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Can anyone explain the point of DS nerf
I must not be seeing something
Comments
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The point of the end game nerf was to not allow DS to provide a free escape (granted, new OTR still allows that, so...)
I don't really know the point of the stun time nerf.
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I believe the point was that you don't get an extra 2 seconds of holding W to get to the nicest, neatest jungle jim your heart could ever want lol
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The point was to remove it from the Meta. Now people will run Off the Record instead of DS, so BHVR did what they told - they changed the Meta.
Not in any way people were hoping for (more Basegame-Stuff and less reliant on Perks), but hey...
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We traded one villain for another -.-
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That's so bs. The killer will now be rewarded for downing us after a camp on endgame collapse. Even when 99% of the time it takes a gigaload of teamwork to unhook the camped survivor. How much skill. I thought it was a anti tunneling perk.
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Survivors should not get a borderline free escape during the endgame, simple.
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I seriously hope they see the feedback with OTR. It's gonna be a disaster if they actually don't nerf Boon and keep Spine Chill and Iron Will the exact way they are with no adjustments.
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Damn controversial opinion, watch out. A Jill main is making a grenade launcher in a closet right now with the Big Gun perk to kill all Killer mains lol
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Oh damn, your SWF didn't get a 4-man escape? Ohhhhhhhhhh noooo poor you, not like fighting a 4-man SWF is the most sweaty and toxic experience ever. You're right, he did technically camp you by sharing a terror radius with that guy's hook! Now you get to crouchspam him at the exit gates that you 99'd with no penalty lol
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Its to please the "NOOOOO YOU HAVE TO LET ME TUNNEL!!" crowd.
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"NOOOOO WHY DOES MY CLICKY CLICKY FLASHLIGHT SWF 4 DS and 4 Unbreakable TEAM GET PUNISHED OMGGG" you play Ace don't you.
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Boy, I think nor killers nor survivors should get free kill or escapes and camping and tunnelling someone to death is not something we consider a hard earned kill?
Let's stop with the demagogy, ok? Reality is, you camped and got someone dead? You still trash, even more now that 3 are escaping. Just let them be and accept your defeat.
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Struck a nerve did I?.
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But free kills with NOED + facecamp are ok ? Doesn't require any skill either it's even worse, DS is overnerfed if you played badly before EGC maybe you don't deserve any kill at all, stop cry and go next
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Considering that the last game I played as a Survivor had me successfully rescuing the hooked Survivor and bailing out the Exit Gate despite Killer having NOED and one Survivor already being dead prior to the Gates being powered...
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To make the game more balanced, tunneling is rushing the kill, survivors can rushh the gens because is their objective and killer should rush kills because is their objective, DS pre-nerf punished the killer for it and it still does, behavior made balanced
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I think so
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I don't get the stun time nerf because nothing changed. Survivors still can get away safely in 3 seconds. So idk what the purpose of that was. End game nerf WOULD be cool if they didn't just rework OTR to literally function as a more broken DS that also still works in endgame.
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3 seconds is laughable, might as well just delete the perk altogether.
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But killers are allowed to get a borderline free kill by camping and tunneling in endgame?
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To buff tunneling
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Tunneling is definitely not a free kill during the endgame. Camping can potentially be if the Killer has a way to instadown, but that's something that should be dealt with on a case-by-case basis.
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How about just don't tunnel? Go for the unhooker.
How is that concept so foreign for so many killers?!
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By that logic killers should not get a borderline free kill during end game
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To be honest, the only way I can rationalize the stun nerf was that they wanted people to stop running the perk. Same with Self-Care. It feels more like trying to force perk variety than a nerf as a result of the perk's strength or how it was used.
Ironically, Off The Record is more dangerous for killers that don't tunnel. Both DS and OTR could be used aggressively, but OTR lets you bodyblock and take hits for other people the killer is trying to chase.
I almost never tunneled before, and I dislike the strength and prevalence of tunneling as a strat, but now I'm going to whack everyone I can right off hook just to stop this nonsense from unfolding.
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That's assuming it goes live as it is in PTB. Let's cross that bridge when we get to it then, shall we?
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They don't because Killers don't escape. :P
But in all seriousness, I don't think they should get a free kill either. The only times that really happens, though, are when a Killer is camping with an instadown (which should be looked at and dealt with by devs if possible) and if the Killer locks the gates with Bloodwarden at the proper time (which is 100% able to be played around and entirely on the Survivors if it happens).
