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Why is Deathslinger 4.4, again?

He has a normal terror radious, dont have any form of map pressure, even if he hit the shoot, he does not have a guaranteed M1, there are some tiles where is Impossible to play with his gun, he cant down over pallets, his spear has a limited range. Slinger is not even a full on ranged killer, he has just a "pseudo range", an active reload, which takes speed from him AND to top it off, he is 4.4

Meanwhile, the artist has infinite range, can shut down entire loops in seconds, can pressure the map while in chase, can hit and down over WALLS, have a cooldown, which happens passively on the background, and she is the ranged killer who is 4.6?

This doesnt make any sense to me

Comments

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    To encourage using his power. It’s really strong. My only gripe is the terror radius (reduce it back down and nerf M&A) but even with it he’s very strong. One of my few killers I consistently win with no gen regression.

  • Chewy102
    Chewy102 Member Posts: 613

    All 3 of those you can predict or react to. They all also have some decent limits to their powers to where or how they can be used.

    Slinger doesn't really have that many limits to his power. The only thing holding his power back is the windup time. Outside of that, if a Slinger sees you then odds are he can hit you if he has the aim to do so. Even through the smallest of holes in walls. Not every shot will down, but every shot will wound and force mending. The long reloads or stun times are nothing compared to the time saved not having to run full loops.

    So Slinger needs some kind of counter balance. Move speed is a decent choice as it makes it that much harder to line up a shot.

    Think he could use a buff though. Not move speed, not range, not reload speed. Maybe making his ADS a bit faster, that nerf to his original ADS was needed but felt a bit too much. His chains also need to be a bit stronger by default. Landing a long range shot is often not worth attempting due to how quickly his chain breaks before being able to get anywhere close to the Survivor. At least add in a way to break the chain yourself without being stunned or locked in an attack miss animation.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    It's painful to play them, of course they do.

    Just let them switch during fatigue, so you don't get DS effect each time you down someone and want to hook them.

    It would actually help both sides, because Twins would be less likely to slug with this change.

  • Norhc
    Norhc Member Posts: 575

    Twins are a slugger by nature, it's just how it is. Your buff idea will also further strengthen the people who (rightfully) use this killer as a slugging machine.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    That's not true.

    It helps only when you want to swtich to Charlotte. If you want to slug which is most optimal way for them right now, you stay as Victor and go for next hit, because you either get extra down or you get hit on healthy survivor and skip fatigue that way.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    It's sad what is his current state, that anniversary skin looks so good...

  • Zeidoktor
    Zeidoktor Member Posts: 2,065
    edited June 2022

    Dumb Question: What does ADS stand for in this context?

    Aim Down Sights?

  • burt0r
    burt0r Member Posts: 4,172

    Ding ding ding and we have a winner immediately.

    Case of answering your own question XD

  • Zeidoktor
    Zeidoktor Member Posts: 2,065

    I did say it was a dumb question. :D

    I was mostly guessing on what seemed like the most likely abbreviation.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,138

    To be honest, none of the ranged trio (Huntress, Deathslinger and Trickster) should be 110%.

  • Veinslay
    Veinslay Member Posts: 1,959

    I think Trickster would be too oppressive at 115%. You'd actually be able to do well at high wall jungle gyms and shack.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,138
    edited June 2022

    Nah man. Trickster is probably the second worst killer in the game. He would need much more than a speed buff to be even remotely oppressive.

    Post edited by GlamourousLeviathan on
  • NITRAS42
    NITRAS42 Member Posts: 170

    A good trickster isn’t half bad. In certain situations he is really good. Second in only to bubba in the ability to chew through health states. Some times, he totally sucks, but others is is great.