6 Killer Perk Ideas Pt. 1
Fatal Flaw
Whenever a survivor in your terror radius becomes exhausted, that survivor suffers from the Exposed Status Effect.
- The Status Effect lingers for 26/28/30 seconds, or until that survivor is no longer exhausted
Short Circuit
Whenever a third Generator is being repaired, all Survivors repairing are faced with continuous Skill Checks. If they miss one or stop repairing, the Generator becomes blocked for 35/40/45 seconds.
- Blocked Generators are highlighted by a white Aura.
Diminishing Return
Each time a Generator is completed, The Entity throws down one upright Pallet in the Trial.
- The Aura of that pallet is revealed to you in yellow.
Scourge Hook: Memory of Murder
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
- The Auras of Scourge Hooks are revealed to you in white.
Each time a Survivor comes within 4m of a Scourge Hook, they suffer from the Oblivious Satus Effect for 20/25/30 seconds.
Reprimand
The next time you are stunned by a Pallet, The Entity follows that survivor for 12/16/20 seconds.
- The Entity blocks the first Pallet within 2m of that survivor for 15 seconds
HEX: THE THIRD SEAL (REWORK)
A Hex that hinders the Survivors' Aura-reading abilities
- At the start of the Trial, all survivors suffer from the Blindness Status Effect.
- The last 2/3/4 Survivors hit with either your Basic Attack or Special Attack suffer from the Oblivious Status Effect.
The Hex effects persist until its Hex Totem is cleansed.
Comments
-
Love everything but thrid seal. Sorry but that perk just hurts me. I need my bond or I fall apart.
1