Dead by Daylight should no longer be affected by an outage. Players logging into the game between September 26 3PM ET and September 28th 3PM ET will receive 1M Bloodpoints as compensation.

What would you do to autodidact?

N8dog
N8dog Member Posts: 541

which of these changes would you most support?

What would you do to autodidact? 16 votes

increase odds of triggering skill checks
56%
musstang62WampiritasteponmeadirisdarkcloudlinkN8dogPSPThatOneDemoPlayerBennett_They1ThemAnxiousRiddle 9 votes
Allow medkits and self healing to work with the perk
0%
Remove initial penalty but compensate with smaller progression with higher token count
12%
Mattie_MayhemOGHellraisingPredator 2 votes
Do not change it
18%
GibberishVolantConch1719toxik_survivor 3 votes
Other (comment your own idea)
12%
ValikReverseVelocity 2 votes

Comments

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,223
    Other (comment your own idea)

    It should guarantee at least 1 stack per healing action. If you don't get a skill check for a heal it should give you a stack when it's finished. Maybe throw in some extra healing bloodpoints when you hit a skill check, maybe.

  • Valik
    Valik Member Posts: 1,274
    Other (comment your own idea)

    Flat heal rate instead.


    ~

    Description: “The greatest ability at your disposal is your ability to expand your knowledge.”

    You start the trial with -60% healing speed. No Great skill check zone.

    Succeeding at skill checks while healing grant tokens up to 6.

    For each token, increase healing speed by 15/20/25%.

    At max tokens, skill checks reward a bonus 15/20/25% progress.

    ~

    By making the perk a game of flat values that increase over time and generate great prosperity after a few checks - it can become far more consistent to use without becoming broken. The downfalls of the original lie in how impractical and unwieldy it was at early stages - which was bad enough to become a liability in many cases. The effects of this perk at -60 | -35 | -10 | +15 | +40 | +65 | +90. The 25% additional progress on skill checks is a nice reward to compliment the 90% buff to all healing, which can fix up many injuries in a matter of seconds - lightning quick if paired with other perks. While the opening may sport a crushingly low healing modifier - the rewards of sticking to the craft in spite of the greatly diminished returns makes for quite the arc. Instead of gaining a glut of progress out of seemingly nowhere - the perk begins consistently horrible and becomes extremely useful once it is fully realized.