The new meta after the update
As killer:
Stack 3 slowdowns and a perk that works with your power (Bamboozle on m1 killers).
You need to proxy hooks hardcore. If you loaded out as recommended above, you're good to go.
Tunnel immediately off the unhook. If you're high-mobility, put survivors in deep wound at the earliest opportunity. If you aren't, you can wait out the 5 sec mini bt (optional), but no longer than that. Down and pick up (don't resepect DS in the slightest). Repeat until sacrificed.
As survivor:
Run BT (non-negotiable).
OTR is irrelevant with the endgame nerf and endurance not stacking. Rescued survivors will be put in deep wound routinely early on. Nobody is going to wait out 80 sec anyway and not even 15 is practical (see killer section above).
And BT is the only saving grace in endgame. Conclusion: run BT (great meta change, BHVR).
DO NOT RUN DEAD HARD. It's a dead (no pun intended) perk for not working in deep wound. 0.5 sec with no distance and latency is useless. It makes you easier to be tunneled out. SB or Lithe are your friends.
Last 2 slots:
-if you're solo, take Kindred to help coordinate rescues or gen efficiency (lmao, who am I kidding). In swf you can free this slot for one more perk from the list below.
-Then your options are tunnel delay, or genrush, or a mix. That is Prove Thyself, DS (yes it's trash, 90% of perks are even worse), Kinship, Resilience.
EDIT: I forgot CoH.
There, you have it. The 'new' meta.
Yours kindly.
P.S. lucky me I haven't touched the game for 2 weeks and counting.
Comments
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Thanks for the input. Love ya.
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Dead hard is still good, you just have to time it better. With the last validation update it rarely has problems.
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I say healing is also going to be meta so I say circle of healing.
Also prove Thyself too
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True, I kinda felt I was forgetting a perk. Good catch.
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The killer can easily bait out .5 seconds and you can't use it on pallets or vaults.
It's dead
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Haha, two weeks.
You make a good point with dead hard and latency, the rest just sounds like boring gameplay. If people want to play like that, let them get bored.
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Time it on a huntress hatchet or trickster knives. It's still good, you use it exactly the same way you did old dead hard. Get the killer in a position where they have to swing into your dead hard or give you a vault or pallet. You just have to time it with your brain.
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But dead hard still have an animation shown meaning huntress and trickster can hold their hatchet and knives a bit longer to down
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"And BT is the only saving grace in endgame. Conclusion: run BT (great meta change, BHVR).
DO NOT RUN DEAD HARD. It's a dead (no pun intended) perk for not working in deep wound. 0.5 sec with no distance and latency is useless. It makes you easier to be tunneled out. SB or Lithe are your friends."
Disagree.
What if your teammates don't bring BT or the killer waits out the BT? You still have DH as an on-demand Endurance state.
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It's so wild that Borrowed Time, the 2nd most-used perk in the game, got a 50% buff AND a 7% speed boost for 15 seconds. It's better in every single way and the justification was "we just don't think people will run it as much, now that you get a mini version of it for free."
Like, what? Everybody used it before and now it's EVEN BETTER?
And end game? Forget Decisive Strike or Off The Record, this will get you to the exit games 100% of the time with nothing the killer can do about it.
But no, let's nerf Overcharge into irrelevancy.
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A .5 on demand endurance that still have an animation and can still easily be baited out. It's dead
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Killers will still have some pretty gross slowdown stacks they can utilize. Ruin/Thana/Pentimento/Thrill on 90 second gens. Even nerfed Ruin will be gross with that setup. 4 cleanses survivors will have to do on top of Thana.
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Damn so nothing changed for survivors in having to still run BT huh.
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Which is exactly what it is now. Is it dead now?
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It is not the same as it is now. What are you talking about
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I agree with BT still being meta (maybe even more so than before; precisely because of the end game rescues.) and with DH being dead to many players; given unpredictable ping (which might depend on your region. But man, on Frankfurt servers you can make a good guess just how far east the killer is depending on what registers as a hit...) it's near impossible to time reliably (emphasis on reliably).
That being said. Personally, I think a "Houdini-meta" is probably gonna emerge on the survivor side. With the basekit changes to killers and no realiable way to "make that vault/pallet" at will a majority of chases won't last as long. It's w all the way for killers; eat that pallet, vault that window, just keep w-ing no matter what. For survivors that means either lose the killer within ~30 seconds or get downed. The Lucky Break & Lightweight changes also seem to play into that.
