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Albert Wesker's (Made-Up) Teachable Perks

Howdy!

If Wesker were ever added to the game, here's some teachables that I think would pair well with his personality!

Hex: Seven Minutes

A Hex that spells doom for those who are less competent than you.

At the start of the trial, Hex: Seven Minutes activates on an available dull totem. If not cleansed after 420 seconds, Hex: Seven Minutes activates and damages all survivors, putting healthy survivors into the injured state and injured survivors into the dying state. Then, Hex: Seven Minutes deactivates.


Double Agent of Terror

When your true loyalties are revealed, you fill those around you with despair.

Whenever you injure a survivor with a basic attack, Double Agent of Terror activates for 30 seconds. During this time, whenever any survivors within your terror radius interrupt an action, they scream, revealing their location.


Scourge Hook: Ouroboros

Your ultimate plans are too brilliant for sabotage, and become unstoppable as they take on a life of their own.

Each time a survivor is placed on a scourge hook, all survivors who have been placed on a scourge hook receive a 20% penalty to healing and repairing for 15 seconds. Additionally, each time a scourge hook is rendered inoperable, a random basic hook is permanently transformed into a scourge hook.


What do y'all think?