Please Help! Need your feedback! (It's about Trickster)
Aesthetically, I love Trickster. Special shot out to Titus Kim, his voice actor.
Unfortunately, Trickster is, well, not very popular. And I've had some different ideas (some original, some I gleaned from various places) about how to fix him. And I'd like to put together a post about it, but before I do, I'm curious. Do you think Trickster needs a complete rework (no more throwing blades), or do you think modifications will work best?
Also, I still would love to have a map for him. And an anime.
Please Help! Need your feedback! (It's about Trickster) 42 votes
Comments
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Keep the blade throwing, but make some moderate changes. He needs a lot.
I think Trickster should have gotten a different power to begin with, but since I also think reworking killers is a bad idea (except Nurse), he should keep his current power with some tweaks. I don't believe it's completely unsalvageable.
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I also wish he had gotten a different power. I don't like the playing card being thrown during the mori either. Those things make him seem more like a carnival performer, not a pop star.
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Is that not his signature at the end? It's not a playing card.
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And damn that is one of the coolest things about him
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Could be. It always looked like a playing card to me. He could always flick/toss something on to someone at the end of the mori, but I just don't like the way it is now.
EDIT:
Also, do you have a vote?
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Keep the blade throwing, but make some moderate changes. He needs a lot.
Yeah, it's a signed autograph.
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Keep the blade throwing, but make some moderate changes. He needs a lot.
I still think his power should have involved music. Maybe he could carry around a speaker or they'd be placed around the map, and they would play music that would buff you or debuff the survivors, and you could change the music to do different things.
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Now that you said that, there are a lot of things that could be done with music. My mind is already spinning.
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Keep the blade throwing, but make some moderate changes. He needs a lot.
Trickster was as weak as Nurse on all Skill levels in January. But unlike Nurse, Trickster is not known for just killing everything and everyone.
The problem is, on Low MMR where Survivors run in straight lines Trickster is TOO STRONG. But on Medium to High MMR Survivors learn to dodge and he falls flat on his face. It can be a real struggle to get control over the game like other Killers can do easily.
- Main Event is never there when I need it, or its there when I dont need it.
- Trickster is incredibly slow and is easily looped. Power is useless on high walls.
- Trickster is insanely slow when traversing big maps.
- Trickster has a Lullaby, they always know when he's coming.
- Knives are easily dodged by Survivors.
- Having to reload all the time. Means scratch marks run cold.
- Addons are tiny increases, boring and not at all fun and unique.
The worst part about Trickster is that there are potential for a good and fun Killer, but we have to wait for bHVR to make the appropriate changes so it can actually not be a struggle against time and effort to enjoy him. Like come on, Is Trickster really in a GOOD spot?
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I think one of the biggest complaints about him is his main event. Why does Oni get to tap into his ability when he wants, but Trickster can't? Who knows?
I think the laceration issue needs to be addressed, too.
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I actually have an idea on what he needs! I'll leave it in the comments if I feel like it.
Trickster could use some love.
The first thing I'd do is get rid of the recoil after throwing a blade; this isn't CS:GO.
Second, I'd make it so once you charge main event, you can use it whenever you want, but then I believe its rate of fire and/or duration would need to be reduced.
Thirdly, I'd change the numbers where the movement speed gradient after taking out knives begins and ends. Right now, when you take out your knives, you move at 3.86 m/s (96.5%) and gradually slow down to 3.68 m/s (92%). I'd bring that up a bit, so that you start at 4.4 m/s (110%) and then quickly go down to 3.8 m/s (95%) over the course of 2 seconds, but then increase the knife sheath time to 1.5s.
Those are all the changes I would make at the moment.
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Do you have any opinions on his laceration meter?
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Keep the blade throwing, but make some tweaks.
If I wanted to buff Trickster, the only thing I would change, probably, is make him a tad bit more like Oni, instead of Myers. What I mean by that is that I'd make Main Event to be available for activation at any point player feels fit after the bar was filled, no more forced time frames.
