Unpopular opinion: Any plans on making killer interesting again ?
As the topics states - i used to be a killer main, for roughly 1.2k hours. As of the latest updates i find it more and more uninteresting. Rarely find myself doing some killer sessions - i used to play 20-30 games straight in a row. Now its just so booooring. I avoid spirit and nurse due to the almost abusive playstyle they have that provides no counterplay if played correctly. If i play survivor, i just suicide gainst sweaty nurses and spirits cause i kinda know how it works out.
You meet some soloqueuers ? easy 3-4k. You get matched gainst sweaty tryhard 4swfs that the game is now balanced around - at least 2-3k, 3k-4k still most of the time. great. Much fun. every single game. I mean in the last 3 months the player peak dropped by 30k (from 60k), and since noone really plays this game on consoles (well we can pretend a somewhat remarkable amount of players does but lets not be silly) i think the steam charts tell us how all the great changes worked out. Stats published in the dev streams state the same - killer is boring, unintuitive and absolute braindead right now. I started playing at a time where infinites were a thing, where sabo was gamechanging and where i actually had to be good at mindgames.
New killer ? Lets remove the sound indicator so the survivor has a 50/50 chance to be successful - if i somehow dont manage to get him - theres collision detection and i can hear him moaning and even see plants etc moving. Nurse ? Broken ever since even though untalanted people or people who lack of experience will tell different ( i know this is a trigger but thats my opinion - theres a reason people like swift legends stopped playing).
Whatever tell me im a survivor main in disguise, tell me im wrong, but that is my impression after the latest waves of updates
Comments
-
I disagree. It's not killer that got boring. It's playing survivor that became more intense.
I agree only with Nurse being too much. Wouldn't mind some nerfing. Even so, suiciding is a dumbass thing to do.4 -
You think it lacks challenge? Interesting take, most here would passionately deny that.
Well 1600+ hours is a lot. I've never had anywhere near that on a game.
What do you think they should do? Buff survivors?0 -
Stop trying so hard and chill. Do BurgerKing Meyers. Go make some friends with the Survivors and farm bp. Play Leatherdaddy and just bully one person,0
-
Honestly that's a big problem I've had with the game for a while now... Mind you, I keep myself roughly around rank 10 as killer because of my style of play.
but when it comes to survivor? I'm regularly running into campers or getting killed in most of my rounds and if I do manage to escape its because I have personally done one or two gens, saw that the match was headed towards a 4k and began looking for the hatch so that I "might" be able to escape.
I honestly hate playing survivor because of this and main killer simply because playing as a survivor is just asking for frustration and getting less bloodpoints for my trouble.
I wish I could play survivor more, I prefer the fear of trying to escape, but I've given up on it until some changes are made. Until then I will just continue playing "friendly killer" and getting bloodpoints to unlock the crap I want since its a lot easier.1 -
Avariku said:Honestly that's a big problem I've had with the game for a while now... Mind you, I keep myself roughly around rank 10 as killer because of my style of play.
but when it comes to survivor? I'm regularly running into campers or getting killed in most of my rounds and if I do manage to escape its because I have personally done one or two gens, saw that the match was headed towards a 4k and began looking for the hatch so that I "might" be able to escape.
I honestly hate playing survivor because of this and main killer simply because playing as a survivor is just asking for frustration and getting less bloodpoints for my trouble.
I wish I could play survivor more, I prefer the fear of trying to escape, but I've given up on it until some changes are made. Until then I will just continue playing "friendly killer" and getting bloodpoints to unlock the crap I want since its a lot easier.
At least with killer I can have fun. Even if I'm losing at least there's plenty of action. And if you get a hard game like 4 man squadettes on comms with the best toolboxes urban evasion and iron will on a dark mcmillan map (had that earlier) I can just counter that BS with instadown bottles and an ebony mori.
With survivor you know you're going to get farmedz camped, and that if you want to escape you're going to have to spend 10 mins crawling around the map while the last guy bleeds out and then you get met with a hatch standoff.
That's why when I play killer I play nice.
If someone disconnects I make sure to give one the hatch.
If only 3 spawn in I still play but I make sure I 2 hook everyone and drag the game out so everyone can get points, then I give one the hatch.
