Literally what is the purpose of the prestige cost?
For what reason are we paying 20k just to prestige?
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With the new reduction in grind when it comes to gaining new perks, the Bloodpoint economy had to be tweaked with regards to where and when they should be spent. While players now need to spend Bloodpoints to prestige, ultimately the grind is still heavily reduced and results in an overall improvement to the entire system.
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I think I can see the logic- it's spreading the perks across all characters, so you're paying for the guarantee that you won't need to farm that tier of the perks in question anymore. 50k was just WAY too much.
I still don't think it should exist, but making it something you can feasibly earn in one match is definitely a lot less annoying. My hope is they'll revisit this decision after a while and just remove it entirely, but for now it's manageable.
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It's truly ludicrous. What's the point in making a patch to lower the grind if you're just looking for new and exciting ways to waste player time with pointless added grinding?
There is no justifiable reason to have a prestige tax other than the fact that they want to increase the grind needlessly.
It's especially insulting to include in the dev update "we heard all the feedback that this was a bullshit addition, but we're going to refuse to remove it, because we're incapable of admitting we've ever had a bad idea!"
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So basically "we want to ease the grind but not actually ease the grind" is the entire point of it I guess.
I don't see why it "had to be tweaked" when ENTIRE point of it was literally reducing grind (breaking down economy), because getting more addons/perks realistically doesn't really break anything in this game as elite players are flooding in them as is.
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It’s pointless. But at least they lowered the cost
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What a politician answer. But it basically comes down to "we wanted to seem like we're reducing the grind, but instead we're going to add a charge every 50 levels on every character that gives you NOTHING AT ALL. Oh! And although the game has never done this before, you're required to do it to progress your character."
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Adding a charge that previously didn't exist when your stated intention is to reduce the grind doesn't strike anybody in the dev team as contradictory?
This bloodpoint cost, be it 50k or 20k, serves no practical function except as a "money sink" that gives the player no benefit they didn't otherwise or previously get for free.
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People might be more inclined to pay the prestige tax if it gave something in return (say, one of every add on available on that character) and wasn't a transparent bloodpoint sink.
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Haven't read the complete thing yet - are we still FORCED to prestige?
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To increase the grind that had just been reduced
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I object to the term "Prestige Tax" on the grounds it is an insult to actual taxes which, whatever you think of them, actually do serve a function.
Not just FORCED to Prestige, FORCED to PAY to Prestige
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i still want back my bbq/wglf stacks tho... it felt rewarding doing those stacks
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Depends who's in power and who they're siphoning public funds to. *cough£37billionexcelspreadsheetcough*
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"In theory that serve a function" then. Even that spreadsheet is more useful than anything we're getting here though.
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if you have any doubts check this https://forum.deadbydaylight.com/en/discussion/331937/we-reduced-the-grind-except-we-kinda-didnt-part-2-bloodpoint-boogaloo/p1
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If you know what I'm referring to, no, it literally didn't do the job it was built for. That money still isn't accounted for and has been written off as 'acceptable covid relief funds'.
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20k is better than 50k. But removing the cost of prestige would be the best decision for reduction in grind especially for new players at least 1-3 prestiges.
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Doesn't detract from my point that real life taxes, in general, do more than the prestige cost does. Weird bloat aside, in general, taxes still go towards actual government costs and services, giving them more practical value to the people paying them then this prestige charge does for Dead by Daylight players.
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20,000 is definitely better than 50,000, but yeah, the prestige tax feels a bit silly.
Maybe they could also throw in a small amount of iridescent shards with each prestige, to make it feel like you actually receive something for your mandatory payment.
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But after you get those perks they're irrelevant. You'll still want items and addons. This decreases the initial grind, then you're paying more for forever after.
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I considered that myself, and I think if they want to keep the prestige tax it should only apply to prestige tiers that give you a reward. Prestiging after 10 should probably be free at bare minimum, that's where I'm leaning right now.
