Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
With NOED and Dead Hard hopefully being nerfed to the ground....
What new perks do you think will be the meta? I'd assume Sprint Burst for Survivor, and Dead Man's Switch for killer as they aren't listed under the reworked list.
Comments
-
Notice how every gen regression perk is on there apart from 1
Call of Brine
Potential Call of Brine meta incoming?
0 -
Overcome gaming
1 -
I know it won’t happen but I’ll laugh if NoED isn’t nerfed but rather, made base kit.
Anyways, I can see a rise in Lithe and Sprint Burst.
0 -
Dead Hard yes something like this shouldnt be in the Game is Way to strong
My Idea for a Nerf: : - when Survivors u DH for distance theycant use Windows or Paletts for the Next 5 seconds also DH is deactivated at the exit Gate
NOED i Really dont Care about NOED as a Killer Main vor me ist a wasted Perk Slot becausei its only useful in Endgame and can be Destroyed
0 -
Yea I noticed that too. Maybe they're going to have gens take longer to repair?
3 -
Honestly my predictions are that Fearmonger will become a top-tier perk, just due to Sprint Burst becoming the most picked Exhaustion perk again. Fearmonger is also an amazing counter to Overcome, which is also another perk I see becoming meta if Dead Hard gets gutted.
0 -
I hope they destroy Dead hard, but it looks like they are keeping the i frames and rewarding distance if you actually make the killer miss. We know the game can track this because we have challenges related to making the killer miss a swing.
It will still be a problem
0 -
I never saw NOED as an issue... just run Soul Guard. Pray that your teammates leave the totem alone otherwise you can't pick yourself up.
0 -
This is why I prefer Bubba. I no longer use a perk slot for NOED. I suppose I could but his chainsaw sweep is enough for me.
0 -
Doesn't Fearmonger just help you 99 your Sprint Burst? Why would that be meta?
1 -
Rework <=> Nerf
Let's wait and see.
1 -
Grim Embrace is def going to need a buff if so, there is no reason to not use Dead Mans Switch or Deadlock over it. Even No Wat Out provides more stall than Grim Embrace does.
0 -
I am still not sure what the changes will be. Not sure about nerfs.
But the one which can be used multiple times should be nerfed.
The other one which you can completely destroy before it triggers once doesn´t really need a nerf.
Post edited by Marc_123 on0 -
A rise oh I'm about to make every killer wish DH was back in the game. Just like before they fixed DH
0 -
Suprised decisive strike is on there again. Lets see what they do with that one.
0 -
I'd be interested in seeing the ability of Dead Hard be a part of No Mither instead to give that perk some value and change Dead Hard to do something else.
1 -
If gen regression is nerfed and they dont change gens speed and game pace, oh boy it will be fun
0 -
So tired of these people who never play killer complain about NOED and then compare it to Dead Hard, what a joke
1 -
For some insane reason CoH isn't on the list, so it'll continue to be broken OP.
0 -
It only takes 0.5 seconds to snuff bro!
0 -
It also helps you keep the full exhaustion if you decide to do a gen
0 -
After you trudge halfway across the map to find it. CoH is the only boon that gets max benefit out of being put far away from the active gens. Pity the poor Hag or Trapper who have to leave their defended area and slowly walk across the map then back again to stop the auto-heals.
And then it's back before Trapper makes it back to his trapped area.
1 -
Call of brine will never be meta as long as gen tapping exists IMO. Dedicating a 3 second animation that only halves survivor time investment(in other words 2 seconds of regression undoes 1 second of survivor repair time), that can also be undone via a .01 second animation mid-chase means call of brine should never get meaningful usage vs a swf on coms(doesnt even need to be a 4 man swf).
1 -
Gonna see a lot of Deadlock, Dead Mans and Call of Brine I'd expect. That said, there were also quite a few weaker gen slow down perks on that list that may actually be seeing some buffs so they could end up in that meta as well. Like I can't imagine them nerfing Overcharge, Eruption or Jolt for example, they're all pretty underwhelming already.
With survivor you're gonna see stacked Sprint Bursts or Lithes in every game now. You'll also see lots of Prove Thyself and Unbreakable since now there's extra second chance perk slots.
We also have no idea what's happening to those perks on the list yet so some of those perks could get some insane buffs to make it into the meta who knows. This is what I expect just based on what we know so far though.
0 -
Idk about that. Surge needs a serious buff if they aren't gonna tweak perks too much. Like 8% off of gens is nice and all... but late game it is so horrible as most people will fully heal near a gen then run as far as they can way out of the range.
0 -
NOED is hardly the same as Dead Hard, but they both have flawed designs that can be very frustrating to deal with for the opposing side. I hope NOED gets a completele rework.
0 -
For killers I think it will depend on how the devs compensate for the gen defence nerfs. If they give killers a good gen defence as base then I would expect to see much more chase perks like Spirit Fury and Bamboozle and anti-healing/instadown perks like Forced Penance, Sloppy Butcher, MYC, etc.
However, if the compensation isn't enough, I would imagine the gen defence perks that survive/get buffed to become meta. Call of Brine, Deadlock, Dead Man's Switch, Eruption and Overcharge (if the buff is good) to name a few.
0 -
NOED has never been meta though...
0 -
Fact. People just think it's meta because they never forget when they looped the killer all game and got caught at the end because of NOED. You can take NOED away in exchange for nerfing DH and that is a massive win for killers. No perk in the game compares to DH in terms of power.
2 -
Survivors cry about how NOED is "unfun to play against" but they certainly have zero sympathy for how aggravating dead hard is to play against. Most of the time you don't even run into NOED where as Dead Hard is in your face on every survivor every game
0 -
Yeah, when I play surv I never ever use DH, or exhaustion perks as a whole. I wanna get good at basic chases. For alternative chase perks, I like Fixated the most, good for stealth and advanced fast vaults. Resilience + Spine Chill just feels like it would prevent you from truly mastering vaults since they make vaults too forgiving. I do run DS a lot though. Still think 60s is too long, 40 would be enough really. And the whole lockers and gate thing.
As for meta perks after DH is hopefully killed off or reworked entirely , I'm betting a mix of Lithe and SB will take its place, Overcome come in third, with a few Balanced and Head On. It'll be great.
While Sprint Burst is strong, it's far easier to handle for most of the cast than DH, and using it to extend an already long chase is hard, whereas DH extends chases all the time.
Can't wait for the info we're getting next week.
0