http://dbd.game/killswitch
My thoughts on the recent Developer Update - as a Survivor Main who also play killer
"Goodbye Ruin, welcome Call of Brine" (Prepare your money to purchase Sadako if you want that)
"Iron Will nerf, reduction to a maximum of 75%, then deactivate once exhausted" (On TOP of high MMR, you can say defenetively GoodBye to Nurse with Starstruck + 3 Slowdown, and a BIG Welcome to Fearmonger Spirit and 5,000€ headphones. I hope we have a lot of poor players in the game.
"Pallet breaking speed increasing by 10% default" - A stackable buff along with Brutal Strenght and Fire Up will make the killer's leg to explode upon reaching the 4th stack whilst breaking a pallet.
"DS nerf" - Dev:"Hey killer, do you suck?" Noob-Killer:"Ya." Dev:"Do your parents hate you?" Noob-Killer:"Ya." Dev:"Well then, we buffed tunnelling for u, u dont need to git gud anymore" Noob-Killer:"YEE OH!" -PLEASE, DON'T NERF DS, it's already a weak perk, the stun should persist for 10 seconds and auto-blind the killer for other 5 seconds to be balanced.
We have still Bloodlust in the game, the more toxic mechanic I've ever seen. In my opinion the M1 killer should be base 5,0 m/s not 4,6 and Always stuck at that speed (Removing Bloodlust). Noed and PWYF should be adjusted according to my idea. A 5,0 m/s killer is not problematic and more challenging from a surv POV in my opinion, since Lithe and Sprint Burst are 6,0 m/s so still functional.