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BHVR did say Self Care is Meta.

D3spair
D3spair Member Posts: 715
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This is also a rare photo of what it would look like to face against the teammates you get on solo queue.

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Comments

  • jajay119
    jajay119 Member Posts: 1,232
    edited June 2022

    On face value, I don't understand why anyone takes self care. It's so damn slow. CoH and Botany Knowledge are both far superior.

    However, there seems to have been a massive jump in survivors who will not heal

    .. so yeah. It's a vicious circle.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    I either bring a medkit or use inner strength. I forget what the renamed version is called.

  • foxsansbox
    foxsansbox Member Posts: 2,209

    I'm convinced solo queuer's would better serve themselves if they took more information perks. How the hell are they supposed to know what's going on with the above perks. Maybe Spinechill guy doesn't get completely tanked.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    If bhvr said no mither is meta would there be people dumb enough to believe it?

  • Nathan13
    Nathan13 Member Posts: 6,983

    Just hope they don’t nerf self care.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    It is already weak perk, i can not see any way to nerf it.

  • GiveMeTheBox
    GiveMeTheBox Member Posts: 331

    Self Care + Desperate Measures + Botany + Resilience = faster self heals than having someone else heal you

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,891

    The only time I ever use selfcare is with this exact build. If everyone is injured you heal yourself in 16.16 seconds.

    Tbh, if anything had to be nerfed about selfcare it could be reducing its synergy with other healing perks. I don’t really see any other way to nerf it.

  • feechima
    feechima Member Posts: 941

    Well they tried to change it with CoH but they nerfed that twice, then you bring a medkit and it gets hit with Franklin's so yeah. Still a time waster. And with the change to Hemorrhage even more so. I don't see a problem with it, as is.

  • Raccoon
    Raccoon Member Posts: 8,185

    I think Self-Care is pretty balanced as is.

  • Marigoria
    Marigoria Member Posts: 6,090

    Escaping =/= being good. A claudette can hide all game and self care behind rocks instead of doing gens and she will escape.

    So I don't see how any of the information about "people at high mmr escape and they use self care" is relevant tbh.

  • JoByDaylight
    JoByDaylight Member Posts: 707

    The fact that Self Care is on the "meta list" shows that the average DBD player is not a sweatlord. On the contrary, most players are casual players and the skilled forum-members of this community are a mere percentage at the top..

  • HectorBrando
    HectorBrando Member Posts: 3,167

    Wouldnt be surprised the CoH implementation showed people well placed self heals are actually strong and the nerf to CoH making it essentially Self-Care for all made a lot of people ditch the Boon and switch to the more reliable individual version.

    When Self-Care was super strong it was the meta perk and was the equivalent to current Dead Hard of "NERF [PERK] SURVIVOR OP!!" threads, then it got a well deserved nerf and the meta switched to genrush+Adrenaline but then genrushing got nerfed with changes to Ruin, nerfs to toolboxes, gen efficiency, better maps etc but Self-Care never got traction again, especially since a lot of bad players use it poorly then CoH showed up and people noticed "hey, self healing is actually a viable strategy".

    I never tought Self-Care was a bad perk but it was used poorly by a lot of players so it got the stigma of "Self-Care user = baby Survivor".

  • Raccoon
    Raccoon Member Posts: 8,185

    Self-Care Care is also useful outside of 'normal' gameplay as it provides you an extra hit to complete your ritual/tome challenge/whatever your current personal objective is that you may not otherwise get.

  • Norhc
    Norhc Member Posts: 575

    Self Care is much more common on Asian servers. That's mainly why.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    Oh my gosh, overcome plus adrenaline procs at the same time, lol, just ZOOM away

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    How does one get these players when playing killer? Lol

    Yeah no idea how selfcare is meta apart from new or weaker players?

  • Araphex
    Araphex Member Posts: 788

    It certainly is when you go against a 4 man SWF where they all have self-care and they stick together like glue.

  • Plsfix369
    Plsfix369 Member Posts: 566


    It's a cheater's perk, it allows cheaters to secretly heal instantly along with resilience for that sweet instant Speed-vault

  • feechima
    feechima Member Posts: 941

    Why would a 4 man swf that sticks together need self care when it would be more expedient to just heal each other?

  • Brokenbones
    Brokenbones Member Posts: 5,698

    I've always wondered if the stigma/hate towards self care was warranted. Like

    If you bring the perk and use it effectively, is it really that bad of a perk? Like yeah there's healing perks that are more effective and such but in terms of utility and efficiency self-care is up there. A lot of killer snowballing happens because survivors end up in a situation where nobody can get healed

    The perk is also incredibly useful for the endgame, sometimes you're injured and far from a gate and you need to be healthy in order to get out.


