http://dbd.game/killswitch
BHVR did say Self Care is Meta.
This is also a rare photo of what it would look like to face against the teammates you get on solo queue.
Comments
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On face value, I don't understand why anyone takes self care. It's so damn slow. CoH and Botany Knowledge are both far superior.
However, there seems to have been a massive jump in survivors who will not heal
.. so yeah. It's a vicious circle.
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I use Self-Care and Botany in Solo.
Judging from the comments I read here, I'm also pretty confident that my Solo Queue win rate and fun factor are higher than normal.
Lately I've been using them with either DH/WoO or Overcome/Adrenaline.
Just leaving that there for anyone looking for some basic/effective Solo builds.
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Self Care being on the list (and on the graphic we showed) seemed to have surprised a lot of people. The basic data of that shows that Self Care is one of the perks that players who are at high MMR, so those who escape most often, use in their builds.
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The power of selfcare is that you can heal when you need to. There are enough situations where you are unable to act, like gens in the open with no more pallets around and whatever. You can just use it wrong, like letting people die on hook while you heal (note: it still would be a waste to go for an injured unhook while killer is camping).
Healing takes 32 seconds, which is almost a half gen if you work on it injured instead. BUT extending your chase at least 20 seconds when you are able to take a hit, it gives 3 mates at least 20 seconds of time to recover or, if all 3 work on gens during your chase, finish 60 seconds worth of a gen.
In your scenario, healing against an instadown killer is pretty much wasted in many scenarios, so I would say, yeah, that is a bad perk for these guys because they misuse it. But selfcare in itself is not a bad perk. And in solo Q you either need something like Bond, a medkit or Selfcare, because not everyone if good enough to play No Mither style
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I either bring a medkit or use inner strength. I forget what the renamed version is called.
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I'm convinced solo queuer's would better serve themselves if they took more information perks. How the hell are they supposed to know what's going on with the above perks. Maybe Spinechill guy doesn't get completely tanked.
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”Inner healing”
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If bhvr said no mither is meta would there be people dumb enough to believe it?
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If they gave the data to back it up, yes. Outside of my experience I would have no reason to doubt their data, which is why I have no problems with the ~74% usage of Dead Hard at highest levels because it checks out with my experience and others. And I have no issues believing Self-care is around the top 5 perks because I absolutely see it a lot in solo queue, unfortunately.
No Mither I would have a much harder time to convince myself but if I saw it more often, then no I would believe them if they supplied the data.
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I tend to bring self care and botany as of late.
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Just hope they don’t nerf self care.
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It is already weak perk, i can not see any way to nerf it.
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Self Care + Desperate Measures + Botany + Resilience = faster self heals than having someone else heal you
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A perk that allows you to heal anywhere with no requirements is far from weak
The only reason why it gets a bad rep is because bad players will prioritize Self Caring when say doing a gen or saving a teammate would of been more important at that time
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It needs to remain untouched.
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The only time I ever use selfcare is with this exact build. If everyone is injured you heal yourself in 16.16 seconds.
Tbh, if anything had to be nerfed about selfcare it could be reducing its synergy with other healing perks. I don’t really see any other way to nerf it.
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Well they tried to change it with CoH but they nerfed that twice, then you bring a medkit and it gets hit with Franklin's so yeah. Still a time waster. And with the change to Hemorrhage even more so. I don't see a problem with it, as is.
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I think Self-Care is pretty balanced as is.
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Escaping =/= being good. A claudette can hide all game and self care behind rocks instead of doing gens and she will escape.
So I don't see how any of the information about "people at high mmr escape and they use self care" is relevant tbh.
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The fact that Self Care is on the "meta list" shows that the average DBD player is not a sweatlord. On the contrary, most players are casual players and the skilled forum-members of this community are a mere percentage at the top..
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It's also one of the top 3-5 perks used throughout all of the MMR numbers looking at the graphs on it, which clearly shows that it's definitely one of the meta perks currently used.
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Wouldnt be surprised the CoH implementation showed people well placed self heals are actually strong and the nerf to CoH making it essentially Self-Care for all made a lot of people ditch the Boon and switch to the more reliable individual version.
When Self-Care was super strong it was the meta perk and was the equivalent to current Dead Hard of "NERF [PERK] SURVIVOR OP!!" threads, then it got a well deserved nerf and the meta switched to genrush+Adrenaline but then genrushing got nerfed with changes to Ruin, nerfs to toolboxes, gen efficiency, better maps etc but Self-Care never got traction again, especially since a lot of bad players use it poorly then CoH showed up and people noticed "hey, self healing is actually a viable strategy".
I never tought Self-Care was a bad perk but it was used poorly by a lot of players so it got the stigma of "Self-Care user = baby Survivor".
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It's a great perk, especially combined with Botany. There are a few very popular and very strange but very wrong pseudo-meta ideas that get taken as gospel by people on the forums for some reason, and the idea that Self-Care is worthless is one of them.
Of course, if you're in an SWF and you can coordinate a heal as soon as you're unhooked, perk slots would be better used on other things, but I only play solo when I do survivor, and I get a ton of use out of it on the rare occasions I do run it. (I'd run it more often, except I don't take playing survivor very seriously, and I usually run meme builds that require all four slots.)
