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Theory on why Self Care shows up so often in high MMR data.
It's not Self Care it's CoH. It is more likely in my opinion that BHVR reused code from Self Care to make CoH and the data is catching that than high MMR players running Self Care in numbers compatible with DH.
Comments
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Don't forget hackers who can use self care instantly to heal themselves, they always escape so that inflates the stats at high MMR.
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I imagine it's for the reason that most self care people tell you when they say why they run self care (and was why I used to)
As a solo queue player, I can't rely on my teammates to heal me. Low level, mid level, high level; all levels have players who gen jockey and have no interest to help you.
So they want something that will let them heal themselves that doesn't require another player (it helps too that this comes with the base game as a Claudette perk so many who started with it at beginner levels just keep it in their lineup).
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Its because of Solo Q. I suppose for these players its an insurance to have the possibilty to heal even with horrible teammates who actively refuse to heal them without the need to always buy and equip medkits.
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Self-Care is common to see in Asian servers. Unlike NA & EU.
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It might be that those players understand why self care is indeed a very good perk, because they understand the math, and equaly important, they know when to and when not to self care.
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A lot of people switched from Boons back to self-care since they nerfed the healing speed. Most players are solo queue and, like myself, only cared about COH for the speed. Now that it's literally just self-care, we can run that and it's arguably better in most situations lol.
Also new players use it a lot.
It's not the same code as COH cuz on the graph they released COH and Self-Care had separate numbers.
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I don't have any data to support that, but anecdotally, I agree. I've noticed the same thing when watching Korean Twitch streamers. I'm shocked by how often Self Care is used even in high MMR over there.
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Or people in high MMR understand that SC is far more versatile than CoH?
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Except the fact that Boon: Circle of Healing has it's own data on that graph. I also don't think them reusing some level of code for a perk proves they're getting them mixed up. They can see entire builds and you think they can't tell if one perk requires a totem and one doesn't?
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Nearly 3 out 4 players in Korea, Japan, China use SC.
Because Asian servers are prevalent of 'cruel' camp, tunnel.
Many survivors try to heal themselves without needing teammates when they can.
It is common to see more than 2 survivors going for hook save because killer's protecting hook and they need to be healthy by themselves.
Also killers are sensitive for survivors bringing many items so this could be other reason why they bring Self-Care over medkit.
Survivor queue time in Asian servers always takes more than 5 minutes and killers would just leave lobby seeing lots of items.
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I'm not sure if I'm 'high MMR', but I see it frequently.
I think it's mostly a pragmatic thing. If you aren't playing with people, it's nice to have a degree of self sufficiency.
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I run self-care. I don't always need to use it, but if I'm injured and particularly far away from my teammates, I'm not going to go cross-country to get healed.
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There are 2 obvious reasons about the high percentage of self-care perks, even in mid-to-high MMR levels:
1) hackers, with high escape rates, often use it for 0.1s healing
2) the number of solo-Q players is higher than most people think (esp, the players that mostly play on the killer side: they tend to see "4-man optimal bully squads swf on discord" everywhere in post-game chat); solo-Q players often use SC to have plan B if they are matched with moron teammates
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Isnt safe care something like 30 and Coh around 21? Oh are you adding the time to boon a dull? In any case glad to see less Cohs for whatever reason lol
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a large reason I think is people 99ing a heal with resilience
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Pretty sure COH got nerfed to 50% which is the same as Self Care. On top of the time it takes to find and bless a totem, self-care is just a better option. Especially in solo.
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Not sure why, CoH is just Self Care but ten times better. I don't see any good reason you would ever run Self Care over CoH unless you literally just didn't have the perk.
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Nah, Circle of Healing is objectively better. Self Care is just more reliable.
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SC 32 sec, CoH 21 sec. CoH is also for your entire team. CoH is just objectively far better by miles.
SC is 50% of the normal healing speed.
CoH is 50% faster than the normal healing speed.
The wording is similar but they are totally different. SC is making you heal slower than normal, COH is making you heal faster than normal.
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Not at all imo.
In a swf, sure. Cause maybe you can coordinate it better. But in solo, self-care. That time you spent to find and bless a totem, you would've already self-cared and got back on a gen. You don't have to constantly run back to the boon area either. You get to a safe spot you can immediately self-care. COH requires you go out of your way to use it too much.
