Why do killers need an anti-boon perk?
I don’t understand the logic on this one and I hope someone, perhaps a dev, can explain it to me. Why nerf boons totally into the ground and then give a free perk to destroy them permanently when the perk is so easily detectable? I literally see nobody using boons, except the 1 out of 10 matches you might see Circle of Healing. The one time I remember seeing the perk, I didn't even run across the map to find it because it is such a waste of time.
Do devs literally listen to everything and do everything killers want with total disregard to balance and normal thought processes?
And now to the Dredge. He is overpowered and if he doesn’t get nerfs survivors will not have a chance to win unless the player using him is braindead. He has powerful map pressure with instant teleporting across the map to any locker, and he has anti-loop. I repeat…this is NOT balanced!
We desperately need to get away from this thinking that killer is only fun if they can squash the survivors with no chance at all for them to win.
If we are going to start having anti-loop, all-knowing, all-map pressure “monsters” in the game, survivors NEED more than a singular pallet in the middle of a field. I am going to go out on the limb and say we need to start looking at more tools for survivors to defend against the monster. We need to get real, if monsters are in the game, we need guns or knives, something that can stall the killer.
Either provide survivors more abilities to fend off the killer or stop with the anti-loop, all-knowing, everywhere map pressure killers.
Disclaimer: I play and have played both sides.
Comments
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They didn’t really have a counter. Coh that is the other 3 nobody complains about since they suck
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They didn't need it, BHVR just slammed that bad boy in so that they can claim that they listened to the community and now there is a way to permanently break boon totems.
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Stepping on them was the counter.
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I did not disable the perk permantly nor destroyed the totem. Where the counter was?
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Why did killers need another objective?
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Yes, act like BHVR made a bad decision adding a new general perk to help out the various killers that are hard countered by certain boon perks and don't have the time nor mobility to constantly snuff them out. Keep in mind it's been YEARS since we last got a general perk like this.
They didn't add Shattered Hope for the benefit of Nurse or Blight, they added it for the benefit of weaker killers or to give killers more options/variety in dealing with it. Peanits even said they added it as a perk instead of basekit because having it be basekit might mess with some playstyles/ways killers can capitalise on mistakes.
For example - if you have survivors putting up boons that get snuffed very quickly, you want them to waste even more time putting it back up. Or maybe you have perks that rely on dull totems, which at the moment there are only two (Plaything & NOED) but it's possible more come in the future.
Also again, calling Dredge overpowered while Nurse still exists is hilarious. What's your criteria? Nurse is okay even though she ignores pallets and windows (The survivor defenses you're so fond of) but Dredge is OP because he has a form of anti-loop and has mobility? Your criteria makes no sense
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How is POP disabled permanently?
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By not being hooked by the killer, then it nevers activates. But you said there was a counter play and now you fail to provide example of one.
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technically it's disabled permanently when all of the survivors have been hooked and killed
i say technically because the game ends 15 seconds later after that happens
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All shattered hope does is make the 3 other boons way to risky while not really nerfing COH much.
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You brought up the argument of Killers wanting to keep the dull for various reasons. Now, what IF we made so killer next to Boon Totem is presented with two prompts: [SPACE] Snuff [CTRL] Destroy. It would allow those people to keep the dull, and for others it would made Boons a bit more counterable.
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Survivors being hooked is inevitable. You know this because of bloodlust and anti-loop killers. The game makes certain a survivor goes down regardless of survivor choice.
I did provide a counter, stepping on the boon. But we are not fair and balanced. We are ensuring killers can permanently disable a perk while killer perks like BBQ, POP, Scourge can't be permanently disabled. I know some of these perks might be getting nerfed but I'm sure there are others too. I am naming the popular ones.
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Lol
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Bro shattered hope destroys the totem the boon is attached to, not the perk itself
there's still 4 other totems on the map by default
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The perks are too weak for those kind of odds. You have to consider the killer using powerful hex perks as well reducing the amount of dull totems available. This doesn't even consider the amount of time looking for a new totem.
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You can boon over hex perks though
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Disclaimer: Say they play both sides. Yet 95% of his bch’n is about killers. I might be pulling this statement out of the void, but maybe there is a reason at high level you only see Nurse and Blight. However, I guess every killer this clown gets killed by they must be OP.
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Shattered Hope is a bad perk. I wouldn’t worry about it too much.
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Dear Sluzzy, for you almost every killer is OP except Nurse and Hillbilly. What happened to the 2019 Sluzzy who protested the Nurse rework when the old Nurse was the only thing in DBD I would definitely call OP?
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MMhhh i wonder how long it takes before people start to slam the counter argument "just use Shattered Hope!" whenever someone complains about Boons.
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Yes, why is it not base kit, I wonder.
Unless they plan to make breaking totems a perk for survivors too.
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Why do survivors need boons?
Same answer.
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So tell me cause you are confusing me.
You say you literally nobody using boons right?
But then you say you see 1 out of 10 using boons.
So which one is it, cause you can't have both, you have either seen "literally" nobody using or you have 🤷🏼♂️
But let me ask you a question to your question.
Why do survivors need an anti tunnel perk which completely nullify a perk of the killer?
In case you are wondering I'm talking about DS that completely counters enduring.
You see that it is a pretty (imo) a unnecessary question.
Besides you should be glad that that perk is put in the game, you know why?
You have complained multiple times about NOED, so boon the totems and let the killer destroy the totems.
Tadaaaaaa no more NOED 😱
If you want to give the survivor weapons to make it more real to fight off the killers, then they have to make it so that once a survivor is hooked they die.