    I've been half tempted to do some kind of self care experiment, just to see if I can form a conclusion about the perk because I'm very torn. So many people are convinced it's a bad perk but I'm just not 100% convinced.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    ^^This

    What concerns me is that Self Care levels the playing field for Solo queue. I really hope the Developers are looking at what SWFs, which they aren't and completely ignoring what Solo queue players are bringing to bring the gap between solo and SWF, which they aren't.

    Self Care is going to get nerfed which will screw over Solo queue, but that's about what I expect from DBD developers anymore.

  • Slowpeach
    Slowpeach Member Posts: 707

    Yeah I get a distinct feeling there’s going to be a lot of complaining when these 40 perk notes do hit. I mean granted that’s basically guaranteed no matter what but I mean legitimate complaints.

    Self care is an okay choice but it’s generally outclassed by circle of healing which provides a perk free self care for the whole team. Sure the killer can snuff it but that’s time wasted and it’s usually placed away from where the killer needs to be.

  • Obelt
    Obelt Member Posts: 357

    Thats why they said 40 perk rework it will be given a new effect entirely

  • Raccoon
    Raccoon Member Posts: 8,185

    I must admit that Self-Care + Botany carries me a lot in Solo Queue...

    I think the perk is fine as it is - It requires a second perk slot and/or a Medkit to boost its utility.

  • Araphex
    Araphex Member Posts: 788
  • lauraa
    lauraa Member Posts: 3,195

    If solo q gamers all ran Bond over Self Care, the world would be a better place. And that is taking into consideration all the sandbagging that Bond invites

  • bittercranberry
    bittercranberry Member Posts: 454

    I think this is just more of the newer player influx because everyone whose been playing for years wouldn't run self care & has been more of a time waster then anything

  • espooked
    espooked Member Posts: 465

    You guys should play on asia servers, so u can cry all day about it. It's a good soloq perk, end of discussion.

  • VoidOfMe
    VoidOfMe Member Posts: 416

    I didn't get the surprise too

    I often run into some team mates with self care that do nothing but use self care all the time

    And I play for over a year now


    As killer I'm in a bad spot where I'm bullied by SWF's and at least one of them always have self care.

    I don't get why people are doubting the list.

  • Nazzzak
    Nazzzak Member Posts: 7,674

    I agree. I don't use it as I always bring a medkit, and I'll admit that I used to think badly of players who did use it, but it absolutely can come in clutch in endgame saves. I've seen it countless times.

    I also got matched with a 3man swf last week who refused to heal me. They'd ignore me or look at me for a couple seconds then run off. I suspect because leaving me injured meant the killer was more likely to prioritise me over them (they were right). Self Care sounded really good right about then lol

  • KateMain86
    KateMain86 Member Posts: 2,374

    When I first started playing DBD self care was recommended to me by my friends. I used it for awhile but once I started unlocking more perks I replaced it with medkits and now I rely solely on my team to heal me or by chance finding a medkit on the map. Self care is one of those perks that felt like needed a build around it to be a good perk to use even though on its own its better than having no way to heal yourself. I never imagined it would become meta given how there are so many other better perks to use. I guess it all comes down to playstyle and how comfortable players feel without a constant means to heal themselves.

  • AnchorTea
    AnchorTea Member Posts: 1,031

    Managing self-under the coordination of SWFs has to give it some special edge. People aren't talking about that.

  • emetSdidnothingwrong
    emetSdidnothingwrong Member Posts: 338

    Nothing BHVR says will convince me that self care is use a lot at high MMR. I literally never see this perk, if survivors want to heal they take medkits and circle of fairness, the only ones who take self care are the ones who are very obviously the weak link of the team.

  • Haddix
    Haddix Member Posts: 1,080

    i think Most Effective Tactic Available is an odd classification for it and the implications here are worrying me

  • Haddix
    Haddix Member Posts: 1,080
    edited June 2022

    self care has been popular for 5 years because it's always been regarded as "one of the best" despite it not being so anymore, but that's probably never gonna change.

    x thing gets nerfed

    x thing is now average or not good

    x thing is still regarded as being top-tier because of its previous popularity and strength

    x thing is still popular due to that, despite being far inferior in its current form

    this is what i classify as self-care syndrome. literally go look at "top 10 survivor perks" online and see how many new players are going to be influenced to use self-care by these many weird tier lists.

    i can assure you, its what happened TO ME, and i hear every single new player go "yeah i hear self care is one of the best perks!" and it's always because of those online tier lists that tell you it is and word of mouth from people who were told the same thing. self care is literally riding off of 5 year old popularity (+flashlight popularity). its crazy how it works.

    this is probably going to lead to a really weird out-of-left-field nerf.