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Why do so many luck reliant challenges get greenlit?

indieeden7
indieeden7 Member Posts: 3,416

Unless your whole team are exclusively playing on PC, or you're attempting a challenge that is explicitly obvious and your teammates are aware of said challenge (e.g. "No Mither at all") there is no way to communicate with your teammates what challenge you are trying to do, and therefore 99% of the time, your teammates completely prevent you from making progress towards these challenges.

So could we please stop putting challenges such as "Blood Debt" or "Savior" in the tomes? Challenges are supposed to test your skill, not your luck.

Comments

  • BenOfMilam
    BenOfMilam Member Posts: 911

    Blood Debt is such a time waster. It takes maybe 25+ games when playing normally. When going out of your way to throw the match you can do it in maybe 5 to 10.

    e.g. use Object of Obsession and have the killer hook you very quickly, then hide all game and pray that the guy that unhooked you gets hooked at some point and use Sprint Burst to rush the hook before anyone else can get close. Alternatively, get hooked twice and hope two different people unhook you, giving you four potential Blood Debts... if you survive, if they both get hooked twice, and if you're the one that unhooks all four times 🙄

    Terrible challenge overall.

    Don't get me started on "cleanse 20 totems" or "do the equivalent of three gens in one trial."

  • GreyBigfoot
    GreyBigfoot Member Posts: 954

    As bad as the Blood Debt challenge is, I think the stun challenge is the worst. In later levels they pump up the number to an absurd amount, to the point where it's faster to do 2-3 Killer challenges to select a different Survivor challenge.


    I frequently get to the point where I'm all out of Killer challenges and have like 6 uncomplete Survivor challenges on a Tome because they're all luck based or time consuming.