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Its the same one, though, just a palette swap and power creep of the power level.
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Guess it's survivor fault they were able to save their DS till endgame, totally not a killer fault.
And inb4 u bring OTR, it isnt gonna make it live and if it does it is getting boil over treatment, so great Job to devs, they buffed tunneling
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One can hope. But after CoH, Boil Over, and Undying, I don't think it's wrong to start making plans.
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Well when a rescue is made, I go back to the hook, the rescuer creeped away and all I see is a blood trail explain what you think I should do? Leave that person alone because they were just hooked? I'm not going to pass up the opportunity to get another hook because your teammate screwed you over. Who else am I going to chase if all I see is the injured survivor? How is that concept so foreign for so many survivors?!
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Us cool killer guys are the heros who lived long enough to become the villain.
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As I have said before, you can't reasonably tell me that DS was fine if different people are unironically saying that the counterplay to it is both to tunnel to directly play into it and to not tunnel to play around it. :P
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Bhvr took a page from mortal kombat and changed the color :p
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Was a typo, fixed now.
A killer doesnt have to be an instadown to down an already injured person though. So if the killer still goes for the unhooked it will be a free kill.
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But at that point, Survivors can heal up before going for the rescue in a group.
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How about, no, I'm not tunneling. I am trying to get the unhooker, then the guy he JUST unhooked is bodyblocking for that guy. It can even be worse than that, the guy who gets unhooked can later bodyblock the hook I try to take.
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If BT is involved or there's more than one survivor that came to rescue, they'll get behind the vulnerable player and form a shield. Instadowns prevent bodyblocking extractions because everyone is equally downable, but otherwise the survivors are home free unless the gate is on the other side of the map.
Without an instadown, the kill is only reliably secure when there's just one survivor coming to the rescue and you can force a hook trade, or again, the hook is far from the gate and you can get in more than one hit.
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I would assume that they don't want to have a meta perk on a licensed character, as it makes the game pay-to-win. Instead, they've replaced it with a similar meta perk on an original survivor.
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That is the weirdest logic and definitely something a dev wouldn't do, if anything they want people to spend as much time and money as possible in this game.
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Why? This is why all licensed killers are weak. They don't want accusations of the game being pay-to-win.
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I'm going to have to press X to doubt on that one simply because that was the case for 5 years. If anything, we'd just gotten to the point where DS wasn't mandatory on every survivor loadout.
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To make you use another perk so they can call it a meta shake up.
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I'm also pretty sure they actually cited this as one of the reasons for removing the BP bonus from BBQ, so that players weren't pressured to buy a licensed killer just to grind BP effectively.
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Huh. That does sound familiar, actually. In that case, there's much more credence to the idea.
Still weird to take that stance this late in the game, though.
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The problem is that, in end-game, the killer doesn't really have much of a choice, they have to take what they can get.
So the EGC nerf is fine. Hell, it should break on fifth gen completion, IMO. But the stun nerf is just to drop the perk out of the game so the devs can say 'we shook up the meta'.
DS should've been baselined after the end-game nerf.
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I can live with the end game nerf part. I think that's ok. But the three second stun change is nonsense.
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There isn't a point. They just nerfed it to nerf it.
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Early game I do that many times as a killer and have no problem with it. If I don't see the unhooker I just slug the one that got unhooked IF they're so in my face about it, but I don't hook them again. I give them a final chance and at the same time a warning to do a better job of getting away. Then I go for the gen-jockey's instead.
That's a diff scenario. If a survivor chooses to body-block with OTR and goes for taking hits instead of getting away, then yes, all bets are off.
I agree. I never stated anything about the end-game. From my perspective, after the first 2 gens are done, tunneling/camping is a strat. I don't mind that no matter which role I'm playing.
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If you only see the person you just hooked and you slug them you could apply pressure by leaving them on the ground. Forcing someone else to get off a gen to heal them. Or you could pick them up and eat their DS so they won't have it later. At that point you know they don't have a 2nd chance perk and you can try to remove someone from the game. It's not the killer's fault for playing optimally. It's bhvr's fault for not giving us actual reason to spread out the hooks vs eliminating one person early.
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