Other than that, I personally find him fine as is, to be honest. Not everyone has to be an S-tier killing machine with broken addons.
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Keep the blade throwing, but make some tweaks.
Give him a crosshair and trigger Showstopper whoever he wants, maybe a downside of not being able to throw knifes until it’s used and some kind of indicator for survivors (So they know it’s unsafe to unhook).
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I actually have an idea on what he needs! I'll leave it in the comments if I feel like it.
Honestly only a few small numbers changes that I would like to see but aren't revolutionary. 6 blades to injure seems mostly fair; the time it takes to start decaying and the rate of decay feel pretty reasonable for both sides except for some reason the normal rate of decay (0.4 laceration/s) is reduced to 0.3 laceration/s while the survivor is running - I'd get rid of that, to make it 0.4 at all times just to simplify things. In exchange, I'd reduce the laceration loss on basic attack (-3 blades worth of laceration on basic attack against a survivor with laceration) to just -2 blades worth lost on basic attack.
But yea, at this point Trickster is a (mostly) functional killer, especially in the right hands (check out CoconutRTS for some crazy Trickster gameplay), and so he doesn't need any crazy new mechanics introduced; just some numbers changes, QoL updates, and some simplification here and there.
And I know you didn't ask about this, but while I'm thinking about it: his add-ons are mostly pretty solid, there are just a few that I would redo. I'd give the add-ons that extend main event per successful knife hit a new effect, as they are pretty much completely outclassed by the add-on that just offers 50% longer main event. (At the very least, I'd give the weaker yellow one that adds 0.2s per knife hit a new effect, as sometimes the 0.3s per knife hit can be comparable to or surpass the +50% duration add-on.) In addition, the add-ons that extend when laceration starts decaying don't really have high enough numbers to make them worth it for the most part, so either their numbers need to be increased or they should be scrapped for a different effect.
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Thanks for the thorough reply! Appreciate it! :)
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I actually have an idea on what he needs! I'll leave it in the comments if I feel like it.
Happy to help. I just hope BHVR is paying attention and will consider some of these changes.
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I actually have an idea on what he needs! I'll leave it in the comments if I feel like it.
First, I would make him 115% movement speed.
Second, instead of his laceration meter going down by itself, I would make the survivors perform an action to remove his blades manually. This would give him some 4v1 and a reason to go for snipe shots.
Third, I would make Trick Blades basekit, since it would give him more personality than just being a Huntress that spams blades.
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I also like the blade removal strategy. I had some ideas to go along with that, but they're not thoroughly fleshed out yet.
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I actually have an idea on what he needs! I'll leave it in the comments if I feel like it.
I think giving him to option to hold onto his main event once charged would help tremendously.
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Couldn't agree more!
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Other
I feel trickster is fine honestly. Not every killer can be top tier and i like that he's partly a ranged killer and can switch it up. Perhaps his stats can be tweaked, but I like him the way he is at the moment.
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Also, do you think the duration of main event should change?
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Keep the blade throwing, but make some tweaks.
Main event should be usable whenever you want and not something you're forced to use/ waste. Removing the recoil would be nice too. I'd love if he had some power related to music, but since a rework could end up changing the charcter for worse and require a lot of time, they could give him some addons that change the chase theme/terror radius similar to Legion's...which would've made more sense in Trickster.
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I actually have an idea on what he needs! I'll leave it in the comments if I feel like it.
No, I don't think so. It's quite long already, the only issue is that you usually have to pop it just to down only one person or else risk losing it. If someone runs out of your range, you're better off just canceling it most of the time.
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The only tweak I want for both Huntress and Trickster is a tiny crosshair or dot or something showing where I’m aiming. This is the only shooter I can think of where ranged characters don’t have an aiming reticle or gun sight (other than Deathslinger), it’s kind of annoying.
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