Killer concept: The shadow
The shadow
Passive:
As a lost soul, the shadow is not bound to any rules of reality. You start the trial in ghost mode. While you are in ghost mode, you can glide through windows and pallets and move at high speed, but you are not able to physically harm survivors. You are only visible to survivors as a distorted shadow (a bit less cloaked than wraith). You can "haunt" survivers by holding the basic attack button while being close to them for 2 second to put them in possession state for 30 seconds. Survivers in possession state will not hear your terror radius in ghost mode.
Power:
Rusty possession: All over the map, there stand knight armors, which the shadow can possess by holding the active power button for 3 seconds. Possessed armors have a black aura around them. Knights are slow (110%?) and cannot pass through windows. The shadow can leave an armor by holding the active power button for 1 second. Leaving an armor will cause it to disappear after 10 seconds and reappear at the nearest free spawning location.
Perks:
Quick reaction: by pressing the attack button twice, you can cancel short range attacks in case you don't hit anyone or anything.
Hex: danger zone: if a surviver is 18/23/28 meters away from any lit totem, they get the blindness status effect until they leave the radius and will be inflicted with the exposed status effect for 3/5/7 seconds after. If a totem is cleansed, all survivers in its radius are inflictet. As soon as the a surviver is exposed, they will scream revealing their location. Danger zone has a cooldown of 50/46/42 seconds.
Blackout: instead of breaking a pallet, you can now choose to curse it. Curses will last for 7/10/13 seconds. The first surviver who vaults the cursed pallet will be inflicted with the oblivious and the exhausted status effects for 4/5/6 seconds. Blackout has a cooldown of 55 seconds.
Add-ons:
Common
Burnt cards: a set of old cards that were burnt by a torch.
-your black aura is slightly less visible.
Rusty shackles: once used to keep someone caged, they now help you break free.
-possessing an armor is now possible 7% quicker.
Uncommon
Scratched helmet: it's so fragile, it would break apart at touch.
-if you possessed an armor less than 6 seconds ago, stuns caused by pallets are 10% shorter.
Rare
Torn up cards: an old set of cards torn up with brude force.
-your black aura is moderately less visible.
Broken blade: the mqrks on the steel still tell a story of an honorable warrior.
-for 3 seconds after possessing an armor, your attack speed and range is increased by 15%.
Very Rare
Stabbed cards: an old set of cards, stabbed through with a knife.
-your black aura is tremendously less visible.
-your terror radius is reduced by 6 meters for 2 seconds after you possess an armor.
Smashed helmet: though completely demolished, it is still hard as a rock.
-if you possessed an armor less than 8 seconds ago, stuns of all kind are 20% shorter.
Ultra Rare
Broken shackles: once used to keep someone caged, they now help you break free.
-possessing an armor is now possible 20% quicker.
-possessed survivers suffer from the exposed effect.
Story may be added soon...