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Like I have every perk I want. The prestige for perk thing changes nothing for me except making it vastly more expensive to get higher rarity addons and items, because n they appear less in lower level bloodwebs. So I'll have to go through those awful bloodwebs, then have maybe 30? Bloodwebs that are decent before I pay the tax and do it again.
This is awful. Apocalyptic.
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Well, that's not strictly true. The prestige for perk thing makes it so any new character they release doesn't give you a giant retroactive grind because all you need to do is prestige that character to get their perks on everyone else. It's still much better for you in the long run than the current system.
As for high rarity addons and such, I'll abstain from commenting because truthfully I don't think that's a bad thing. Still, it's been noted by the devs that they're looking into it, so perhaps they agree with you.
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Dude I don't *want* the perks on the new characters. I don't care about them. For me, this increases the cost of getting the stuff I want substantially.
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Well.. I'm still very annoyed that I'm forced to prestige and have to pay for that on top - even though 20k is way better than 50k - and raising the earned BPs from matches to 40k is also quite nice and they said to look into the rarity of add-ons in the future..
But since that's the only negative thing about the coming patch I'll just swallow that (like I have a choice) and will get used to it.. Could be worse.. I guess
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20k BP is still too much if they are forcing you to prestige at level 50. I'd rather not prestige and keep going through level 50 bloodwebs than have to lose out on 20k BP every time. As survivor you can get less than 10k BP a match due to a camping/tunneling killer. I'd be ok with it costing 7k BP - same as Iri node, but any higher is ridiculous when you're forced to prestige.
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...How could you know that before they come out? Maybe an upcoming character will have incredible perks.
I think you're being a little overdramatic here, friend.
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I haven't wanted any of the perks in the last like five chapters. They're either boring meta perks(pain res) which I do not run, or they literally do nothing or are situational to killers I don't play.
Like yeah I'm being dramatic but I'm honestly distressed. I play low tier killers that are extremely add-on reliant.
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Well, you won't lose your current stock of addons, so you won't be in any immediate danger.
Most killers have perfectly serviceable (and in some cases objectively superior) low tier addons, too. I think you'll be fine.
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That's cool. I play survivor just as much as killer. I like having items and addons on surv. This hampers them just as much or more than my killer games. It's just a bad change. Indefensible. There are thirty better ways to handle this than this clumsy implementation.
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Personally I like prestiging but there are a lot of people who don't want/like to prestige, why are they forced?
Maybe you should switch the description to character level and not prestige
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Not really?
You don't need Brand New Parts of Styptic Syringes or whatever. A basic medkit will do you fine for self healing, especially complemented with perks, and a basic toolbox is still plenty useful.
Again, the developers have mentioned that they'll be looking at bloodweb rarity distribution, so all I'm doing is pointing out that the worst case scenario is you use some things that are just good instead of the best options available for a little while.
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An idea I'd had in this regard is make the Prestige Cost a choice. You either Prestige for free or pay the toll.
Prestige for free and for that stage of Prestige you get the standard 1-50 Bloodwebs that are generally cheaper and faster to progress through. Pay the toll, and you get all level 50 Bloodwebs for that stage of Prestige, which is slower and more expensive, but offers greater opportunity to farm those Pinks and Purples.
At least that way the Prestige Toll (a) is entirely the player's choice one way or the other and (b) gives you something you may actually want for the trouble, as the other main issue I've seen mentioned for Prestige is how it makes getting certain levels of addon harder.
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I don't really use that stuff either. Fun fact: I have never used a brand new part for the same reason I don't run meta perks. I feel they're unfair and I am no hypocrite.
What I like is taking a purple medkit with good add-ons and being team medic. What I like is taking a flashlight with double duration addons and giving killers long blinds. It makes me chuckle. Do these things win games? Rarely. But I always have fun and the items facilitate that.
In a couple months when my stock is depleted all that ends. I'll try it out, but it's honestly the kind of thing that turns me away from a game. I left dota after the 7.0 update for similar reasons and I left Overwatch for also similar reasons. It might just be new game time.
