honestly DS needs changes
look, im both a survivor main and killer main so this isnt quite onesided, i just feel like this would make it more fair.
at least change it to wear the timer is removed PLEASE! i know DS has a broken history, and i know its quite strong still, but whats the point of using an anti-tunnel perk if it has a whole timer AND it gets disabled by doing an action?
now i know one thing your thinking, "whats the point of leveling up its tier then if the timer is removed?" well thats something i thought of and found a solution;
Tier 1: 3.5 or 3.75 second stun
Tier 2: 4 second stun
Tier 3: 5 second stun
also i know it doesnt add up right, but i just thought that 3 seconds wouldve been too short. i honestly think that doing these changes would help balance out while also help fix the situations where your being tunneled, you manage to run the killer around for 60 or more seconds and DS deactivates but then the killer downs you and you dont have DS active.
Comments
-
Counter-offer.
DS gets this buff but is now disabled when the EGC triggers.
16 -
"I play both sides" yeah okay buddy. This perk doesn't need a fat buff
9 -
how about making it so you choose when to use it instead of right away. make it press e to use. Let them carry you to a good spot and blammo!
2 -
No. Ds is fine and I have never understood why people want it disabled in the endgame. I wouldn’t change anything about it except that it should deactivate when opening a gate
8 -
yet i pretty much gave it a fat nerf too
0 -
Because it makes for a potentially lose-lose scenario, which I like to avoid.
In all honesty, it's getting nerfed soon. I hope to see some base-game adjustments to tunneling but I do expect DS to be nerfed
6 -
Counter counter offer
we will take that if ds activates again even after you have used it onec
0 -
How about it deactives when you hop in a locker, but you get it twice, in addition to the usual deactivation conditions
0 -
I would be fine with the 5 second stun if enduring still worked with it. Now back then prob not cause it was a 3 second stun when enduring was a 75% reduction resulting in the killer downing you as soon as your feet touched the ground.
0 -
Counter counter counter offer
DS is also disabled upon hooking another Survivor
6 -
DS is fine the way it is now if you get tunneled of the hook and killer picks you up then DS is doing what it needs to do, not sure how long you have been playing for but before they nerfed DS survivors had 1 min of you can't touch me because i have DS, so survivors would sit in front of a killer doing a gen knowing they are safe for that 1 min window.
If you really want the timer gone then the timer should be removed from at least the killer had to work for PGTW but DS has none apart from you being hooked.
0 -
u save it for opening gate or trolling at gate
0 -
Huh ... thats actually a pretty interesting take. Some of the most painful DS stings were the ones, were I really didn't tunnel, just played the game, hook some other person, and suddenly, 56s later DS! They even confirmed this in the end game chat, that they really hoped I would pick them up faster, as the timer only got a sliver left.
But in the end people get hung up a lot on the "its the anti tunneling" perk, so it 100% must not work if you don't tunnel. A lot of the fun stuff in this kind of games stem from unintentioned interactions of perks/skills/items or thinking out of the box. By now it got so many conditions attached to it that I don't mind getting hit by it, it can`t be used aggressively and be weaponized like back in its high days.
So nowadays the only thing that soooometimes irks me are the corner cases during EGC, were you often really have no other option but to trade hooks and down people ... and if you are unlucky they can now all crawl to safety, because you cant pick them up for 1min. This isn't tunneling at all, but DS isn't just an "anti tunneling perk", its a perk with a certain rule set and if you happen to have it equipped and not used up in the EGC, well, thats lucky you, I guess. Same as with adrenalin, for example, which can sometimes clutch extremely well, but thats just the game.
But we got a lot of other glaring problems and I would be fine with DS forever staying as it is now. Its pretty well tuned and easy to unbalance again.
0 -
Counter counter counter counter offer
Ds time is slightly increased by 20 or 30 seconds
1 -
Or you could just leave them in the locker instead of wasting time like they want you to.
