Post-Match Survey?
While the effort to gather the opinions of the community is commendable, and a step towards the right direction, I can't help but feel this survey asked all the wrong questions, and none of the right. I can't see how it would help with game mechanic balancing, how to deal with toxic behaviour, frequency of cheats, exploits and glitches, and the kind of unsolvable DC/AFK issues, which makes the great majority of complaints. I can't communicate that a specific match went well, 10-12 hooks 4 kills, felt balanced skill-wise, but wasn't enjoyable because one player was being toxic the whole match and DC'ed upon being picked up when dead on hook. Or that the match was a complete disaster because a cheater held everyone hostage.
I'd like this discussion to reach the devs, since I legitimately think it could help them in future endeavors to improving the game. So everyone, time to get your opinions in here. And no animosity towards BHVR, let's keep it friendly.
TLDR: Survey seems to ask the wrong questions, and I don't think the devs noticed it.
Comments
-
Maybe they are the right questions. you just don't know what they intend to get from the answers.
7 -
It seems they were focused on how sbmm effects player enjoyment and skill balance. I dont think they needed a survey for that. Its bad. Anyone thats stuck in solo q hell knows its bad. (currently im stuck in a place where the game thinks im good enough to carry an entire match, so i get strong killers and teammates that act like its their first match. Every time.) I would like them to get more feedback on the kinds of things you mentioned if they do future surveys.
Even putting a text box at the end of this survey that asked why you did or didnt have fun couldve been very helpful.
0 -
For all we know, the survey is a motivator to get people to return to the game on the eve of the new Chapter. I haven't played in months, and it got me back for seven matches. Sadly I don't expect to return for a while, but I still like to get BPs and stay updated.
0 -
I selected that the game made me want to play again purely because I'm addicted even though I was mostly getting dumpstered over and over because I was very overmatched. I don't expect that they'll take away anything useful from the survey. I think the questions were too broad unless they are trying to find a connection between bloodpoint gain and overall satisfaction with the match.
2 -
I agree solo queue is far from ideal. It works maybe 40% of the time in my experience.
As for the killer side, it's generally better since the last changes. I still get very experienced teams (above 3k hours and up to the 5 digits range) but it's offset by way easier games so I can breathe a bit.
Before the change it was way more intense. I ended-up making a pause.
1 -
I can't agree or disagree too much about how bad SBMM is. When it first came out, I was still playing actively and it felt bad, especially when I was bringing people new to the game with me. I took a break for a bit and playing casually the last few days has put me in silver ranks, for whatever that means.
The main reason I quoted this is I really wish they'd have given us a text box when I was filling out that survey. First match had someone blatantly exploiting, because we could hear Oni and his terror radius but he was no where to be seen. Then there was one match where the killer just wanted to farm, which is fine, but isn't a true reflection of how the game is suppose to be played. We also had one where someone DC'ed. So there's a lot of details that could help, but there's no way to provide them.
1 -
I have to agree, when doing these surveys you sometimes wonder what the purpose of the question is and if its just been lumped in to fill out the survey.
0 -
I returned recently after my elden ring vacation, what i feel from killer matches is that it seems to be even more wild randomly. In 2 matches I can get a 4man swf with coordinated perks, offerings and items, and then get genrushed on a match with 3-4 hooks, and the next one is an absolute massacre at 5 gens. it's too much an all or nothing scenario sometimes, and winning/tieing/losing those don't reflect my satisfaction levels on them, both getting stomped and stomping feel kinda sad. and then you can have perfect mmr match-ups with 2 deaths 8/10 hooks and still be frustrated because the survivors that died are the ones who didn't bring the s tier perks, which when observed consistently, brings an issue on game balance, and not mmr. The usage of the stronger killer/survivor loadouts is directly tied to higher mmr, to a level where not asking about game balance on a mmr survey seems to be a missed shot. Killers like Otzdarva and SpookyLoopz very rarely meet survivors without full loadouts with at least 2 "meta" perks on their builds. And Survivors on high mmr are completely tired of playing against Alchemy Ring Tinkerer Pop Blights abusing hug sliding techs.
0 -
As I see it the only thing the devs can really get out of this is to understand when players feel motivated to play another round.
0 -
Maybe not even that. What motivates me to play the game right now isn't the outcome of the matches, but the whole preparation for the new DLC, and the event. Basically I'm preparing to get the most out of Dredge as soon as it releases, and THEN match outcomes may start to reflect motivations to keep playing. And for some players, winning or losing has 0 effect on wheter they wanna keep playing or not, they literally just wanna play regardless of what happens. Seems like they're trying to determine if someone likes seafood solely based on whether they like sushi or not.
0 -
You got a point there.
0 -
Funny, my pause was in Elden Ring too ^_^
I'm using a wider range of killers, although mostly Nurse and Huntress. I'm not too good with Blight so with me they are spared on that front.
I usually can handle a good SWF but it's tiring. That's why getting an easier match feels good to me. I just keep myself from stomping them while I breathe a bit. (The only notable complain I got was from a team so foolish the last unhooked survivor both finished a gen instead of unhooking and followed-up by summoned the Cenobite : there are limits to playing nice)
I've recently started to play without any addon nor perk and I still get strong teams (in the several thousands of hours range). Survivors tend to be carried by some of their perks, granted, so of course there will be more survivors using these at high MMR. I expect there will be some change about this after the announced 40 perks rework.
0