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WGLF could really use an update to how stacks are accumulated

Ryuhi
Ryuhi Member Posts: 4,414

I get not wanting to add extra utility to it like bbq and chilli, and i definitely get not increasing the cap again, but getting stacks feels very counter intuitive to good gameplay right now. Survivors always want to stay close after someone is hooked to avoid bbq, and go in for those sweet sweet unhook points rather than actually do things (work on gens, totems, distraction, anything) and the killer naturally goes for the survivors they can see: the ones not sitting in a circle around the hook like hungry vultures.

If you run distraction in this scenario, you are straight up punished for it. Getting chased is part of the game, but these other players will go straight for the unhook, sit there and heal up, and the game goes on. The success of this play depends solely on whether the killer wants to break off and tunnel back to the hook, or the chased survivor's ability to effectively loop/waste the killer's time.

So whats the issue? The person who ran distraction gets nothing for it. They get no stacks, they get no saves, they dont even get a recognized 250 distraction BP. There is zero ingame incentive for this action, which is the smartest play for the survivors overall. This causes many survivors to just.... not do it. A common reasoning for camping is that no BBQ auras pop, meaning all 3 survivors are very close by. This mentality is a major contributor for that, players are rewarded for being the ultimate paradox: "Selfishly Altruistic." The ironic thing is, a lot of players do this while not even using the perk in the first place, its just their playstyle to avoid both conflict and objectives entirely.

My suggestion: If someone gets SAFE unhooked AND fully healed while you are in a chase with WGLF, gain a stack. It already barely works with taking a hit for another player as it is, so having a way to gain stacks that promotes positive teamplay would be a welcome change in this dynamic, without actually buffing survivors.

Comments

  • grisstyl
    grisstyl Member Posts: 110

    I'd like to see WGLF only proc on a safe unhook as well because otherwise it incentivizes farming a little too much. Protection gains also contribute to this since you can get hit incidentally "protecting" the person you farmed off of the hook.

  • Ryuhi
    Ryuhi Member Posts: 4,414
    edited December 2018

    the only problem with the way it procs protection stacks is, as far as i can tell, it only actually procs if the attack would have hit them if it was not forced out of its active state by hitting you first. In other words, if the attack was able to stay active after hitting a survivor, it would be hitting you both in one swing.

    In other words, the only way I've been able to get it to consistently go off with protection is by being wedged tightly in a survivor/killer sandwich. Things like running into the killer and taking a bodyblock hit, blocking a thrown hatchet, and so on don't actually grant a stack (even though the game gives you protection BPs)

    As it stands now, unhooks are the most consistent way to gain stacks, especially if you run borrowed time. You're basically guaranteeing either that survivor will get to run away with the speed burst and soon-to-be-buffed deep wound, or you get a free second stack. The only risk is either killers with a one shot down, or ones that are running a one shot perk like Make your Choice.