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Some killer perks got shadow buffed...?

As you all know, many aspects of killer gameplay have been improved, like breaking pallets/walls and the cooldown for a successful M1, this means that perks like STBFL and Brutal Strenght got its effects enhanced? Like, the new cooldown on an successful M1 is like 2 stacks of STBFL, This means that, in practice, 8 STBFL stacks in the next update will be the same as 10 stacks of STBFL in current build of the game right? Obviously STBFL was not mentioned in this update, and in theory the perk remains the same, But it still i wonder if its effects got stronger

Not to mention the fact that generators taking longer to be repaired, meaning that any regression will cost more to survivors. So regression in general also got shadow buffed. Am i interpreting everything correctly? Or did I miss something? This seems crazy lol

Comments

  • Blueberry
    Blueberry Member Posts: 14,472
    edited June 2022

    Well technically what you're saying is true, however the best slow down perks got nerfed so the extra percentage into 90 instead of 80 isn't really a big deal since the perks got got brought down to compensate. There are other perks that this technically buffs slight that are percentage based but those perks were already weaker to begin with so they honestly needed a buff.

    Also yes those perks like STBFL technically will be going higher since there's some of their effects built in at base. That also doesn't necessarily mean those perks need to be nerfed, especially ones like brutal strength which are already honestly way under tuned and not doing much.

    STBFL is probably the biggest outlier and was already a good perk before. However, good before, better now, but still not over powered with this change in my opinion. It's fine.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    wouldn't that just further divide the best killers from weakest killers. Its not like Pig is suddenly going to be S-tier because she can use stbfl. Nurse and Blight never needed stbfl, they've always had that largely in their base-kit with their ability.

    Its same with brutal strength. weaker killers are forced to break safe pallets insuring that the survivor will get to next loop where as stronger killers either don't have to break pallets and can use their anti-loop either at the pallet itself or between loops.

  • Brokenbones
    Brokenbones Member Posts: 5,698

    I don't think STBFL needs a buff tho personally

    They made part of it a basekit thing so it's only fair if the perk is adjusted slightly IMO.

    current stbfl with new reduced weapon wipe cooldown would shorten it by 50% and I think that might be a bit too much.

  • Brimp
    Brimp Member Posts: 3,659

    Speaking of shadow buffs... I don't recall eruption every being in any patch notes. I know for a fact that when the RE chapter first released, t3 eruption was a 90 second cool down now it's 30 seconds.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,965

    It was 90 seconds on the PTB. They buffed it to 30 seconds before it went live.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    i'd say one leading frustrations in playing weaker killers is lack of lethality to be honest. I'm not really sure how to describe it really.

    I know this is going to sound really weird, but I feel like a vast majority of the killers in this game cannot "punish" you from playing badly as survivor. Basically, you can get hits immediately in an opening chase, run forward in a perfectly straight line for 21 seconds and not even loop correctly any of the tiles and the killer's total chase will be like a minimum of 40 seconds. than once you down a survivor, you need to pick them up and walk to a hook, that is like 50 seconds. 2 survivors on a generator in current iteration of the game can finish 1 generator in 47 seconds, so even if you have 5 sequential chases that are as fast as they could be, you'd still lose the game.

    that's survivor playing at their worst. At their best, its a lot more one-sided. from playing survivor, a lot of killers seem to get like 0-4 hooks on average before 5 generators are done.

    They made part of it a basekit thing so it's only fair if the perk is adjusted slightly IMO.

    A long time ago, there used to be a perk called Unrelenting and one of the bonus of unrelenting used to be that it gave you 20% bonus basic successful attack cooldown. When Myer's came out with his save the best for last perk, Unrelenting+STBFL was called the machine gun build.

    at the current time, people thought it was too strong. with upcoming changes, they basically gave killers old unrelenting in their base-kit. 10% cooldown reduction and 10% less speed boost amounting to a total of 20% catch-up. I think back than, survivors were..... not as experienced at playing survivor compare to now. I feel like survivors are more efficient at the objective and at utilizing health-states/loops that it might not be as powerful as it was perceived 4 years ago.

  • Chadku
    Chadku Member Posts: 777

    Those 10% aren't 2 stacks of STBFL.

    STBFL the perk is reducing the cooldown on the lower cooldown now.

  • Brokenbones
    Brokenbones Member Posts: 5,698
  • Yippiekiyah
    Yippiekiyah Member Posts: 588
    edited June 2022

    Current SBTL brings cooldown from 3 to 1.8 with 8 stacks. New SBTL will bring cooldown from 2.7 to 1.62.

    Post edited by Yippiekiyah on
  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Thats not what shadow buff means

  • Yippiekiyah
    Yippiekiyah Member Posts: 588

    Thana got a bigger buff than most think too. Yeah its only 2% but its 2% of 90 not 80.

  • Alionis
    Alionis Member Posts: 1,040

    You should do the math here.

    STBFL works by reducing the cooldown time by -5% for each token it has. The maximum reduction is -40%, so the math would work out to be as follows:

    • With the current cooldown of 3 seconds: 3 * 0.6 = 1.8 seconds
    • With the new cooldown of 2.7 seconds: 2.7 * 0.6 = 1.62 seconds

    Meaning that 1 token is equal to:

    • With the current cooldown: -0.15 seconds
    • With the new cooldown: -0.135 seconds

    That really not that big a difference, so it would actually be as if STBFL could go to 9 tokens currently. That's not enough to warrant any nerf in my book.

  • MrMori
    MrMori Member Posts: 1,949
    edited June 2022

    It's a pretty huge buff because it's not only from 1.8 to 1.62, which is reducing a small number even further down, but survivors hit will also have a shorter speedboost. It'll make an enormous difference on characters like Demo or Slinger in being able to follow up an M1 with your power, and a big difference in the distance survivors gain in general.

  • Zeidoktor
    Zeidoktor Member Posts: 2,091
    edited June 2022

    I think they're saying it's equivalent to 2 stacks of Save the Best for Last (2 stacks = 10%) so the changes make it like having those two stacks from the get go. In the same way the kicking changes is equivalent to having tier 1 Brutal Strength (a 10% increase) at base kit.

    @fulltonon My own expectations were tweak the numbers so it gives the same max effect as before. Though seeing it here dropping the stack maximum to 6 does exactly that. Probably also knock down the lost stacks to 3/2/1 to compensate.

    Could even make STBL stronger since it's easier to max out and a bit harder to lose

  • fulltonon
    fulltonon Member Posts: 5,762

    STBFL is for killers which is certainly not meta anyway, it could be OP but it's not scary enough to warrant nerf tbh

  • Annso_x
    Annso_x Member Posts: 1,611

    Nope you're right, every perk & add-on increasing the speed for actions that have been sped up have been buffed, and every perk & add-on related to gen speed has been buffed as well (or not as nerfed as it looks, for eg Ruin speed wasn't actually halved even if the numbers were divided by 2, bc the total is higher)

  • brokedownpalace
    brokedownpalace Member Posts: 8,823

    Shadow buff/nerf means the devs changed something behind the scenes and purposefully did not include the change in patch notes. Perks becoming stronger because of overall game mechanic changes are not shadow buffs.