0 -
IMO here's how I'd personally change DS:
After you get unhooked: if the killer grabs you or picks you up, you automatically stun them for 5 seconds. This can happen after both unhooks. I think it should be automatic, since it'll happen after both unhooks so you don't need to save it like you can currently. So there's no need for the skillcheck.
I don't mind the 60 second timer, because if they're actually trying to tunnel they'll just eat the DS regardless. And if they wait DS out, that's 60 seconds of gen time that's getting done + time to crawl to a pallet or heal up on the ground for a potential save.
However, this perk won't activate after the endgame collapse has started (And if it starts right after someone gets off hook their DS will then go away.) and otherwise will deactivate as soon as you do anything to progress the game OR fully heal. (How DS is currently, as long as you don't heal yourself you will still have DS activated and available.)
So you can't heal yourself or anyone, unhook, cleanse or boon totems, or touch gens or open chests. You literally can't do anything to progress the game whatsoever.
1 -
So you wish the DS comes back to previous state?
0 -
Counter offer to this now surv with DS have a red aura while DS is active.
0 -
You guys in this thread saying DS deactivating at EGC is a major bone thrown to killers are just conveniently forgetting that 99ing gates is a thing
0 -
Counter counter counter counter counter offer
DS timer is reduced to 30 seconds but doesn't decay while in a chase.
0 -
Thank you.
You are in awe of my idea.
1 -
Counter counter counter counter offer
Keep your changes but we now call the perk SD.
0 -
search
destroy
i like it
1 -
I think we can do business
0 -
didnt you read what i quite clearly said?
the timer is removed BUT the effects it still has (deactivating upon actions) still deactivates it until hooked again. its THAT easy to understand
0 -
I'll take literally anything as long as DS get disabled in EGC.
I don't know something more infuriating than someone geting of the hook and crawling to the exit gate without you being able to do anything.
maybe DS could trigger only when the killer carry you and you're near a hook (something like around 12 meter).
0 -
DS is just a band-aid fix to the bigger problem of tunnelling/camping. I have no issue with DS being nerfed, so long as they implement game mechanics to stop this strategy. Unfortunately the devs have taken a sort of middle stance in regards to camping. Where they recognise that is is a massive issue, which is why it was reworked in the first place, and yet state that camping is a valid strategy.
0 -
Im a firm believer of all perks are disabled at the end game.
0 -
Well, except for endgame perks
1 -
DS is fine in its current state.
At least until baseline changes are made to the game soon and it likely gets nerfed again.
0 -
Its the first and only time that DS has been fine since release.
Before the last change, survivors had basically a 1 minute of inmunity which was absolutely crazy and meta defining.
Now has the real purpose of preventing tunneling (althought lockers are kinda annoying, but at least they are not doing gens).
0 -
Done, it's a fair perk now, so I have no problem with that
SOLD
0 -
Nope. Get rid of them. All bets are off.
0 -
makes 0 sense since killers would get fat value and survivors massive nerf, at the ond of the game is when the killer has the biggest pressure, map is pretty much empty aswell.
0 -
So what? The game isnt over until the doors are open and the survivors escape. If survivors couldnt escape with out their perks, were they really skillful to begin with? Or were they just crutching hard on their perks? Just like if killers couldnt kill with out their perks. Plus it nerfs noed. isnt that what all the survivor mains wanted? A noed free environment?
0 -
Then what is the point of noed, or other endgame perks?
0 -
So buff the bully part of the perk and also turn EGC into a nightmare? Solos would not have the co-ordination to do anything remotely useful with this buff other than purposefully don't do gens or totems or heal trying to 'save' their DS which would hurt the survivor team if anything. However a SWF could easily have 2+ people running the same model, crouch by gens and play off the fact that the killer won't be able to know who is who unless 1 of them is obsession, then you could DS him if he downs the incorrect survivor.
The other part I don't like is it turns EGC into a heavily survivor sided event as who cares when you get unhooked you have DS and can stall the killer forever/get in his face. Pair it with unbreakable and it makes EGC even more lose-lose for the killer
0