New Hex perk idea! Countering the Boon meta
Hex: Death trial (or whatever you can name it).
An endless circle of death and suffer keeps your preys forever stuck in their agony. When all generators are completed, all Hex, Boon and Dull totem will transform into Hex: Death trial totem, deactivate other Hex perks.
Hex: Death trial totem is a special totem, which survivors can destroy them by pressing the action button, survivor can immediately destroy a Hex: Death trial totem and will notify the killer.
When there is still one or more Hex: Death trial totem activate, exit gates will be blocked by the Entity, survivors will immediately recieve the Hex cursed status.
If all totems are cleansed before or destroyed after the perk activate, Hex: Death trial will be unavailable.
*My thoughts:
This will counter the current Boon meta, survivors will have two options to pick.
Soul gard, Small game value will increase tremendously, leads to more various build instead of just Dead hard, Decisive, etc meta.
The perk gives setting killers like trapper and hag or power build-up killers like Michael Myers, Sadako chances to play a game with their full potential.
To avoid facing this perk, survivors can cleansed all 5 totems before gens are completed, lengthen the game and balance the gen rushing.
Feel free to comment about this perk!
Thank you.
Comments
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Ok, so all 5 totems (if available) are affected by this hex perk right? Let's assume it's this. I wouldn't actually replace other hex perks with this hex perk (think about NOED e.g.). What I would do is to activate this perk on all available dull totems (just like plaything) once all generators are done. If there are boon totems, they will be transformed into hex totems with this perk. And because this hex would be an OP pick with other endgame perks (no way out or remember me e.g.), I recommend showing the auras of these particular totems within 24/20/16 (a 3 tier purpose) meters of the survivors, since it would drastically lengthen the game.
But generally the overall concept is actually creative. Love it!
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Thank you for the precious idea!!! I know this perk will be absolutely broken, especially if it is accompanied with NOED or 3/5 stacks of Devour, survivor will have no chance to play against this, that is why I added that "deactivate any other hex perks", that might give survivor an opportunity to escape if they play smart.
By the way, I love that auras idea, it will help balancing this perk!
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200 perks teach me the creativity while making new fanmade chapters. While reading posts, I try to improve the ideas others make.
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Use: hex undying
A Hex which maintains the vile powers that flow throughout the Trial.
The Auras of Survivors within 2/3/4 metres of any Dull Totem are revealed to you.
- When another Perk's Hex Totem
- is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.
deadbydaylight.fandom.com/wiki/Perks
Also killer could just body-block a totem and it's GG survivors there are also numerous improvements that need to be made and heavy balance needed. I suggest taking more time thinking about this perk in general.
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Thank you! I haven't thought about the body-blocking haha, totem-camp will make this unplayable.
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Why would killer bodyblock a totem? Also, undying is fine at this moment in my opinion.
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I you don't mind, can I use this reworked idea in one of my bigger creations? I will share credits, btw.
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Of course! Just want to share my idea
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