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Hex: Ruin is not the same anymore

Vyne456
Vyne456 Member Posts: 848
edited July 2022 in General Discussions

Why is this perk nerfed? Like if someone dies the totem just disappeared. It's just dumb of how gen rushers will complete it in 10 seconds and then they die and then they can continue complete it in 30 seconds and then the exit gate just powers


Instead of that you can nerf the progress but I find it not the same anymore. Why BHVR? Why do you wanna nerf the whole perk system to make it good again?

Post edited by Vyne456 on

Comments

  • dugman
    dugman Member Posts: 9,713

    I don’t know if Ruin is “strong” at 100% regression. Ruin 1 has generally never been considered all that great as far as I know and that’s what the new Ruin 3 is with this additional limit that it turns off after a death. Turning off after a death is fine, the speed reduction seems really high though.

  • burt0r
    burt0r Member Posts: 4,160

    Ruin got nerfed just all the other top 5 used perks on both sides. Exactly because of this point "top 5 perks used the most", no matter why or how.

    They just took a sledgehammer and reduced all those perks to nothing and buffed others to nearly DIRECTLY replace them.

    Instead of the more productive solution of nerfing the meta down and simultaneously buffing some other perks up to a slightly less powerful state and therefore create a bigger used perk variety.

    But no, they just change "what" we are going to see just as often as the current meta.

    It's going to be the same boring repeating loadouts but they will look different and the devs can pat their shoulders because they "changed the meta".

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,930

    I’m fine with it deactivating after a death and reducing the regression speed. They just reduced it way too much.

    At 200%, Ruin could be considered OP in a 3v1. But at 100% it’s not.

  • Krazzik
    Krazzik Member Posts: 2,475

    Ruin was overnerfed definitely. May as well not be a Hex at all now.

  • Exxodus21
    Exxodus21 Member Posts: 1,170

    I think they should have either reduced it to 100% max regression OR had it deactivate on first death. But doing both was overkill imo. Especially considering that one of the main selling points for Ruin after it was reworked was it being "insidious" perk in the "late game".

  • Adjatha
    Adjatha Member Posts: 1,814

    Your later points are fine, I just wanted to be clear:

    Seven killer perks got nerfed. (BBQ, Ruin, Pop, Corrupt, Tinkerer, NOED, Pain Resonance)

    4 survivor perks got nerfed. (DS, Iron Will, Self-Care, Spine Chill)

    Dead Hard was reworked to be essentially the same, while Borrowed Time got significantly buffed.

    Their explanation for Borrowed Time is so insane, too. "We think fewer people will use this since you get a smaller effect for free." Oh yeah? Well, kicking a gen now does automatic regression, and that's a free, smaller version of Pop Goes The Weasel! Why did Pop get worse, but BT got better?

  • Bardon
    Bardon Member Posts: 1,004

    With the one minor exception that they actually buffed BT - okay OTR is a far better version but still, BT was definitely top 5 but got a buff.

  • AnchorTea
    AnchorTea Member Posts: 1,021

    "Ruin is so annoying! Makes the game unbalanced!"

    *devs nerf Ruin*

    "Wait no not like that."