And if I see a survivor going for the hatch Ibjust hit them. The hatch means nothing to me if I already have a 3k. I cba with a standoff for 10 minutes. I'd rather collect my points and move to the next game.
I think you need to play a lot of survivor to be like this though because you need to have been in their shoes to understand how it feels.
Its also why I dont tbag as a survivor or hang around the exit gates. Because I know its not nice as a killer to get that.4 -
I'll admit I teabag as a survivor, but usually only at campers cause I want to throw a little frustration back at them for their poor choice of "strategy".
and as killer I almost never go full 4-k hungry unless I'm up against those swf's who want to teabag, flashlight, and body block... and even then "most" of the time I kill them all so I feel better after its over. But honestly I run into camping killers WAY more than I run into sweaty swf's.
(if you don't try to bully me I won't bully you kind of thing.)0 -
What I really hate as killer are DC'ers. Namely the ones that DC if you catch them first. It basically gives you the win and the game becomes less fun.
4 -
@The_Crusader said:
but when it comes to survivor? I'm regularly running into campers or getting killed in most of my rounds and if I do manage to escape its because I have personally done one or two gens, saw that the match was headed towards a 4k and began looking for the hatch so that I "might" be able to escape.I honestly hate playing survivor because of this and main killer simply because playing as a survivor is just asking for frustration and getting less bloodpoints for my trouble.
Heres the reason why:
Pipping and ranking up as killer is so incredibly easy that many people who actually never learned how to play effective, have map pressure etc.get to the high ranks and continue their dumb tunneling, camping "strategies". This way they will never win against good teams but hey, at least they killed a single person and blackpipped.
In like 9 out of 10 cases, if you kite the killer around for some gens it gets "personal" and instead of switching to another target that doesnt now what side of the map is clean (out of pallets etc) they just tunnel.
Noed and Ruin could as well be baseline abilities since 9/10 killers are running one or both of these perks.
Now be prepared for the droolers calling out "BUT DS, BUT SC, BUT SP HURR DURR".I can totally understand why all the "big" streamers (in dead by daylight measurements ofc) downrank overnight like jendenise or abuse the game version bug to be rank 20 like zubat.
Quality survivor gameplay died with 72hrs quitting, quality killer gameplay died with casualization of the gameplay.
0 -
Vecors said:
@The_Crusader said:
but when it comes to survivor? I'm regularly running into campers or getting killed in most of my rounds and if I do manage to escape its because I have personally done one or two gens, saw that the match was headed towards a 4k and began looking for the hatch so that I "might" be able to escape.I honestly hate playing survivor because of this and main killer simply because playing as a survivor is just asking for frustration and getting less bloodpoints for my trouble.
Heres the reason why:
Pipping and ranking up as killer is so incredibly easy that many people who actually never learned how to play effective, have map pressure etc.get to the high ranks and continue their dumb tunneling, camping "strategies". This way they will never win against good teams but hey, at least they killed a single person and blackpipped.
In like 9 out of 10 cases, if you kite the killer around for some gens it gets "personal" and instead of switching to another target that doesnt now what side of the map is clean (out of pallets etc) they just tunnel.
Noed and Ruin could as well be baseline abilities since 9/10 killers are running one or both of these perks.
Now be prepared for the droolers calling out "BUT DS, BUT SC, BUT SP HURR DURR".I can totally understand why all the "big" streamers (in dead by daylight measurements ofc) downrank overnight like jendenise or abuse the game version bug to be rank 20 like zubat.
Quality survivor gameplay died with 72hrs quitting, quality killer gameplay died with casualization of the gameplay.
Instead I just find campers boosted by NOED. As rank increases the amount of killers bringing NOED increases....it's almost as if there's a correlation. Plus at high ranks they're more likely to combine it with Bloodwarden or Remember Me.
They get boosted by this, and especially against solo players as they often struggle to cleanse all the totems without co-ordinatiom. Not hard to do either when they lobby dodge any groups who might pose a threat.
That's the problem with the game - it lets them do that.
0 -
So here is something id like to add to this discussion on both sides:
Survivor side:
There are no new objectives to take my attention away from the now repetitive norm of survivor game play. its to the point I dont even need to survive to Pip so i end up letting myself die to get games faster to get more BP.- A friend of mine told me this over 6 months ago over discord.