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Self-Care Care is also useful outside of 'normal' gameplay as it provides you an extra hit to complete your ritual/tome challenge/whatever your current personal objective is that you may not otherwise get.
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Self Care is much more common on Asian servers. That's mainly why.
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Oh my gosh, overcome plus adrenaline procs at the same time, lol, just ZOOM away
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How does one get these players when playing killer? Lol
Yeah no idea how selfcare is meta apart from new or weaker players?
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It certainly is when you go against a 4 man SWF where they all have self-care and they stick together like glue.
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Doing zoomies like my bunny :3
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It's a cheater's perk, it allows cheaters to secretly heal instantly along with resilience for that sweet instant Speed-vault
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Why would a 4 man swf that sticks together need self care when it would be more expedient to just heal each other?
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I've always wondered if the stigma/hate towards self care was warranted. Like
If you bring the perk and use it effectively, is it really that bad of a perk? Like yeah there's healing perks that are more effective and such but in terms of utility and efficiency self-care is up there. A lot of killer snowballing happens because survivors end up in a situation where nobody can get healed
The perk is also incredibly useful for the endgame, sometimes you're injured and far from a gate and you need to be healthy in order to get out.
I've been half tempted to do some kind of self care experiment, just to see if I can form a conclusion about the perk because I'm very torn. So many people are convinced it's a bad perk but I'm just not 100% convinced.
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^^This
What concerns me is that Self Care levels the playing field for Solo queue. I really hope the Developers are looking at what SWFs, which they aren't and completely ignoring what Solo queue players are bringing to bring the gap between solo and SWF, which they aren't.
Self Care is going to get nerfed which will screw over Solo queue, but that's about what I expect from DBD developers anymore.
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Yeah I get a distinct feeling there’s going to be a lot of complaining when these 40 perk notes do hit. I mean granted that’s basically guaranteed no matter what but I mean legitimate complaints.
Self care is an okay choice but it’s generally outclassed by circle of healing which provides a perk free self care for the whole team. Sure the killer can snuff it but that’s time wasted and it’s usually placed away from where the killer needs to be.
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Thats why they said 40 perk rework it will be given a new effect entirely
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I must admit that Self-Care + Botany carries me a lot in Solo Queue...
I think the perk is fine as it is - It requires a second perk slot and/or a Medkit to boost its utility.
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To troll the killer. Happened the other day.
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If solo q gamers all ran Bond over Self Care, the world would be a better place. And that is taking into consideration all the sandbagging that Bond invites
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I think this is just more of the newer player influx because everyone whose been playing for years wouldn't run self care & has been more of a time waster then anything
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You guys should play on asia servers, so u can cry all day about it. It's a good soloq perk, end of discussion.
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I didn't get the surprise too
I often run into some team mates with self care that do nothing but use self care all the time
And I play for over a year now
As killer I'm in a bad spot where I'm bullied by SWF's and at least one of them always have self care.
I don't get why people are doubting the list.
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I agree. I don't use it as I always bring a medkit, and I'll admit that I used to think badly of players who did use it, but it absolutely can come in clutch in endgame saves. I've seen it countless times.
I also got matched with a 3man swf last week who refused to heal me. They'd ignore me or look at me for a couple seconds then run off. I suspect because leaving me injured meant the killer was more likely to prioritise me over them (they were right). Self Care sounded really good right about then lol
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When I first started playing DBD self care was recommended to me by my friends. I used it for awhile but once I started unlocking more perks I replaced it with medkits and now I rely solely on my team to heal me or by chance finding a medkit on the map. Self care is one of those perks that felt like needed a build around it to be a good perk to use even though on its own its better than having no way to heal yourself. I never imagined it would become meta given how there are so many other better perks to use. I guess it all comes down to playstyle and how comfortable players feel without a constant means to heal themselves.
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Managing self-under the coordination of SWFs has to give it some special edge. People aren't talking about that.
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Nothing BHVR says will convince me that self care is use a lot at high MMR. I literally never see this perk, if survivors want to heal they take medkits and circle of fairness, the only ones who take self care are the ones who are very obviously the weak link of the team.
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i think Most Effective Tactic Available is an odd classification for it and the implications here are worrying me
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self care has been popular for 5 years because it's always been regarded as "one of the best" despite it not being so anymore, but that's probably never gonna change.
x thing gets nerfed
x thing is now average or not good
x thing is still regarded as being top-tier because of its previous popularity and strength
x thing is still popular due to that, despite being far inferior in its current form
this is what i classify as self-care syndrome. literally go look at "top 10 survivor perks" online and see how many new players are going to be influenced to use self-care by these many weird tier lists.
i can assure you, its what happened TO ME, and i hear every single new player go "yeah i hear self care is one of the best perks!" and it's always because of those online tier lists that tell you it is and word of mouth from people who were told the same thing. self care is literally riding off of 5 year old popularity (+flashlight popularity). its crazy how it works.
this is probably going to lead to a really weird out-of-left-field nerf.
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Bottom of Low mrr bots shouldn't really count
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