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Nurse kit dosent need a rework, simply just some changes in her kit and addons.

Rise432
Rise432 Member Posts: 162

Base kit changes:

Nurse blink: Make them count as a special attack

increase post-blink fatigue by 0.75+ seconds. adjust add-ons accordingly

Increase recharge speed by 0.3, Yellow recharge addon has been reworked into something else.

Increase the contrast of the Fatigue screen, make it harder for the Nurse to track survivors if she messes up a blink due to it being very dark on her screen


Omegablink: Completely rework them into something else, they are just stupidly strong. One of them could apply mangled on blink hits.


Starstruck: Nurse is the only killer who can consistently get good use of this perk, keep it as a basic attack but increase the duration so it becomes more viable in other killers hands. Hell maybe even add an aura effect that allows you to see nearby survivors when you carry someone.


+Nurse skill ceiling is increased

+Nurse now get more punished for messing up

+Nurse lose synergy with ridiculously strong perk combos and perks in general

+Nurse players will need to rely more on good game sense and be better to track down their target


+Survivors will be more rewarded for outplaying the Nurse

+Have an easier chance to evade her

+Survivors will deal with less overpowered combos the Nurse can bring in her current state




+More perks can be buffed and have stronger effects

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