The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Dead Hard Time Nerf Issue!

The problem with continually shortening the allotted time for Dead Hard is lag, Dead hard used at the right, exact moment on live now still doesn't activate until after the killer swings and hits you. I can't tell you how many times I've been on the ground and exhausted from DH after having just used it and the game registering the killers hit before the dead hard subverting it's use. DH will now be completely dead with a .5-second activation window. Instead of messing with perks and trying to change the meta and everything at the moment they need to update their hitboxes so they don't lag behind the characters while running, and update the sync of characters to prevent ghost hits (Getting hit by or hitting someone that should have been a clear miss) so everyone appears where they actually are and fix the ping with the servers so you don't get dumped into games with 130 ping and rubberband all game. I'm on Fiber and had a game last night where I was literally teleporting over pallets in RPD and subverting the animation altogether the lag was that bad.

TLDR:

1.) Put perk updates on the backburner for the moment

2.) Fix Hitbox drag (There are videos on this subject on youtube, its been proven that the hitbox doesn't actually stay with the character while running and lags a bit behind the character, lending more to the ghost hit issue.)

3.) Fix locational sync/ghost hit issues. (Look at any youtube video out there for reference and you'll find ghost hits plenty.)

4.) Fix Ping issues between all players with a limit on allowed ping in a match. I'd rather have to wait for a match with good/decent ping than have a match that is unplayable.

Basically, fix your base game first before you start messing around with other things. I play both Killer (Nurse Main) and Survivor (Nea and Feng Main) I'd be much more apt and excited to play a fixed game than one that's ultimately a broken game with new content. This game has so much potential that has been squandered from day one because you refuse to fix the base game and just apply bandaids here and there (I am a day 1 DBD player) This game's internal structure needs a total overhaul to get right or you just simply need to make a DBD 2 from the ground up and scrap this one with a similar system that Overwatch is using where the skins and progress transfer to the new game. People are quitting, the player base is shrinking and survivors are running for the hills with the new update coming. I don't care if you're a killer main, survivor main, or both, this for the community as a whole is bad and will ultimately affect both game quality (IE Ping, etc) and Wait times to get into a game. You're no longer an indie game developer group trying to get your feet under your and are now a household name in the horror genre of games and it's time you meet those expectations by fixing the core game devs, you've wasted enough time, get on it.