COH = Better for SWF.
Self-Care = Better for Solo. Because you can't rely on your team and you just can't risk wasting the time that COH requires in order to get use out of it.
-You have to find a dull totem
-Take 14 seconds to bless it (38 if it's a hex. And even longer for both if Thrill of the Hunt is up.)
-21 seconds to heal
-Repeat if the killer stomps it. (80% of the time survivors will just constantly rebless and never get on a gen.)
-You get injured you have to run BACK to the boon area.
This also isn't taking into account the new boon stomping perk that was in the PTB. So then you've gotta hunt down a NEW totem. (As well as hope other survs aren't destroying totems for Inner Strength or the new Haddie perk.)
All of that is time you just can't waste in solo q imo.
Maybe when those solo q changes come I can see boons being used more efficiently tho but rn I'm not convinced. With old COH before the nerfs, yeah it was a god send for solo queue. But now I just don't see it.
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But being serious for a moment here
Self-care is just under 25% at high-MMR, and peaks at around 28% at low-to-mid-MMR. Circle Of Healing has it's own line that reaches about 16/17% at the highest point. It's definitely not what I'd call "so often" tbh.
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Its because Self Care is still very much a strong perk, having an easily accessible heal anywhere on the map is a REALLY powerful tool, always has been. Which is why I don't understand why CoH is complaied about so much when Self Care isnt. When used effectively, Self Care can be the deciding factor for a game and a killer cant do anything about it, unlike CoH which can be pin pointed on which Survivor has it, and can be used to waste a lot of time by snuffing it when theyre downed/hooked
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Reliability. Having to go to a specific spot each time to heal isn't always the best option.
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I got a very important rule in High MMR; No one uses Self-care alone.
if they pair self care with increased healing perks, they're a Newbie,
If they pair self-care with a medkit, they're a Veteran,
If you see someone who runs self care without any synergy, they're a cheater.
Post edited by Plsfix369 on0 -
To clarify, the 50% on Circle of Healing is a bonus to healing speed, including the speed of the innate Self-Care you have in its aura. So because of the funky way modifier math works it takes something like 21+ seconds versus 32 seconds using the Boon because of that 50% boost.
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Not to mention the possibility the Boon is snuffed or the Boon placer has died.
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It would be interesting to know what the above graph looked like prior to the recent nerf to Circle of Healing. I wonder how many people switched from Circle of Healing to Self Care after the CoH speed nerfs?
I agree with a bunch of the suspected reasons for why Self Care is more popular at high ratings than Circle of Healing. The main one probably being that, unlike CoH, Self Care is always available no matter what else happens in the match so it’s more reliable if you play solo queue and with the speed nerf if you take into account the time it takes to place the Boon plus the travel time it’s slightly faster to heal yourself with Self Care if you don’t particularly care if other survivors use your Boon or not. Also since Self Care is on a starting base character as a teachable it’s hypothetically open to everybody with no DLC needed (although at that high end of the graph you’re talking only a couple percent of players at most so odds are a lot of them have everything unlocked.)
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Now what interests me is, since they counted Self-Care as one of the meta perks for survivors, if and how they will change it.
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They said on strean SC is top5. Along with BT, DH, DS and Iron Will. Sounds pretty "often".
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I can see most self care users are probably solo players because it can be hard to get a teammate to heal you.
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You do see that CoH has its own stat, right? Take off your tinfoil hat.
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Self Care is very important for solo players and hardly affects SWF. Also, Self-Care is better than CoH, for the healing aspect is better after the CoH nerfs. CoH is still better for perk slot effeciency.
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They said Self-Care was one of the perks used frequently, not one of the top 5 perks used.
Please, I watched that stream and read those articles several times.
Edit: looking at the data they provided however, yes self care is in the top 5. Though, it is still used in less than 25% of loadouts, so less than once a match. Compare this to other perks, with Dead Hard coming in at just under 75% at the highest level.
So yes, it is within the top 5. However, in a set of numbers 10, 9, 8, 8, 3, 2, 2, 2, 2, 1, then 3 is also within the top 5 largest numbers, despite the fact that there is a 5 number difference between the 4th option, 8.
