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what does everyone think of OTR??

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Comments

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    Have seen it used like a very long BT but honestly it seemed kinda underwhelming.

    Some survivors went out of their way to use it offensively so i went out of my way to see if using it offensively was viable. Considering i caught up to them and downed them in like 5 seconds afterwards, im guessing its not a great anti tunnel tool. At least vs nurse.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,025

    Well, if you refuse to put killer chack pallet down it is not on the perk...

  • Brokenbones
    Brokenbones Member Posts: 5,169

    I think if gens still took 80s and old endurance stacking existed, OTR would've been too good for bodyblock potential

    But now Endurance doesn't stack and if you're not being tunnelled and are instead running around trying to force the killer to hit you, you're basically throwing. Survivors can't really afford to waste too much time at the minute

  • Bwsted
    Bwsted Member Posts: 3,452

    Its main effect is still the stealth. The endurance has been crippled too much, as optimal strategy is to put survivors in deep wound immediately, or after 5 sec at the latest.

    BT is still the better option, which works in endgame too. But it's an altruistic perk that requires relying on others to have it as well. That's where OTR fills the niche and baits solos into a Prisoner's Dilemma.

  • Beatricks
    Beatricks Member Posts: 857

    It's perfect.

    In that it's the perfect mistake in design due to complexity. See, the problem is that the BHVR devs only think in short, single lines, but not interactions between various elements, hence why when they buffed Boil Over it got abused to hell and back, they only considered a single aspect and not how it fits into the game.

    Now OTR is a great example of a perk that is designed to help avoid being tunneled, only to be completely useless when tunneled and not when the killer doesn't tunnel you. If the killer is tunneling you, he'll just hit you during basekit BT, catch up and hook you again, the perk does literally nothing. If the killer doesn't tunnel, you can get healed by a friend and then get effectively three health states which can come in handy if say the Killer is carrying a downed survivor.

    Should have made DS basekit, activate both times after unhooking without needing a skillcheck, deactivate after being healed and when the exit gates are powered. But no, killer rates are "a bit low" so just give everyone free kills.

  • Dito175
    Dito175 Member Posts: 1,395

    Pre update it would be busted, but now it's ok

  • MrMori
    MrMori Member Posts: 1,617

    After endurance changes and it being disabled lategame I'm perfectly okay with it. DS was more powerful anyway.

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 940
    edited July 2022

    I barely notice hit when playing, previous DS was actually scary and encouraged you to go for unhooker atleast, now there's really zero reason to not tunnel someone, they need to revert DS

  • MrPenguin
    MrPenguin Member Posts: 2,426

    Very strong in SWF, good insurance solo, overall strong perk.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    Haven't seen it used that much, but it did delay tunneling a bit so it did its job

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    OTR is nice, especially together with DS and DH. If you get the OTR hit fist, then get DS because it will remove deep wound and then you have DH.

    Although I noticed that I don't get tunneled that often right now before EGC and therefore I switched the perk.

  • Gindaen
    Gindaen Member Posts: 374

    How would OTR be abusable in a way the helps survivors win games? Because you have to remember, whoever is "trying" to abuse OTR, is not doing gens.

    The only way a survivor could use it is to bodyblock. So basically, a survivor would get unhooked and not do gens for an entire chase while they follow the killer around. How is the abusable?

  • PBsamichShoe
    PBsamichShoe Member Posts: 314

    There's tons of perks that counter other perks in this game. That's how perks work.

  • dictep
    dictep Member Posts: 1,333

    Killers won’t complaint even if you resurrect old MoM, boil over or DS. You can 4k now with any killer. You only need 5 years old, one finger and one eye

  • Biscuits
    Biscuits Member Posts: 1,097

    Off the record is single handedly responsible for killers not trying to tunnel as much, so it is amazing. It could even be dropped down to 20 seconds and I would still run it. Love the perk, it goes extremely well with deliverance.

  • PBsamichShoe
    PBsamichShoe Member Posts: 314

    I think it's useless.

    It's not that tunneling or camping is being discouraged by the BT basekit, hardly the case at all, but so many other areas for survivor got gutted (chase potential, objective time) that it's better to focus on compensating in other areas where survivors got nerfed. Honestly the meta looks like just bring a gen rush build and hope for the best. There's nothing that really helps extend chase anymore and just getting all the gens done is a herculean task so gen rushing is really the only way to get an off chance of at least one person escaping.

    There's zero incentive now for killers and survivors to interact so I'm guessing stealth builds with some gen rushing is going to be the new meta.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 2,842

    it doesn't do nearly enough to discourage tunnelling, if anything it encourages survivors to play like immersed blendettes for 80 seconds, since the IW and no aura reading doesn't do anything to help you not get tunnelled against a killer that's smart and has Bloodhound, not to mention that it rewards killers with free STBFL stacks

    Anti-tunnel? More like anti-teammates, because that's what this perk ultimately ends up doing

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    That's what I noticed as well. Prove thyself is very common now.

  • Firellius
    Firellius Member Posts: 4,379

    I'd say the self-care nerf and the Botany buff were also solid oopsies.

  • CluelessWanderer
    CluelessWanderer Member Posts: 939

    Botany was a buff for SWF (surprise surprise) and a nerf for Solo Q. I used to bring BK all the time. Now it's pointless because of the reduced item efficiency. If I pull a brown med kit from a chest I can't heal myself if I bring BK. It was a perfectly balanced perk before, but it got BHVR'd.


    On topic, old Decisive was way better than OTR imo. I actually haven't seen many survivors bring in OTR, many (including myself) opting for BT. One thing I haven't read anywhere- does Borrowed Time also deactivate at end game now? Seems like they're discouraging all end game saves. I find in Solo Q, the rare match the Exit gates are powered, no one tries to save a hooked survivor anymore and just run out the door.

  • amazing_grace
    amazing_grace Member Posts: 734

    I will say that end game saves are incredibly difficult in soloq, which is why I've been running an end game hook save build. Hope, No one Left Behind, Desperate Measures, and BT. Helps counter STBFL hits for the unhook but still super difficult tbh, soloq is rough.

  • Firellius
    Firellius Member Posts: 4,379

    Yeah, I think DS is way healthier for the game than OTR, for both sides of the fence. But then it got absolutely gutted.

  • CluelessWanderer
    CluelessWanderer Member Posts: 939

    Well BHVR has nerfed just about every perk that would make an end game save viable. Everything they have done for the last few updates from the SBMM (where only escapes count) has actively discouraged altruism. It feels bad to be left to die on your first hook as unhooked people run out an exit gate (the rare time that happens). But who can blame them? It's the only way to work up from potato team mates, and you probably won't get the save anyways. Or else you'll just take their place. I might try your build tho. Altruism was where I had my fun in DBD.