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That's the thing. I do not care for the charms/cosmetics and I definitely don't care to show off how many times I've prestiged a character so for me I'm being forced to spend extra BP for things I don't care to have and it makes me not want to play. For me knowing now I'm going to waste extra BP at level 50 is actually a deterrent for me to keep playing once I reach the BP cap and get a character to level 50. I'm more likely to not play and save the BP for next new original character than keep playing knowing I'm losing out on BP like that every 50 levels.
They need to give players a choice where 1 choice doesn't force them to lose any extra BP every 50 levels and the other they pay the extra BP but get something worthwhile.
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The worst thing is that now you're forced to prestige,which means you're also forced to pay a tax it wasn't there before,and before you we're not forced to prestige.
These are just horrible changes.
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I prefer "toll", calling it a tax is an insult to actual taxes which do serve a function, while tolls effectively bar your progress until paid.
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We already have tolls in the battle pass, and its a terrible idea there, we don't need a toll gumming up the works for a redesign thats supposed to speed up the grind. Making it so you can do free or pay is also classist and I'd rather everyone just be on the same level
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Well, these lies about "HEAVY REDUCTION OF THE GRIND" were precisely and mathematically debunked in this thread: https://forum.deadbydaylight.com/en/discussion/331937/we-reduced-the-grind-except-we-kinda-didnt-part-2-bloodpoint-boogaloo/p1
So BHVR - please at least don't bullshit us. If you wanted to reduce the grind - JUST DO IT. Reduce the cost of nodes, increase bonuses after the game, increase gained BP - you have so many so simple ways to transaprently reduce the grind.
Instead, you chose to do some freaking shenanigans nobody asked for and you sneakily removed wglf and bbq bonuses, which after all other changes effectively INCREASED the grind. I'm done. It's disgusting and infuriating to be lied to all the time.
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Players don't like getting nothing in return for their Bloodpoints. Bloodwebs are already RNG. Players spend the majority of their Bloodpoints on things they'll never use as is, and now we're being asked to spend Bloodpoints on actual nothing.
If you want players to spend more BP within each prestige level, start Bloodwebs at level-10-sized or something instead of level 1 (level 1 Bloodwebs are ridiculously puny). Players will then get a bunch of level-50-sized Bloodwebs, which will cost more Bloodpoints than the 20k toll we're asking to have removed (the difference between the first 10 Bloodweb levels and 10 level 50 Bloodwebs is freakin' huge), and let's be honest most of those Bloodpoints will still be going towards buying stuff we'll never use but at least we're getting actual stuff in return for our Bloodpoints.
Something like that would be a more creative way to handle this. The Developer Update is saying you dropped the price of prestiging from 50k to 20k, but what most players are seeing is that you raised the price of prestiging from 0 to 20k. It's a cost that wasn't there before, and this is on top of the fact that a lot of people don't want to prestige at all (because they'd rather keep their level 50 Bloodwebs).
When you take into consideration how full our inventories are of mist offerings and what not, how much BP we have to waste due to the RNG of Bloodwebs, the unreasonableness of any sort of toll or tax becomes apparent.
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this! 100% this!!!
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I don’t know about you but I’m about to get a ######### ton of bonus perks next week on all my killers. This change is probably saving me literally hundreds of bloodwebs worth of perks the instant it goes live because I have all my killers at at least Prestige 1. So I’m saving a ton of bloodpoints.
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20K Bloodpoints is nothing. C'mon people
*head shakes*
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Maybe when there were 5 killers and survivors that would make sense, but there are more than 20 of both. The grind is ridiculous. This is coming from someone with 6k hours in the game. To both new players and old players this grind reduction doesn't seem like much of anything, even after the July update.
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Speaking for myself it's less the amount and more the principle. You're right that 20,000 bloodpoints isn't much; it's better than the initial 50,000 simply by virtue of being an amount you can conceivably earn in one game. For me the issue is it's a new cost that previously never existed whose presence contradicts the devs' stated intent to reduce the grind and was created in the name of a "Bloodpoint Economy" I'm not sure if actually a Thing.
Put another way, what do we gain by having the Prestige Toll that we don't get by not having it?
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