- Killer side:
I dont have many interactions on the map. I dont do anything but chase and use my kit to optimize. Often SWF at high rank will rush gens and then escape or points farm hooks and pallet chases.
Both sides have the same issue, Min maxing and no knew interactions in maps or between each other. The devs ignore this.
Personally i often see SWF wreck killers and then just die intentionally so they dont pip to quickly while still making 25k bp. Reverse I see killers (me included) who get to the point of ######### it in frustrations and just want to focus 1 survivor to vent.
survivors get a hud that acts as a SWF group for single players and have an easy time of a basic game do totems do gens and save ppl, maybe get out= profit. Also they can still share info from the death screen. Yet killers have 1 thing chase, break pallet. They have less interactions and thus less tools to play the game. Id like more content for both groups but id like to see killers have something to idk remove a perk if they do objective like turning off a circuit breaker, Maybe that dims the lights for survivors in one area of the map. IDK but im just saying
0 -
I disagree, simply because your statements are not true.
Until now, I never saw anything on the killer side without a counter. I regularly see people trying to do the stuff people taught them (probably with videos on YouTube) and many fail at that.
Should you have played all your hours beneath a rock, as it seems, I can tell you now that many complained about the endless chases across the map without enough time for the killer to win.
And at the moment I find people who still try to pull off such chases, but fail miserably because they have now limitations which they seem to ignore. Something killers had to heed from the start.
Winning does not equal to everyone survives and everyone who gets the feeling that they get constantly killed should start to rethink their strategies and keep in mind that surviving is not assured.
0 -
which of his statements were untrue? can you provide proof that they are untrue or are we just supposed to take your word for it?
honestly, I fully agree with them, playing killer gets boring and playing survivor is just asking for frustration and less bloodpoints.
It's gotten to the point where I'm finally starting to play killers I actually have no interest in, just to shake things up, but survivor? nah, it's just a camp-fest on xbone, so unless I have a daily that needs done I avoid it.1 -
As a Nurse main (that one who plays her because he likes her), I am always amazed by the word "sweaty".
Like, why do I get called a tryhard, when I am playing like this casually? (I don't use add-ons, Ruin and NOED on her btw.)0 -
@popoles said:
As a Nurse main (that one who plays her because he likes her), I am always amazed by the word "sweaty".Like, why do I get called a tryhard, when I am playing like this casually? (I don't use add-ons, Ruin and NOED on her btw.)
Well they say it cause you are playing the nurse. Just ignore them, they say that to me too just cause I'm using Huntress or Clown. For some people you could use the worst perks in dbd and they would still find an excuse on why you are sweaty or a noob baby killer.
0 -
I think, my opinion, might be for the rank system
I've seen a lot of bad survivors at high ranks as well as laughable killers. The requirements to pip should be revisited since force you to certain things to pip, so you can die and be pretty bad at surviving but pip cuz you unhooked and healed some survivor and did a gen
Same for killers needing to just do few hits and win some chases even if ending with 0k as long as they did something.
That's why you might encounter bad survivors even at high ranks as well as dumb killers that you can troll fairly easily.
If the rank actually mean something with decent requirements for both sides we'll see a lot less camping in high ranks since it's not efficient at all but for the current system is. And a lot of decent survivors punishing long chases with gens popping everywhere and being able to waste a lot of time to killers
Just because you encounter bad survivors doesn't mean it justify a side be boring since I can say the same for every killer I've faced lately that lose me after one hit while my team is walking around or inside lockers when Im being chased1 -
Yeah, I don't think you have much grounding here. The nerfs to survivors were pretty miniscule. The only thing that was of real significance were the slow, medium, and fast vault changes. The healing "nerfs" made adrenaline omni-present and damn near nullified the viability of slugging. If it's really true that the player base dropped from 60,000 to 30,000 (I'm sorry, that just sounds outrageous. Link the source please?) then it's evidence that survivors are giant babies.
The crux of your grievance is essentially just complaining about nurse and spirit. They're the hardest characters to play, why shouldn't you be rewarded with a great win ratio once you've mastered them? No one would bother if they were annoyingly difficult to pick up, required ages of practice, but only saw the results of a B or C tier character. And if you have 1.2k hours, have you considered that all these kills you're getting, against randoms and SWF as well, aren't because "killer is brain dead" but because you have ######### 1.2k hours into the game and are probably better and more practiced than 95% of the player base? Jesus.
