Deep analysis of the Grind™️
Okay, so, I should probably outline some stuff about this post before getting too deep into it. First off, this is not using super-accurate numbers for the first part, as I can't find any solid statistical analyses of how many bloodpoints it takes to get to level 40, level 50, or how much a level 50 bloodweb costs. So I had to do some estimation. All numbers here are, obviously, rough approximations. Secondly, this is going to be a lot of numbers, so beware if you do not like math.
So, with that disclaimer out of the way, let's get into it. So let's say you have the goal of getting every perk on every character. How many bloodpoints will that take? Well, let's set up some basic numbers and estimations first. This post will be behaving as though Dredge and Haddie have been released:
- There are 31 survivors and 28 killers.
- There are 107 survivor perks and 97 killer perks. These each need to be bought 3 times, meaning each survivor needs to buy 321 perk levels and each killer needs to buy 291. A character starting with their teachables at level 1 isn't a factor here because you need to unlock the teachables in the bloodweb and these behave as perks, so they make up for the otherwise missing 3 perk levels.
- Getting to level 40 takes approximately 1,000,000 BP.
- Every level past 40 takes approximately 50,000 BP.
- Each level from 40 onward allows you to get 2 perks. This means survivors need to do 140 bloodwebs after level 40 and killers need to do 125.
- An average rate of bloodpoint gains seems to be somewhere around 125,000 BP per hour, running an (albeit small) analysis grabbing some data from dbd.onteh.net.au.
Now that we have established all of this, we can get into the actual breakdown of what the grind takes:
- Cost to max out a surv: 8,000,000 BP (64 hours)
- Cost to max out a killer: 7,250,000 BP (58 hours)
- Cost to max out all survivors: 248,000,000 BP (1,984 hours)
- Cost to max out all killers: 203,000,000 BP (1,624 hours)
- Cost to max out everyone: 451,000,000 BP (3,608 hours)
Now, ignoring the existence of the prestige rework, let's see what happens to these numbers if you add another 2 characters in 3 months:
- 3 new perks on each side (9 perk levels) means an extra 5 bloodwebs (250,000 BP) for everyone.
- Cost to max out new surv: 8,250,000 BP
- Cost to max out new killer: 7,500,000 BP
- Cost to re-max out all previous characters: 15,750,000 BP
- New cost to max out all survs: 264,000,000 BP (6.5% more BP, 128 more hours)
- New cost to max out all killers: 217,500,000 BP (7.1% more BP, 116 more hours)
- New cost to max out everyone: 481,500,000 BP (6.8% more BP, 244 more hours)
As you can see, the amount of grinding necessary to get everyone maxed out increases exponentially over time, and we are quickly headed towards the point of the estimated amount of BP necessary to do this being half a billion. I don't think I need to convince anyone that that's absurd. That's a projected 4,000-hour commitment to grinding.
Now that we have this baseline set up, how much will the prestige rework change things? Well, let's find out. So, an average amount of BP to reach level 50 seems to be approximately 1.5 million, meaning P3 takes 4,500,000 BP. So:
- Getting P3 on a character: 4,500,000 BP (36 hours)
- Getting P3 on all survivors: 139,500,000 BP (1,116 hours)
- Getting P3 on all killers: 126,000,000 BP (1,008 hours)
- Getting P3 on everyone: 265,500,000 (2,124 hours)
And then if we do the same thing as before where we project the difference for a new character on each side, it simply takes another 9,000,000 BP, which is about 72 hours of gameplay. And those numbers will not increase or decrease with the number of chapters (unless they change how bloodwebs/bloodpoints work), unlike the current system.
All in all, the prestige rework should be decreasing the amount of bloodpoints necessary to max out every character by an approximate 41%.
This is extremely good for the game, but I still think we can do better and hope the devs also do something to either make bloodwebs cheaper or allow players to receive more bloodpoints in a match. This post is already long enough without me typing out a whole thing about that, so I won't. I'm interested to see what people's thoughts about all this are, and I really hope I haven't made any major mistakes with my math. That'd be embarrassing. (Though I do invite people to double-check my numbers.)
Comments
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Glad I don't have to do the math myself to confirm. Thanks for all the calculations :D
One comment: Instead of making bloodwebs cheaper or getting more BP from matches just being able to sell back stuff from the inventory would be a massive help. There are just so many things cluttering the inventory and that no one ever uses. There might be niche uses for a number of things in the blood web so just removing them entirely might not be to everyone's liking. But being able to sell them back would benefit everyone.
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Although I think you took kind of an upper bound on the blood point costs (it requires around 1.300mln blood points to reach lvl 50 if you spend them optimally), and even though I like the upcoming change, I do agree that it can be done more to solve the grinding issue. 2000 hours are still a lot of hours that require tons of dedication, and that's assuming people start immediately to spend bps optimally, which won't be the case in most times
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Its going to take even fewer than that.
These kinds of calculation posts don't take into account that you no longer lose Perks on a Prestige, and seem to be calculated as if you're taking everyone straight to 3 one at a time, instead of getting everyone to 1 and then getting everyone to 2.
You'll wind up being able to have characters who know all of the perks at Tier 3 before they actually get to 50 a third time.
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