General Discussions

General Discussions

So do Brine and Overcharge stack? If so, how?

Some people on the forums and Reddit were saying that you could get up to 500%, 600%, or 700% regression (depending on who you asked) before the nerf in the PTB with both perks at their peak. Other people have said that it goes with the highest number, so it started at 200% and worked its way up to 400%.

Which is true, and how does it work now?

Is it additive, as in, does it start at 175% with a kick and then work its way up to 300% and then drop back down to 200% when Brine deactivates, or does it just start at 200% and stay at 200% indefinitely, or what?

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Comments

  • Member Posts: 5,247
    edited July 2022

    Overcharge was nerfed so

    I'm pretty sure it's the first additive one

    175% start up to 300 over overcharge's timer

  • Member Posts: 464

    Also pretty sure it's the second one. That being said, I don't think it's even worth stacking it with brine anymore since the combo's effectiveness was reduced by over 40% (500% down to 300% with a slower starting build up). And it's outright garbage on it's own because it starts slower than a normal kick for 12 seconds and will still need another 18 uninterrupted seconds to get to 200% regression speed.

  • Member Posts: 913

    I just played a couple of games with Doctor running Overcharge/Unnerving/Eruption/Distressing/Carter's Notes/Class II plus indoor map offerings, and it worked really well in that build. First game was a 3K, second game was a 4K (well, 3K and one DC who still stuck around long enough to talk ######### in the chatbox - good lord was this guy salty).

    Granted, that's a little bit of an evil build, but.

    I still think it'd be worth it to run it with Brine on a 99-to-0 build. If you keep someone off the gen long enough to get it to 300%, the gen's as good as gone, especially with Pop (despite its nerf) and another gen-kicking perk.



    Still interested if anyone knows definitively how they work together. I appreciate the replies, but a lot of people have been pretty sure about a lot of wildly conflicting things (in other threads/sites).

  • Member Posts: 3,627

    Not sure who ever said 700% -.- but also Call of Bryne has no 'peak' - it is constant. The only thing you could add to get above the 500% on PTB is with Legions new ultra rare addon.

    Yeah, Oercharge now needs 24 seconds to compensate its drawback, if survivors manage to tap the gen within these 24 seconds, it is actually worth running the perk than not having it. It only might be viable with Dragons Grip

    "Is it additive, as in, does it start at 175% with a kick and then work its way up to 300% and then drop back down to 200% when Brine deactivates" is correct

  • Member Posts: 913

    Someone people in some thread (don't remember if it was here or Reddit) during the PTB were throwing out ridiculous numbers like that.

    Wait, so Legion's new iri adds extra regression to gens already regressing? I did not know that. I have a ton of those. I'm gonna try it out.

    Cool, that's what I wanted to know.

    I might try to combine the two. It's not that bad if it starts at 175% regression and then works its way up to 300. It might be better than Eruption on that Doctor build.

  • Member Posts: 3,627

    At least it says it stacks with Ruin or they said it in the release notes. So I guess it stacks with all regressions. But the Legion addon only adds another 100% regression during Frenzy, so not sure how much it will regress actually.

    Hope the bug is fixed where the addon cancelled the regression of kicked gens after getting out of Frenzy xD

  • Member Posts: 1,914

    If survivors taping a gen, there is 0 point from overcharge, it's even more like a nerf to you. 75% even less than you could do, and it needs like 12 seconds if I'm not mistaken to be 100%, and 30 seconds to 200% which is... Wait... Call of brine is already 200% from the start.

    Overcharge is just garbage by it's own!

    Tbh, I'd rather ran POP and COB...

  • Member Posts: 913

    Well, it worked "on its own" very well in that Doctor build, but it wasn't really "on its own" since it synergizes with Unnerving and Distressing pretty nicely.

    I tried the same build, replacing Eruption with Call of Brine, and the survivors got straight-up mauled. 4K at 5 gens. They just couldn't keep one up. It was on Coldwind.

    Overcharge is still a garbage perk without synergy, I agree, but now it actually synergizes with some builds. I'm a fan.

    Also, keep in mind that if they keep tapping gens, you can now keep kicking gens, and they'll lose 2.5% every time you do. If they keep tapping gens in front of you, they're going to end up regretting it.

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