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Devs please clarify this... pig changes, buff or nerf?

Pokino
Pokino Member Posts: 86

I'm discussing about this theme with friends and we don't agree... The question is:

with one more jigsaw box... probabilities still the same or they changes?

For example, for 4 boxes probabilities are 25%-50%-75% and 100%... but these probabilities change with 5 boxes? 20%-40%-60%-100%???... or still 25-50-75-100%?

Do you understand what im saying?... I hope so.

Comments

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    It’s still one out of four chance of key with five opportunities to eliminate blocking a single box. So 25, 50, 75, 100 is the direct answer to your question.

  • MrMori
    MrMori Member Posts: 1,453
    edited May 2022

    The chance that a jigsaw box has your key is determined when you get your trap, not when you search a box. So when people say it's "25%", that's just because there are 4 boxes and they could all contain your key. Right now it's 25%/33%/50%/100%. With 5 boxes it's 20%/25%/33%/100%/100%.

    With five boxes, that means you have to search more boxes on average, yes. But remember that they are also now more of them, and they should therefore be closer together. It's also much easier if Pig knows you're on your last box, because you now have 2 options instead of just 1.

    It's a nerf I'd say. Very sad that they won't change her power in any other way to make it less clunky and more usable to compensate. It would be so easy to fix her. But I think I'll make a post in feedback about this.

  • dugman
    dugman Member Posts: 9,713

    It’s both a buff and a nerf. The average number of attempts goes up but the average distance traveled between boxes per attempt goes down.

  • Mr_K
    Mr_K Member Posts: 9,184

    Take account that a jigsaw box is chosen the moment you have the hat put on you. It's not a random outcome when searching the box.

    You have 5 possible boxes to search but you can only search 4.

    You have a 20% chance of finding the correct box on your first search.

    A 25% chance on your second.

    A 33% chance on your third.

    And finally a 100% chance on the fourth.

    Prior to the update it was 25%, 33%, 50%, 100%.

    That means you are less likely to find the key on the first, second, and third boxes searched. So in this sense it's a buff.

    Travel time also comes up as boxes are closer. But you also have a higher risk of running into the killer as you will be traveling to more boxes.

    All in all, it's a wash.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Time wasted for survivors will be higher on average, but you are less likely to kill anyone.

  • Laluzi
    Laluzi Member Posts: 6,063

    It's a net buff. It's a better timewaster than before if you play purely passive with traps, and it's more likely you'll find a survivor who's done 3 searches and can now be forced into a headpop if you harass trapped survivors. However, your passive lethality on maps like Midwich, RPD, or Suffo Pit is lessened if not gone entirely, so it isn't a straight upgrade.

  • TAG
    TAG Member Posts: 12,871

    As I've said elsewhere, if the Survivor chooses to search the four closest boxes, the Pig has an easier time finding them because less area to cover. If the Survivor does not, the Survivor is not saving time with the shorter box distances. I would say that is enough to make the 40% chance of having to search four boxes a net buff overall.

  • Tizzle
    Tizzle Member Posts: 696

    If the key is still predetermined it will be in two boxes when the trap is applied.

    No idea why anyone would assume it just magically works on the last two boxes.

    That would require an unneeded overhaul of how the boxes work and be a complete waste of time.

  • TAG
    TAG Member Posts: 12,871
    edited May 2022

    Not really. The only change that would have to be made is that after three searches, the last wrong box is also changed to a correct box.

  • Crowman
    Crowman Member Posts: 9,371

    Assuming that there is two keys placed is unreasonable.

    They already did something similar with Trapper's traps and guaranteeing escape after x attempts and that was also package with a buff to make it less likely for survivors to escape 1st try. There's no reason to believe the devs are doing anything more than adding an extra condition on the 4th search.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    Travel time is offset by the fact if you dont find it at first going to have to search one more box which takes time itself.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,675

    It’s a nerf to her head pop potential, which is based off the worst case scenario for the traps. The worst case is still 4 boxes, but having a 5th box means it’s easier to reach 4 boxes.

    This is consistent with her addon pass, which was purposely done to nerf her head pop potential. Losing the +box addons, and having the yellow rarity +trap addon turned into an ambush addon, was a major blow to her head pop potential.

    Meanwhile, Myers gets to keep his insta-kill addons, and I’m not sure why. Are instal-kills considered unfair, and if so, why is Myers still able to do this without any nerfs? Pig’s chase potential is so garbage, that arguably a big selling point was that you might have a chance to get head pops. If Pig’s theme is shifting from head pops to slowdown, then why isn’t she getting a buff to her chase potential as compensation?

  • dugman
    dugman Member Posts: 9,713

    Right, that's why I said it's both a buff and a nerf. You have to search 2.8 boxes on average instead of 2.5, but the time you spend running around to get to the boxes decreases about 20% as well (because there are five boxes they are closer together, plus you only need to check the four "closest" boxes to you and can ignore the least convenient, farther box entirely.)

    So whether it ends up being an overall buff or nerf is very hard to say because both factors off-set each other to some degree and it may depend specifically on the map layouts as well.

  • TAG
    TAG Member Posts: 12,871

    If Survivor can ignore the furthest box, then so can the Pig. It means the Pig has a smaller area to find the Survivor in (which a higher chance of having to stand still more often in the process).

  • Bwsted
    Bwsted Member Posts: 3,452

    It's not a given. It depends on the way they actually implemented the guaranteed unlock on the 4th try. Depending on the adopted solution, the effective percentages may vary.

  • Raccoon
    Raccoon Member Posts: 7,693

    You'll need to submit a ticket to get any solid/actual help.

  • dugman
    dugman Member Posts: 9,713

    That’s not how it works. Pig has no idea which of the five boxes a survivor has already checked, and the farthest box from Pig can be the closest box to a survivor. In fact in that respect it’s actually harder for Pig to patrol the boxes since the survivors never need to go to all of them.

  • TAG
    TAG Member Posts: 12,871

    The Pig has a good idea of which area the Survivor will be staying in if the Survivor wants to search the closest boxes because the Pig gets to set the starting location of the Survivor by hooking them. If the Survivor does not opt for that, it means the Survivor is opting to travel longer distances and diminish the time that would have been saved.

  • dugman
    dugman Member Posts: 9,713

    That actually makes that portion of it even more of a buff for Pig because it's guaranteeing 3 searches per trap versus what would normally be 2.8 searches per trap.

  • dugman
    dugman Member Posts: 9,713

    You're assuming they start going to boxes while the Pig is near them initially. It's much more likely they'll simply delay the initial box runs until they feel they are safe from Pig interference. And that is not "longer distances between boxes", they simply are traveling to other points of interest like generators or to heal each other, for example. The only travel time that matters in this context is when they actually have decided to head toward a new box for a new attempt.

  • TAG
    TAG Member Posts: 12,871

    What you're describing with the gens and the healing thing is true regardless of the circumstances and is one of the shortcomings of the RBTs overall (i.e. Survivors who aren't scared of them can push off the stalling they provide). Also, what you're describing is a moot point if the timer starts while they're on the hook, which can realistically happen if Survivors aren't dead set on fully playing around the RBT timers.