Makes it more real cause you won't survive a hook like that through your back out through the front 😉
So my suggestion is that you just learn to play and don't give up that easily, look at what other survivors do to counter stuff, record your own gameplay and see what you do wrong and what you can do to improve 😉
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something that can stall the killer
Stalling killers isn't really fun for killers,
have you heared of Dead Hard? It can stall the killer from 3 seconds up to a whole loop or more.
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but, sometimes there was no time to go hunt and snuff them and even then you can just replace them without any problem at all.
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Sluzzy complaining day in and day out about killers using BBQ and stacked regression perks.
Also Sluzzy complaining about a new, situational perk working against boons. It would be one regression perk less used by the killer, but who cares.
I guess killers should just not be alllowed to use perks at all, right Sluzzy?
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Because boons are stupid. I don't think they are as strong anyways once people figured them out. Not many will probably use this because the perk slot would be better used for something else.
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The anti boon perk is the best thing coming to this update
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"snuff or break" really ought to have just been a base kit feature
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Right now, Shattered Hope is completely useless if no one brings boons. At least Soul Guard has a secondary effect that works even if there are no hexes in play. And survivors can cleanse hex totems and break them permanently without needing a perk to do it. Killers can't relight their hex totems on a standing dull, unlike survivors with boons.
We desperately need to get away from this thinking that killer is only fun if they can squash the survivors with no chance at all for them to win.
If we are going to start having anti-loop, all-knowing, all-map pressure “monsters” in the game, survivors NEED more than a singular pallet in the middle of a field. I am going to go out on the limb and say we need to start looking at more tools for survivors to defend against the monster. We need to get real, if monsters are in the game, we need guns or knives, something that can stall the killer.
I dunno, I think we should just remove killers from DbD. Playing killer isn't fun, anyway, so might as well remove them so the devs can stop having to balance around them. Repairing gens, putting up boons, and searching chests is more than enough on its own for one game. Killers only get in the way and stop survivors from having fun.
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I heard that Sluzzy is a god-level nurse player
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when was the last time in a horror movie (which this whole game is a celebration of), in which you saw someone just shooting the killers brains out?
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There are plenty of survivors that have never touched a killer or played trapper at lowMMR for two hours and think they fully understand the game.
Time management for the killer is completely different then time management for survivors. When there are 4 survivors in the game, there is plenty of time for one of them to F'k around and literally do nothing. That's why tunneling one of the four out is so powerful. Getting the first survivor out of the game is incredibly important as the other three need to actually work to finish things. Their power curve gets reduced a lot when they lose their first survivor, yet they still have no idea how little time killer has when 4 are floating around the map.
And just as you mentioned, this is a band aid for boons. No one is going to pick this for one of a handful of perk slots (survivors get 16 total) that are very, very important and it will be used as a scape goat anytime someone points out boons being OP. 'Just pick the anti-boon perk', because killers know when they're running against a sweaty boon squad.
Hexes on the other hand almost no one uses... Besides NOED, because they're one and done. Huh... Maybe boons should be in the same boat as one-and-done... Nah, survivors need perks that actually have a chance of working, unlike killer.
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Sluzzy, killers need an anti boon mechanic just like survivors have anti totem perks.
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That’s a hot take. Strongly disagree.
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In every movie the survivor has a means of defense, even if it is a baseball bat. I'm not saying the killer should be able to be killed, but if we keep release stronger and stronger killers while also nerfing survivors (less and less pallets such as Haddonfield), survivors need a way to slow the killers down a reasonable amount. The gens won't repair on their own.
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I would agree with that only if boon perks were equally as strong as killer perks and if boon perks were silent. Even the weakest killer hex perk is stronger than boons.
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Hex: Huntress Lullaby is nowhere close to being as good as Circle of Healing, Sluzzy
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Good. Boons should be destroyed like Hex Totems. If killers can't get them back neither should survivors. That should have been implemented from the start or give killers the ability to curse totems. Weapons? Not in this game.
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This is a 1v4 though and not a 1v1.
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I think they added it more as a backup for when they release future boons that might be problomatic.
I do agree that right now it's pretty unnececary. I wouldn't worry about it too much though. Killers are pretty perk hungry and bringing a do nothing perk when the survivors don't bring a boon is going to turn people away really fast
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I can see it being maybe useful on killers that get screwed by Coh the hardest as in hit and run crew but i think even on them its kinda bad. Lets see if Coh is getting nerfed again with the meta changes. If not, this perk might be good on twins or wraith or something.
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As ridiculous as suggesting survivors need guns is there are still people insisting nemesis should have a rocket launcher so atp ######### it give everyone a fire arm and let's have Call of Duty: Horror Edition.
As for the shattered hope itself I kinda think it's a massive waste along the lines of calm spirit for survivors. Is it really strong when it's relevant? Yes. Is that gonna be every or even most games? Not even close. I don't think it'll be run much except by the killers that are still scarred by original CoH.
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You forgot the screenshot sluzzy.
Unacceptable.
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It's because maybe they have plans to add more boons on survivors side and killer will need something to counter them?
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I will say, I find it amusing that you think BBQ is a problem
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Worst part is: they are a professional Nurse player
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They don't need an anti boon perk, but I think they are getting one because they complained about boon totems long enough to spark a response to them. Survivors can never really have anything too good for a long period of time before killer mains see it as the reason why they are denied fun in this game.
Also hi Sluzzy! Some people in the past thought I was you here on the forums. I guess we share similar opinions on game mechanics. 😅
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I thought this was a real thread, couldn't believe why someone would be mad at counterplay at first.
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