I main Hag at rank one, and it's like you say. Random teams are easily 3k'd and 4k'd. I can 2k and 3k most SWF. But I'm well practiced. Most people, even at rank one, probably don't play the game as much as me because I have no life, ha. I don't take it as an indication that the role of killer itself is easy, it isn't, nor is it easy to get to rank one as killer. I remember being really frustrated and plateauing at different ranks, giving up and starting again before I could get there. Rank isn't everything, but it's not meaningless either. Yes, some killers are boosted, but if you're seriously acting like you aren't more likely to face killers of higher skill at rank one than 15, you're being pig headed. But you know what? Despite the fact that I win most of my games, I still face the occasional SWF group that makes a complete mockery of me, stack DS, bring flashlights, burn a Gideon meat plant offering to rub the four man escape in my face, tea bag behind every pallet and make me feel completely powerless the entire game.
Survivors very much still have the lions share of the power in this game by a large margin, what percentage of them actually tap into it is a different question.This has been proven over and over again through things like the no perk, de pip squad. If a highly skilled killer is going up against an equally skilled SWF group running meta perks, the killer is at a gross disadvantage. Period. Game over. End of discussion. Even if it's nurse.
I think your issue is less a problem with killer but more of an issue with the ranking system. The ranking system is actually pretty good at putting you in a general ball park of skill. Sure, you have some boosted killers in the red ranks, but people over exaggerate their number. It would be extremely difficult to maintain rank one if all you did was camp and tunnel, you'd make it highly unlikely to get your chaser and sacrifice emblem bar filled. Anyways, the problem is that good players, great players, and God tier players are all hanging out at the same place. So, a team of survivors of good skill can easily be mislead into getting the impression the role of killer is overpowered or easy to play if they keep going up against God tier spirits and nurses.
But back on this point, at 1.2k hours you should know all the tricks survivors play, all the mind games, map routes, favorite hidey holes, etc. If you're not getting 3k's and 4k's most of your matches, assuming that you're a human being of reasonable intelligence who improves more and more at a task the more you perform it, I'd say you suck and to play a different game if you weren't.
Post edited by Wahara on1 -
@Wahara said:
Yeah, I don't think you have much grounding here. The nerfs to survivors were pretty miniscule. The only thing that was of real significance were the slow, medium, and fast vault changes. The healing "nerfs" made adrenaline omni-present and damn near nullified the viability of slugging. If it's really true that the player base dropped from 60,000 to 30,000 (I'm sorry, that just sounds outrageous. Link the source please?) then it's evidence that survivors are giant babies.https://steamcharts.com/app/381210
@Wahara said:
The crux of your grievance is essentially just complaining about nurse and spirit. They're the hardest characters to play, why shouldn't you be rewarded with a great win ratio once you've mastered them?I wonder why people think that you have to travel to some sort of mountaintop where you stay for years til you mastered nurse - while it takes months of training to even hit a survivor. This is ridiculous - people play nurse for some games and think its arbitrary difficult cause they cant do ######### with her. Play her for 10 hours straight and you will be able to constant 3-4k with EASE. Jesus christ.
Sprit hard ? You must be joking - Spirit is so easy to play that even my 15yo godchild was able to pull off a 3k after not playing the game for 10 months. Spirit by design is ridiculous as your counterplay as survivor is always 50/50 - everything else is denied by collision detection and the fact that you can hear survivors groan.
@Wahara said:
But back on this point, at 1.2k hours you should know all the tricks survivors play, all the mind games, map routes, favorite hidey holes, etc. If you're not getting 3k's and 4k's most of your matches, assuming that you're a human being of reasonable intelligence who improves more and more at a task the more you perform it, I'd say you suck and to play a different game if you weren't.Whatever that strawman was about - i dont want sheeps, i want survivors to have an actual chance against me. Just watch the ######### killers that are roaming R1 juggling survivors while theyre running rancor, tunneling, camping and getting away with it - due to - you guessed it - bad game design.
0 -
I wasn't sure at the beginning, but after the last comment I can confirm that this is bait.1