http://dbd.game/killswitch
Ruin ruined?
So I can understand the reduction in Ruin's effect to a degree, though I think they went a bit overboard.
However it's that last sentence that kills it for me:
"After a Survivor is killed, Hex: Ruin will automatically deactivate."
That drastically reduces Ruin's effectiveness - to be honest why would anyone take it given that your Hex will be automatically destroyed after killing the first survivor? That's a far heavier nerf than the change in rates.
Comments
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Honestly even if they didn't add that part to ruin, it's still worse than the buffed base kit kicking mechanic. It's like they forgot hexes are meant to be impactful since they are high risk perks.
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While I do think it is a heavy nerf, I don't think it's that bad for the perk. Once you get down to 3 survivors, either the game is almost done anyway as most gens are done or you're in such control at that point that the game is effectively over.
From a survivor viewpoint, Ruin being in play when one survivor died made the game near impossible to win. This will at least give survivors a fighting chance.
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the Goal of this Perk Overhaul was to change the Meta. So to make Meta Perks less appealing and other Ones more.
Thats basically why they gutted Perks like Ruin or DS. to make Room for new perks like Overcharge and Off the Record.
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Gens are already getting slowed down, so losing Ruin after you've reduced their ability to blitz gens by 1/4th honestly isn't that bad. It's basically a perk that will now punish them for being a full strength. If that's not good enough to warrant you using it, that's fine as well, you now have a perk slot freed up for something else that might suit your fancy.
Sure, Ruin is losing some strength, but in light of all the changes, it may not be that big of a deal if you have plenty of other Perks that can more than make up for it to replace it with.
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Yea so not only is the regression the sad depressing base default regression speed of kicking a gen, it's literally worse than kicking a gen as you don't get the 2.5% from kicking it. AND if you are simply doing your job and skillful you lose the perk when you kill someone AND it's STILL a hex perk. So there's still the chance someone can literally just find it and completely remove it.
Never in my life have I seen a game literally punish you for being good as much as this game does. If you get a kill? It goes away. If someone magically spawns within 30 meters of it (as per usual)? It goes away. They test to see if ruin is in the match and then scour for it anyway and find it in a minute and a half? It goes away.
Ruin my actually be the worst perk in the game now with these changes.
They haven't even addressed the issue of hex perks being purely RNG and 75% of the time being gone within the first minute of a match.
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That would be great if overcharge were to be good. But genuinely the regression speed has to ramp up within a 30 second time frame. A killer cannot just sit there and wait for it to reach 400%, that's just wasting time. So most cases it will get stopped before maybe even hitting 200% let alone 400%.
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One Perk Name: Call of Brian.
think about it.
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Ruin got nerfed faaaar more than the other strong slowdown perks, I can't really see many people using it at all after the nerf comes in. Either halve the regression -or- make it auto-cleanse on a death, not both.
It's already a Hex that can be cleansed in the first 20 seconds of the game after all.
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Yeah this perk is trash tier now. Anyone that runs it is living in 2017
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Given the large imbalance in the nerfs vs buffs in favour of Survivors this is disappointing at the least.
What I mean by the imbalance is as follows:
Killer Meta 7 nerfed, Survivor Meta 6 nerfed
Killer Normal 10 buffed, Survivor Normal 16 buffed.
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Here's the thing. While meta perks needed to be nerfed along side buffs to weaker perks to open up more variety, making current meta perks worthless doesn't solve the issue of lack of variety. Granted as far as killer meta perks go, ruin is the only one that is absolutely bad to the point of not even worth running.
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Ah yes, who could forget Brian, that guy who Sadako was fond of getting calls from, because....
Actually I can't remember Brian from the movies, probably was in the American versions.
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But killer got much stronger basekit buffs than survivor.
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Yes 300% base regression speed. I can get that part. But... then it's not just overcharged is it?
That's the same issue I have with ruin right now. It's practically useless without undying, because without undying it's gone and out of the game within not even 2 minutes of the game starting.
You HAVE to use brine with overcharge or else, overcharge is really just pointless.
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this song has aged well lmao
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You know. We didnt even have the chance to play with everything yet. Something can sound good on Paper but be terrible when you really try it. Same goes the other way. Who cares if Ruin is now Useless ? They can just buff it later if it needs to be. Other Perks were useless for Years. Let other perks shine and others Fall.
But most importantly, lets just try everything out and let the Devs know what we experienced. After we could get a feeling for it.
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I wouldn't mind it if it was no longer a hex, but both feels a bit much.
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But why... why let things fall when the only thing that needed to happen was buff other perks so they feel useful compared to others. Meta perks weren't meta because they were super strong or OP for killers. They were meta because of how much of a necessity they were. There was no reason to nerf them. The nerf to gens and buffing of other perks was good enough.
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Definitely not worth running anymore. Weak regression, it's a hex that can be removed and if you get ahead you lose it anyway. For reference it will now take 40 seconds to remove 10 seconds from the gen...
I don't think we'll see ruin at all anymore.
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Honestly it's not worth the hex slot if its just gonna deactivate after a kill. Base regression is already so slow and with ruin you dont get the flat 2.5% since you don't technically kick the gen.
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There is no reason why this is a hex anymore.
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Seems totally fair to me. It's a strong enough perk as is and can be downright oppressive at 4 gens with 3 survivors.
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I don’t even think Ruin snuffing itself is that big of a deal since it usually doesn’t last that long anyway. But it absolutely isn’t worth running anymore at only 100%.
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Seriously? Basekit BT immunity PLUS an extra speed boost PLUS the other buffs? I don't see how the killer getting a minor gen slowdown & slight increase in M1 hit speed balances that out.
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A reduction in hit cooldown, survivor distance gained and pallet breaking time will add up, even if the numbers are small by themselves.
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I think we'll have to see how it goes, but to be honest this is still a lopsided "balance" update. Not only giving basekit BT but buffing BT as well? Longer duration PLUS extended haste? Far from making it less meta it's going to become the new DH, you'll see it on every survivor. I know they said that since there's basekit BT less people will take BT itself, but have they ever played this game? Seriously?
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