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You're kidding yourself if you think ANYONE will run Ruin. A perk that can be removed in the first 14 seconds of a match is only worth the risk if it provides a MASSIVE utility. As it stands now, survivors can completely ignore it with no appreciable penalty and it just sort of goes away if the survivor team is ever in a tight spot.
Thanataphobia is good on the handful of killers able to spread damage quickly and reliably. With CoH staying perfectly intact, it'll be exactly as useless as it was before, even with the GAME SHATTERING +2%.
Pentimento is one of WAY too many killer perks that require you to run another perk to make it viable. If you're trying for that, you have to run Plaything and that's two perks to maybe sometimes get a brief window of slowdown (that survivors can remove at their leisure).
And Thrill of the Hunt? THRILL OF THE HUNT?
Oh you joker.
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Literally a meta comp build, but go off.
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"New" meta
Killer - Gen regression
Survivor - Gen rush
I guess that's new lol.
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Yea but thana and pent make the gens take 3 min.
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Gosh, if only there was a way to turn off Thanataphobia or some way to disable Pentimento.
Good thing Circle of Healing was removed from the game, all totems start pre-cleansed, and hexes can't be broken.
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Yea while your getting chased by a Killer and trying to do gens and on top of that with plaything cant hear them unless you get your totem then it can get pent right away 5 times lol thana is easy too get to I don't see your point. CoH is one of the most useless perks in the game it makes you stop doing your primary objective just to run across the map and heal easier to just bring a med kit.
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Oh man, if only they gave you three team mates to do any of those things.
You're right, there really isn't any counter-play! It's just you vs. a killer. Why does anybody play this game in the first place?
And Circle of Healing is TOTALLY useless. I don't know why 1-2 people bring it every match. What a bunch of dummies, huh? Good thing we know better.
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Who said there's no counter play? I just said its going to be ridiculously harder and if your in a solo q no you dont have 3 team mates you have 3 competitors due to mmr. CoH isnt useless but its a really bad perk to run when you can just bring a med kit and bang gens out instead its a crutch perk for low mmr players. If you see 1 or 2 a game then well maybe that says something about your mmr.
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Oh man you got me. What a burn.
Maybe you should just play SWF like everybody else who actually wants to win the game more often than they lose? I hear there are whole discord channels BHVR hosts just to get everybody a real team. And then the invincible Thanataphobia + Pentimento combo that you see in every game will finally be defeatable.
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Ok, sorry, I don't have too much to add.
I just wanted to chime in on that server comment because that resonated so much I got a good chuckle for 5 min.
I too play(ed) on Frankfurt server and I literally do the guess-the-Eastern- longitude game every time I get a bullshit hit. That was too funny to read about someone else doing the same.
As for the Houdini builds, I think they're gonna be too unreliable unless you bring a map offering. With Iron Will not working when exhausted, shorter attack cooldown, shorter speed boost, too many things have to go well to get value. I guess we'll see.
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It's 0.5s and can be baited out. It'll just be endurance instead of iframes and not have the distance regardless of if you get hit.
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META when I hear that...... I would suggest focusing on the fun and not looking at the MMR that no one can see anyway
But if people want to sweat pure, let them.
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This update is EXPLICITLY aimed at shaking up the meta. That's the devs's declared intention. Of course, meta is being discussed in the contest of the update, whether you care about mmr or not.
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most of these perks are easy counter. 3 out of these perks totem perks and if these perk are cleansed, you'll have 1 perk. Thano can be countered by healing and in general, the game should not be focused on gen-rushing while injured. I don't recommend playing killer with 1 perk is my advice.
ruin+surveillance might get used, but ruin is hex, so once it goes, so does surveillance.
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Competition, what kind of competition? ( compititive diibiiidii? 🤣) .... People stress out and Meta you have everywhere. It's just like in other games. I'm not interested in the meta level (in any case no longer). But this is just my opinion
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This is what they intended and want to make it less viable.
Current Meta.
Meta Survivors: Stacking Second Chances Perks.
Meta Killer: Stacking slow down perks
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I know, I know, but that doesn't change the way I play (I do not care anymore). No matter what else comes
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28 seconds to cleanse at 5 tokens when Thrill is active, or 56 seconds to bless a Hex. Plus whatever Thana stacks you have. That's also one less survivor on gens minimum while they hunt totems. Then after that totem is gone, Pentimento goes up for -30% on gens while it's up. Again, plus whatever stacks of Thana you have. And...you need more slowdown than that? Is the killer AFK while all that is happening?
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I suppose you quoted my post by accident, because I never mentioned competitive.
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