Is Garden of joy balanced?
Comments
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I haven't gotten the map enough to have any opinion on it.
But the main building has some absolutely godawful windows, holy crap. To add to that, I had a couple survivors with Boil Over make me miserable on the upper floor, totally unable to get through doorways. I hate the house as killer.
I haven't played on Garden of Joy a single time as survivor yet, though.
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Survivor sided
The main house is astonishly poorly designed. Multiple god pallets and god windows. You can just run there at any time and the Killer is basically forced to leave you alone or watch 3+ gens fly by just to down you.
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Survivor sided
Just slightly
If the main building was weaker and the map was a bit smaller I think it would be balanced as a lot of the filler pallets are unsafe
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The main house has a spot where survivors are unhookable, specially if they use Boil Over.
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Survivor sided
Just a brisk walk with Windows Of Opportunity or Zanshin will prove as much.
Tons of god windows and god pallets.
House has shadow projections and harsh light - and the blacks are crushed (the balance is in the negative and data is lost) meaning many survivors can simply crouch and killers will not be able to find them.
Many low-mobility killers can get into no-win scenarios as several loops and bits of foliage can make patrols long and pervasively difficult.
While the map has a few subtle things to tip favor into the killer's favor (small clutters getting survivors stuck) it's absolutely easier to play as a survivor than it is to play as a killer.
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Survivor sided
Most of the map is balanced but I think that main building is the new “house of pain.”
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Balanced
I mean, compared to half of the maps on the game, Garden of Joy isn't that bad for killer. I would 100% take it over Coal Tower or Sanctum of Wrath.
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Balanced
I don’t have a strong opinion on it yet other than that the main building is too dark. But the devs mentioned at some point they’re looking to brighten it so we’ll see if that remains an issue.
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Survivor sided
I think it's survivor sided I escape there usually and as killer it's not easy map to win.
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Survivor sided
Once teams get to know the map better its another ormund or eerie. par for the course at this point
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Balanced
Coal Tower's main building is just as strong if not stronger. Also, Coal Tower has a lot of junge gyms and strong loops stacked on top of each other, while GoJ has only 1 to 3 jungle gyms that aren't strong and a lot of unsafe pallets and dead zones. I take a strong main building over a lot of strong loops any day.
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Survivor sided
Main building has at least two god windows. One of them is low enough so survivors don't stagger, but path towards it is long enough for survivor to just walk for a bit and 'win the chase', cause no longer running... and this window will never close :).
Only this would be enough to trash this map. but if thing near shack spawns in a way that you can connect it to the nearest tile, literally half of map becomes one big loop. Very similiar to old Ormond.
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Balanced
From the times I've played on it, it seems pretty balanced.
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Survivor sided
No, like most maps, which are survivor sided.
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Balanced
Honestly, I think it's fine. As a killer I avoid houses like the plague, but they have to leave at some point to finish gennies, so it doesn't bother me that much. Like, legit I won't even follow a survivor to the killer shack most times, I can waste two gens on a shack easy if they're good runners.
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Survivor sided
to me as a killer, the map is WAY too big, and the house is a mess to be in.
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Balanced
Other than the amount of windows in the house and the BS chainsaw hitboxes around the foliage, I actually like it. Most gens are clustered well enough to pressure them, the map is fairly easy to navigate, and the top balcony is an interesting way to get a bird's eye view of the map. Overall, I like it. Sucks for Hillbilly though.
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Survivor sided
The middle building needs some changes, even when the killer tries to mind game you still have several other options to avoid getting hit. The shack also has 4 pallets within spitting distance just about every time.
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Balanced
I think in general it is pretty balanced, but it is very killer-dependent. The tiles are partially impossible to play around with hillbilly or so (my hillbilly skills are not the best, so this might be wrong. I'm pretty confident it's not, but correct me, you hillbilly mains out there)
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Balanced
Balanced in a sense that it's equally horrible for everyone.
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Balanced
Coincidentally I had a few more games on Garden of Joy and I’m leaning toward it being mostly balanced, with maybe a slight bias toward survivors? 🤷♂️ The main building is strong but the outside isn’t and I’ve won a number of games as killer on this map simply by mostly ignoring the house and defending the outside. There’s really not all that much that’s too strong beyond the house, the visibility is pretty good for the killer and a lot of pallets and loops are gameable. Plus the gens are positioned in a way that 3 gens can happen as well.
Note that a strong building alone won’t make a map survivor sided. Dead Dawg Saloon for example has a strong central building but is generally considered a balanced map by a lot of killers. In fact the strategy to win on Dead Dawg is really similar to Garden - mostly ignore the strong building and take chases and patrol outside.
I do think the main building is too dark inside though. Dim is fine but that house is so dark I literally can’t see the walls which is dumb. Bumping into walls while moving around a building isn’t fun.
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Survivor sided
I'm going to have to say it's survivor sided only because of the infinite loop in the house. A few years ago they nerfed infinite loops on maps because of how unfair they were, only to add in breakable walls a year or so later that created more infinite loops, in turn creating more work for the killer.
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Balanced
where ? there's always a hook on the roof + basement
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Balanced
My games are exactly as sh*tty as a killer or as a survivor on this map, it's become a joke among my friends.
That being said, that map rocks. Esthetic-wise, it one of the most beautiful maps of the game, and I like it a lot !
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I just don't like the map. It is miserable for Billy as there is so much clutter throughout. The main window vault is obnoxious but outside of that, it is balanced.
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Survivor sided
They should remove two pallets and the main building dining room window. I think it becomes fairly balanced after that.
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Balanced
Avoid the house, patrol the gens outside. You eventually catch them too far from their safe haven. The maps easy enough to navigate that you can cover gens.
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