Need a good pig build
I haven't played killer much over the years. Probably like 20-30 matches total.
Before the most recent patch, I was running Thana, Ruin, Corrupt, and BBQ on The Pig. I have other killers, but very few perks on them.
Any suggestions for a good build post-patch? If you have any strategies to share with the build, I'd love to hear those too.
Thanks in advance!
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Plaything and pentimento - having to smash totems first to remove oblivious and then again to remove slowdown is an extra side objective they might struggle with alongside the party hats
I'm all ears - she's one of the better users of it. Crouch when they vault somewhere they can't see you clearly and then watch their aura to see how to sneak up on them. Can work nicely on killer shack
Grim embrace - if you're lucky it'll activate when at least a couple of them have hats on them. You now get 40 seconds where you don't have to worry about gens and can patrol the boxes instead
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Here's mine the pass couple matches (I was doing the kicking gens challenge).
Seems to be working fine.
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I love running infectious fright on her because of info and it can interrupt box searches, kinda dirty but hey
Usually I just put on something to help me in chase, and some info, she doesn't need that much slowdown especially since last patch
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My go-to-build for her has been:
1) Corrupt Intervention -- Even with its "nerf", this is still a good perk for her. You ideally want to get a down and a trap on someone before the 1st gen pops. Even with the change, Corrupt delays survivors from starting on a gen (unless survivor spawns are wacky), giving you extra time to find someone and down them.
2) Call of Brine -- I thought people were sleeping on this perk before the recent update, but I've seen it getting a lot more love now. It's quick regression you can control, and it's really strong in a 3-gen scenario
3) Scourge Hook: Pain Resonance -- 15% off of the gen with the most work, with the downside that if RNG is unkind, you might not get much usage out of it. If you can, then getting constant downs on these hooks means that, while people are trying to get traps off, you'll be wrecking any gen progress the survivors have, giving you potentially huge mid-game slowdown. If you aren't able to use the Scourge hooks, then COB will be the back-up
4) Hex: Plaything -- This is one of the only Hex perks worth still running. Having survivors with traps Oblivious until their totem is cleansed is potentially huge -- I've lost count of the number of people with traps on their heads that I've run into while chasing someone else (either because they were sitting on a Jigsaw box, or they simply ran into me) and gotten an easy down. If survivors have an active trap when unhooked, they don't really have the time to try and find their totem, and if they do, they're going to run the risk of a head pop if they're unlucky.
For add-ons, I either run the Crate of Gears or the Bag of Gears (to lengthen the box searches) and the Face Mask (which is a yellow add-on, and you should be able to get those in the bloodweb pretty easily). The Face Mask blocks all auras, so the person with the Plaything totem won't be able to see its aura as long as their trap is on, pretty much forcing them to stay Oblivious for long portions of the match.
There are a lot of builds you could run, but that's what's been working for me, and it was doing so before the update as well.
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I still love using whispers and moniter and abuse to getthe drop on people at gens
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Plaything, pentimento, oppression or jolt, with surveillance on her is really strong. Keeps em busy with side objectives and opp/jolt can put surveillance on multiple gens with each kick.
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