Depressive draga fact
If two lockers are near each other and one of them is locked the game will prioritize to tp you to the locked one, sometimes it will also not let you go to the side locker once you are in the closed one.
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Cheerful Draga fact. If there are two lockers and a survivor is interacting with one, the teleport will prioritize that locker, regardless if the other one is open or closed.
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Draga would be too strong otherwise, saving one of the locks on double lockers for later use is some weird balance mechanic thet come up with. At least it seems that way
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I mean, if they didn’t prioritize that locker then there would be no real advantage to using the lock mechanic, since its one use only for each individual locker
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Why do people call him Draga?
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I think it’s a language thing. I know the dredge is called “Draga” in portuguese and spanish (correct me if im wrong).
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italian too
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Honestly i think its fine, BUT he should ignore that rule during nightfall
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I know, the Turkey is better!
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About the name thing, in german he is called "Dredsche", the very german way to wright "edge", but quite silly so thats hilarious in its own way. But I misread it as "Dreschde". It would be pronounced somewhat like "Dresh-de" and thats my nickname for him ^^
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No idea, this is first time I heard it and kinda went along with it.
But I also starting to like it and may call him that way forever now lmao
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No it wouldn't he's pretty weak as it is from what I've seen I don't think this would move him up a whole lot and just seems like unnecessary extra counter play
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The Dredge is also named "Dragage" in French, but I have no idea if it's the reason to call him this way.
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Fun greg fact: you can manually enter lockers
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Dragan fact
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Then there would be no point in locking a locker since he can just go into the unlocked one
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Its a weird balance because you can as a survivor always save a lock, the teleport has a built in token system, if the killer has tokens he should be able to go where he wants to (its a bonification for using the power well), it also removes the player aspect of remembering wich locker has not a lock before the tp, since the game will always screw you over.
Just feel the killer the prioritizing is too strong
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It shouldn't have the priority. If people want to have the benefit of saving the lock, they should have to guess which one the Dredge will go to. If the Dredge guesses the same one the survivor did, the adjacent one is too close to teleport to (because of the minimum range on the teleport targeting). If they don't want to risk that, they should have to use up both locks.
Also when neither are locked and no one is inside/interacting, it still picks a random one which is bad and punishing design. Not being able to pick where you go makes zero sense, and even the slight difference of distance from a certain desired target destination point can cause a difference of whether or not you can reach them before they reach something to avoid the hit.
Being able to lock just a single locker of a set defeats the point of the "Each locker can only be locked once" when they're both treated as a single locker but you get two locks for what is treated as said single locker.
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People dont seen to realize how much the lock "saving" consumes time as a killer, let suppose that it takes 4 seconds to get out a locked one.
Most maps has the shack so if the dredge goes 2 times to shack the killer will lose 8 seconds, and this goes on and on, macmillian has a lot of double lockers, house of pain has 4 near a gen in the below part and 2 above, the mothers house and temple of purgation has a jungle gym with at least 6 lockers...
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It takes 3s to escape a locked locker, 2s if you're using Haddie's Calendar. I'm fine with the time it takes to escape a locked locker. I'm not fine with locker "sets" being treated as a single locker but being given two locks. The literal point is a locker can only be locked once. It's anti-skill too. There is no risk for the survivor whatsoever. No need to guess.
If they guess wrong, no they couldn't. There is a minimum range on the teleport.
Except you are only meant to be able to lock a single locker once. But sets are considered a single locker, but given multiple locks.
Except... sets are counted as an individual locker but given two locks. By your own standard, this is bad design.
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why the dredge should have an minimum range teleport? i played a lot with him and cant understand that fact, lets suppose you miss TP well since you are close the time lost will be almost none, the only downside being losing a stack, and people would learn to not commit this mistake by playing the killer. One of the fun in games is learning...
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