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What would you do to autodidact?

N8dog
N8dog Member Posts: 541

which of these changes would you most support?

What would you do to autodidact? 16 votes

increase odds of triggering skill checks
56%
musstang62WampiritasteponmeadirisdarkcloudlinkN8dogPSPThatOneDemoPlayerBennett_They1ThemAnxiousRiddle 9 votes
Allow medkits and self healing to work with the perk
0%
Remove initial penalty but compensate with smaller progression with higher token count
12%
Mattie_MayhemOGHellraisingPredator 2 votes
Do not change it
18%
GibberishVolantConch1719toxik_survivor 3 votes
Other (comment your own idea)
12%
ValikReverseVelocity 2 votes

Comments

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,515
    Other (comment your own idea)

    It should guarantee at least 1 stack per healing action. If you don't get a skill check for a heal it should give you a stack when it's finished. Maybe throw in some extra healing bloodpoints when you hit a skill check, maybe.

  • Valik
    Valik Member Posts: 1,274
    Other (comment your own idea)

    Flat heal rate instead.


    ~

    Description: “The greatest ability at your disposal is your ability to expand your knowledge.”

    You start the trial with -60% healing speed. No Great skill check zone.

    Succeeding at skill checks while healing grant tokens up to 6.

    For each token, increase healing speed by 15/20/25%.

    At max tokens, skill checks reward a bonus 15/20/25% progress.

    ~

    By making the perk a game of flat values that increase over time and generate great prosperity after a few checks - it can become far more consistent to use without becoming broken. The downfalls of the original lie in how impractical and unwieldy it was at early stages - which was bad enough to become a liability in many cases. The effects of this perk at -60 | -35 | -10 | +15 | +40 | +65 | +90. The 25% additional progress on skill checks is a nice reward to compliment the 90% buff to all healing, which can fix up many injuries in a matter of seconds - lightning quick if paired with other perks. While the opening may sport a crushingly low healing modifier - the rewards of sticking to the craft in spite of the greatly diminished returns makes for quite the arc. Instead of gaining a glut of progress out of seemingly nowhere - the perk begins consistently horrible and becomes extremely useful once it is fully realized.