My point? Just because it's the top 5 doesn't mean much, when it's so much lower than the rest of the top 5.
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For how much better the perk is, it almost always is the best option. Running SC over COH is objectively the wrong choice if you're playing for efficiency.
This is comparing a C tier perk to an at least high A tier perk. This shouldn't even be a question.
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I would like to add the Self-Care is more efficient at healing speeds while Circle of Healing is more perk slot efficient.
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It only takes 2 self heals with CoH for it to come out even with SC. You will almost away get at least 2 heals out of it.
Then this isn't taking into account any of your teammates getting any value out of it either.
Like 90% of your games you are going to get way more efficient healing out of CoH as well, not just perk slot efficiency. To be more efficient than CoH with SC you'd have to only heal yourself one time the entire match and not have had a single person use your CoH an entire game..very, very unlikely.
SC is actively hurting your teams chances of winning while CoH can actually win matches single handedly. I can't believe people are actually debating this here. This isn't even a remotely close call. You can simply look at the numbers to see how bad it is when comparing the two.
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It takes 4 self heals with CoH to break even with Self-Care. A lot of people forget the travel time to and from the aura of Circle of Healing. Especially considering that you have to put it near a completed generator on the edge of the map to keep the killer from breaking it.
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Not quite an accurate comparison as you generally aren't using SC right where you got injured either, you're running off to somewhere safer, essentially nullifying that extra time you added to run to a COH. I think if you really wanted to stretch it you could maybe say 3, but not 4.
This is also assuming not a single other person uses it..which is highly unlikely. You will usually get multiple uses by teammates.
In the vast majority of cases you are going to get way more time saved using CoH. It isn't even close.
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Better players are going to run toward a gen or a pallet beside a gen to use Self Care. Sure bad players will run off to the corner, but not good players, so there isn't travel time to consider.
With Circle of Healing, you will always have to travel to and from the CoH aura. Since the best placement is beside a completed gen and in the corner, to keep the killer from kicking it, then the travel time can be quiet significant and is probably higher than 4 seconds.
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Just to be hypothetical. If travel times was 2 seconds, which is ridiculously low. It takes 3 heals by CoH to be better than Self-Care. And as you can see, even the 4th Heal by Circle of Healing is only 3.5 seconds better than Self Care, which is insignificant, especially with the downside that the killer can kick it and you have to start over.
***Also, there is no way that the travel time from a completed gen to an unworked gen will ever be 2 seconds. Especially when you consider you have to skip gens so you don't 3 gen yourself.
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I was also surprised that Self-Care ranked so high, because people complain about it so much, but I run it almost every match just so I can't get in a situation where there's no way to get healed.
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It’s hard to get teammates to heal you so SC can always come in handy.
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I wonder if theyll let people heal themselves as base kit but make heal speeds overall slower or something. That could be an interesting change.
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Doubt that tbh
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I don't see why they would do that. The game doesn't need that kind of change.
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Yea dude, I'm sure that's what it is, lol.
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Here's the thing about SWFs.
Not every game is an SWF, but there are a lot of them.
Facing even a bad SWF can be difficult, as the information sharing, perk and addon coordination and general communications can be a huge benefit, and there's also a tendency for SWFs to send you to Badham, with 3 further hook offerings, stacked meta perks and 4x Brand New Parts - then tell you to uninstall in postgame.
These matches tend to stick with you.
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They probably wont. But the 'base game changes due to why meta perks are meta' is running my imagination wild.
Honestly best i can hope for is base kit nerfed corrupt and base kit regression coupled with base kit nerfed bt with base game ping system to communicate simple messages.
What i really want is a complete rework of the 3 hook system but thats never coming lol
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Ok, this is the biggest effort to misinterpret the Data provided by BHVR I have ever seen.
Just accept it, CoH is not "in every game" as many claim.
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I don't see survivors using coh anymore that much but self-care is pretty common and much better perk to use. Im not sure if coh is as slow but you still have to find totem and bless it which takes so much time it's not worth it. I see teams losing because they use time to bless totem instead doing gens.
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I think it's just that those players don't want to rely on their teammates. You can see Ayrun using self-care on his escape streaks, but he changes it to CoH sometimes.
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