarcity and hardship that winter brings. While this is perk is inactive normal skill checks on generators regress the generator by 5%|4%|3% and for every great skill check gain a token. After achieving three tokens this perk activates and normal skill checks are considered great skill checks until a generator is completed, in which this perk deactivates. Great skill checks that are completed while this perk is inactive grant an extra 3%|4%|5% bonus progression.


2: Streamlining

You have a firm understanding of machines. While working on a generator you can instantly repair it by 1% per every successful skill check in a burst (like a yellow glyph) of difficult skill checks up to a max of 5% per use. Using this ability inflicts you with the exhaustion status effect for 100|95|90 seconds. This perk is an exhaustion perk and cannot be used while exhausted.

3: Attention Deficit

• Your lack of focus gifts you awareness of your situation. Every time a generator is completed a random aura of the following is revealed and tracked once per trial to you for the next 15 seconds: a hex totem, basement chest (if unopened), a dropped item with charges, a generator > 75%, the killer, hatch. 


Item(s):


Nick’s Teddy Bear [Iridescent]

A seemingly ordinary plushy that has been modified to entertain children with different noises and sounds, now it serves a different purpose. 


Pressing the active ability button near a rushed action (that would usually make a loud noise) will create the loud noise without completing the interaction.


it can only imitate sounds that you have made while holding the item during that trial.


It has a capacity of 10 charges


The charges used and items that can be imitated are listed below:


• Rushed vault (+1)

• Pallet drop (+2)

• Rushed locker enter (+3)

• Failed skill-check (delayed by 10 seconds, +4)


Press anywhere to make a crow sound (delayed by 10 seconds, heard from any distance, +5)


This item has a cooldown of five seconds.

Post edited by CaptainRaider on