Killer: The Blood Drinker
Killer States:
- Blood Starved: You thirst for blood. Bloods stains are much more visible to you. While within 2 meters of a blood stain, you gain killer instinct on the survivor who left the stain for 0.5 seconds. Your terror radius is reduced by 8 meters.
- Sated: You move faster. Your terror radius is larger. Your lunge distance is increased. You break pallets, generators and walls 10% faster. You vault 10% faster.
Killer Power:
While Blood Starved: Drink: You attempt to grab a survivor. Holding the power key triggers a lunging grab. After successfully grabbing a survivor, you become Sated. The Survivor loses one health state. When the survivor is released, you are overwhelmed with newfound strength and are immobilized for 3 seconds as you roar with rage.
While Sated: Enthrall: You attempt to enthrall a survivor. Holding the power key allows you to switch places with an enthralled survivor. Expend a portion of your power gauge to Enthrall a survivor or switch places. Enthralled survivors are Incapacitated. Enthralled survivors must locate another survivor and bite them to remove their Enthrallment. The bitten survivor loses one health state and screams, revealing their location. While Sated, you also lose some of your power gauge anytime you perform an action or attack.
If an Enthralled survivor is put into the Downed state, their Enthrallment is removed.
Comments
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This sounds really cool but survivors would be able to hear the terror radius for 8m that's way too nice on them I say make it 0 meters, also if you pick this killer the survivors should have the haemorrhage status effect at all times whilst injured so they leave more blood so you know where they are for longer then I think it's more realistic.
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You can reduce your terror radius with perks. Default 0 meters terror radius is bad design because
- It's too powerful, if the killer isn't super slow
- It makes some perks have no value
Maybe an ultra rare addon can do something with bleeding.
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